- Summary: Lichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vastLichdom: Battlemage is a first-person caster that gives the Mage the spotlight in a way never before seen in games. With limitless magical power at your disposal and brutal enemies around every corner, victory hinges on a combination of skill and strategy. You must carefully craft a vast array of spells and learn to cast them in the heat of combat. You are your spells! The Lichdom: Battlemage spell crafting system offers an enormous range of customization. Every Mage is the product of crafted magic that reflects the individual's play style. Whether you prefer to target your foes from a safe distance, wade into combat and unleash your power at point-blank range, or pit your enemies against each other, endless spell customization lets you become the Mage you want to be. … Expand
CD-ActionOct 24, 2014After the first 5 hours I was delighted with Lichdom, shocked by its awesomeness even. Then repetitiveness reared its ugly head and my enthusiasm started fading, especially when around the 12 hour mark (when the game should have ended for its own sake) I realized that the story is far from over. Anyhow, Lichdom has a spark that makes you want to come back to it and the spell crafting system is truly amazing. It’s just better to enjoy it in small doses. [Nov 2014, p.68]
Aug 26, 2014Lichdom: Battlemage is a fun, if shortsighted RPG with some fantastic upsides. Is it worth the asking price of $40? I’d say no at this point, and hold out for a Steam sale. It’s definitely something fans of the old Hexen will enjoy, but fans of open ended RPGs will find Xaviant’s game lacking. A solid effort, but not quite what I’d hoped for after seeing the game at PAX East this year.
Sep 15, 2014The combat-system is working nicely and intuitively. Creating thousands of spells is quite fun – for a while. The levels often seem to be just never ending corridors, filled with hundreds of the same type of monsters. Boss-fights are challenging but can be very frustrating as well because of the complex mechanics the game uses for damage and control.
Aug 28, 2014Lichdom Battlemage is a heavy, fast, and mean game. You are dropped into a beautiful world and then set free to destroy everything in sight.Lichdom Battlemage is a heavy, fast, and mean game. You are dropped into a beautiful world and then set free to destroy everything in sight. Be prepared because some of the content is a little extreme, and it gets even more intense as the characters develop. The spells are powerfully wicked and the blasts feel very satisfying somehow. The art is amazing, and I love the music, which is scary and fantastic. It is well worth my $40.… Expand
Jan 19, 2015ok ... so im not a very picky gamer. but that also means that I don't like trash how do you know your not a picky gamer??? well if you findok ... so im not a very picky gamer. but that also means that I don't like trash how do you know your not a picky gamer??? well if you find that the times you didn't look at critic views or want to be major critics and you actually enjoyed the game based on your judgment of youtube videos and other who ha then odds are your probably not ultimately picky but you like to be cautious which is completely fine most of the time I look at critics but I find that a lot of times they are just being super picky and you miss out on a lot of good content that is out there if you need to go for critics find one who fits your personality and follow them on reviews never has failed me
this game is defiantly not a master piece like these triple a titles are sometimes. but it is a good game a very good game. if you like action and intense challenging combat with a lot of very unique spells fun crafting system then this game is for you you will enjoy this game if your not one of those stick in the ass gamers its 40 dollars its not so expensive and you can reply it at least a couple of times because you can choose a multitude of different spell types each time to focus on through each playthrough the only thing I could say it is missing is a multiplayer co op and competitive this game is a worth it buy
here is the bottom line for this game......
graphics 9 out of 10 really good
combat challenging and addicting it revolutionizes mage combat and I am normally a warrior if mage combat was like this all the time I would choose a mage lol 10 out of 10 revolutionizing
story ehhh hard to pay attention to it really is weak to this point but that to me isn't what it is about its about being a badass mage that woops ass you don't judge games like this on story so I wont either [[[[[[[story equals exempt]]]]]]] if you want story get the witcher that game has amazing story and that's what you play that game for
audio-like sound effects and in game music is really good and the sounds in combinations with the animations and graphics make for really satisfying deaths of your enemy's they did a superb job with these 9 out of 10
animations are also very good in this game especially spell animations holy cow they are great looking 9.5 out of 10 vey supurb
im giving this game a 10 out of ten to balance out the super picky with the normal people who just want to not get a bad game this game is worth the money
I repeat if you want to be able to suck up enemy's is a fast acting black hole or make multiple enemy's explode into little bits
or want to be creative like suck one guy or multiple into a time stasis weaken them so a spell type does double damage blast them with that spell then teleport them out of the time stasis make them explode to end up triggering a time slow or even time stop and rain hell on everyone then this game is for you and I am not exadurating anything of what I just said you can do all of that and wayyyyyy more combat is as good as your creativity can possibly get and the crafting is very very deep anyone who says otherwise isn't willi9ing to learn it to its full extent the owners are also constantly bringing out updates that bring new things to crafting spell types and anything else im talking major updates not glitch fixes like most games and these updates are free not bull crap dlc that is typically over priced for what it is
if you are not a picky gamer and are easily entertained then you will be very satisfied with what this has to offer and enjoy it if you are picky read reviews of people who are really picky and get your answer… Expand
Oct 8, 201475 hrs on record as seen in the Steam reviews. 9.0 score from me relative to the size of the development team and the creativity. A must for75 hrs on record as seen in the Steam reviews. 9.0 score from me relative to the size of the development team and the creativity. A must for anyone who likes the idea of being a mage without losing stamina from spamming your opponents with spells.
I got this game upon pre-alpha release and have had an absolute blast. It was a fantastic game then and even better now. It's beautiful...great textures. There is a lot of 'replayability' due to the fact that there are spells you must commit to in order to get them leveled enough to finish off the bosses. You will want to play again putting your crafting abilities towards other spells in your replaying of the game.
This is not open world and all loot comes from the deaths of some enemies in the form of a spell crafting
The development team is very active in the forums and care about your opinion.
This is not an easy game. The enemies behave like real people, not bots so you feel like your playing online enemies.
(Prepare to learn from your mistakes and replay a few areas and bosses.)
Some enemies can morph behind you which is unnerving and sometimes irritating.
Spell Crafting is key to this game. The spell crafting has a large learning curve so watch tutorials and read the in-game journal. Upgrade your shield through spell crafting. That's overlooked by many.
There have been time when I have immersed myself in this game all night but many nights it's just a nice, fun way to fill part of my gaming evening. I can't think of any other game like this. As for the story, I don't care about stories in most games and can't review what I haven't paid attention to. I just have fun being a mage that's not shackled down by mana bars so you can spam your spell button all you want.
Bravo to the developers. This team is one you want to follow. Although I am sure much more energy will be put into this game, any games after this will grand; And with some investors I can imagine an amazing multiplay game or even a series to compete with Elder Scroll, Dark Souls, etc. but do not expect that in this game.… Expand
Jan 11, 2015Quite a good looking game. However, the levels were really long, tedious and a bit boring. Maybe I didn't get the crafting system, but as theQuite a good looking game. However, the levels were really long, tedious and a bit boring. Maybe I didn't get the crafting system, but as the game progressed, it took more and more hits to kill an enemy. At the end, I only used lightning because the chain effect would deal damage to other enemies, saving time. The story feels a bit disconnected, never understood how we got from one boss to the other. Some UI text were really tiny (~5 pixel), barely could read them even from up close my monitor.… Expand
May 12, 2015So much potential, so much wasted.
* Tech issues: No-vsync has at least SOME tearing, VSync locks to 30. Inexplicably can only do 62 FPS onSo much potential, so much wasted.
* Tech issues: No-vsync has at least SOME tearing, VSync locks to 30. Inexplicably can only do 62 FPS on a 79 series AMD when facing a wall. It is smooth and decent, but I can't help but feel like it wasn't optimized correctly. I should be able to render a rock at 62+ FPS if I can render 1000 rocks at 50. Maybe.
* Gameplay: Encourages experimentation, punishes you for the useless combos. Encourages you to experiment combinations, makes you lose progress if you switch sigils. Encourages you to try-and-die, with limited, non-regenerating shield boosts, kills your loot if you die. No quicksave or quickload. Very linear levels. VERY. Making me painfully slow doesn't make the level bigger. Can't jump. Designs levels so you can see ahead, but have to go around for 20 minutes (not ACTUALLY 20 minutes). Weirdly spaced checkpoints. No difficulty settings.
This is how you do Early Access wrong. You listen to (or are) 15 year olds (inside) who believe games are challenges. Nobody cares if you beat Battlemage, dude. Nobody. There is no point in not letting me save. I'm tired. I'm done. Keep me in your game for more than I want at your own peril. Reset my progress at your own peril. Put checkpoints before cutscenes at your own peril.
There was a discussion on Early Access with someone suggesting that people with 2 year old child simply cannot play long sessions. Developer responded that checkpoints work fine, you don't lose your loot. As if loot was the *** point. Repeating fights, that's the point. Dying replenishes your shield, checkpoints don't, so it encourages you to jump off a cliff.
And don't get me started on enemies that take control from you, flying and dodging enemies, cheap enemies that spawn behind you, and enemies that spawn other enemies, SO YOU NEVER HAVE CONTROL OVER DIFFICULTY.
Eurogamer review has it right: These have all been tried, and abandoned, long ago. You're innovating the wrong way.
Also, the crafting system is nice, but the UI is weird, the walls of text unnecessary, look at Magicka for clues. 250 components? Why? We all play Fire, because by the time I get anything cool I already like the levels I have, plus, Fire has solid damage.
* Story: Manually shoved exposition, not very captivating story that seems eerily similar to may others, including Spellforce, bugs in dialogues make the story painful even if it WERE interesting. Pausing the game pauses MY voice, but not the other guy's, so, if you escape to check on something and resume everyone talks at the same time. Combine this with trigger for dialogue different from triggers for animations and you have people who have long gone still talking, and then me replying to ... a bit of tree? Also, you can skip the intro (good) but, because the game does almost entirely in-game exposition, there is no skipping. A**holes pop out of the air and the follow you around like Assassin Creed beggars, doing exposition you don't want to hear, giving you bits of info you don't want to pay attention to because there's stuff on screen.
* UI: Text is small. Seriously small, people, come on, letters in a game should not be half the size of those in a browser, and should not be blue on black. Also, how hard is it to make the on-screen prompts and help actually reflect the bindings? It kept blathering on about [TAB] even though I never used it, because I'm not a WASD player. No matter. Also, if you bind the spells to M2 and M1 instead of M1 and M2, then it's REALLY confusing.
There's quite a bit of stuff wrong with the game. It has good things in it, in fact, most things are good with it. But for some reason it feels like a good team is lead by an idiot. Technically well made, good idea, and then shot in the knee by checkpoints and the refusal of the developer to let you sneak on an enemy. Maybe they were afraid they'd get another Skyrim.
If you are the developer, and read this, let me make this clear. You would never get Skyrim. Skyrim lets you save, switch weapons, roam around in a decent map, and WILL allow you to kill a talking NPC just to shut it up.
Also, Skyrim wasn't very good, it's the mods that make it what it is.
So, overall, I'm opting for a 6. Above average, before I get stuck replaying a checkpoint 1000 times and I feel like giving it -4.
It's a good stepping stone for the studio's next game. Let's hope they learn something from this one and stop with the childish notion that difficulty settings are for wimps, that quicksave will make it too easy, and that cooties are real.… Expand
Aug 29, 2014Im going to review this game from an gamer point of view rather than just telling how beautiful the world is (which is true), or how you canIm going to review this game from an gamer point of view rather than just telling how beautiful the world is (which is true), or how you can destroy everything on sight (which is not true) and pinpoint the various aspects of the game, and its good things and bad things.
The good things:
-It has indeed a very well crafted and beautiful enviroment
-The graphics are not great but pretty much competent
-The spell's aditional effects can result in pretty satisfying combos (although pretty much rarely for the most part, see why below)
-The loot system is a good choice for the game, since it is simple and rewards you with tons of sigils, which you indeed need to keep upgrading your spells.
The bad things:
-Some optimization problems (like v-sync is broken inside the game, so youll have to force it through the gpu) but is no biggie.
-The story is not showed as an interesting development, it just "happens". You are offended, awakened after that, told about the current situation, and sent to pursuit evil spewing corny lines every once in a while. The horrible cliche lines take the nobility from the game for my taste.
-The combat system has almost nothing more to offer compared to the system of Skyrim, which the game appears to have inspired on: You just cast the spells charging them in your right hand while you hold a custody (magic shield) on the left one, and you can choose from AoE or missile types of spells.
The only difference is that those spells have additional effects to them, like stunning, critical hit enhancing when the stun is broken, slowing the enemy, lowering their mastery (dont even know what that is, the game did never explain it to me) The downside to this is that the "break stun with a critical strike" effect is really common, but it's almost impossible to do so, since you can achieve a 100% critical chance by charging your spells, which takes an average of 3 seconds to charge and hit an opponent at mid range, while the stuns usually last for 2 and a half seconds, so you are forced to lower your damage to achieve faster speed, resulting in the same damage output for two spells instead of just one. That made the game a constant chore of charging fireballs,launching them, rinse and repeat while using shield on nearest enemy. There wast really much more into it.
-There was a lot of spells types I missed, like for example rays and channeled ones to deal with the closer enemies, elemental clones to distract enemies, damaging or slowing auras in proximity, walls of elements. Anything other than fireballs (or ice balls or lightning balls) and novas with instant damage, stun break damage or damage over time to choose from them) is really missed, since it becomes repetitive really fast.
In conclusion, its WAY too simple and repetitive to consist in a game of its own. It boils down to essentially two types of attacks per element (missiles or AoE) with little status effects differences and one shield per element, which again presents little status effects differences, but works the same, so just charge -> release -> block, repeat.… Expand
Aug 30, 2014If you want to play this game for free, stare at your desktop, hold the mouse button for 3 seconds to charge a spell, then release. OnceIf you want to play this game for free, stare at your desktop, hold the mouse button for 3 seconds to charge a spell, then release. Once again, hold the mouse button for 3 seconds to charge a spell, then release. Repeat.… Expand