- Summary: LIMBO, a black and white puzzle-platforming adventure, puts players in the role of a young boy traveling through an eerie and treacherous world in an attempt to discover the fate of his sister.
Positive: 22 out of 22
Mixed: 0 out of 22
Negative: 0 out of 22
Aug 2, 2011Simple and brilliant. The result of game + art. Game mechanics is great and it's mood quite unique. Puzzles are quite easy but since mistakes often means death and restart, that's a good thing, to avoid them into become annoying. Checkpoints are well and often placed. It somehow reminded me of "Out Of This World" wich is a game I loved. Game sound is also amazing, focused on details and ambience with no music, making it's dark mood even more creepy. The weakest point is the game lenght... quite short... they could've made the game a little bigger, with harder puzzles near the end, but for 10 bucks it's more than worth it.… Expand
Dec 5, 2011Maybe it's because I'm a big brother, but I absolutely loved this game. The dark and fantastic art style fits perfectly with the simple story of a brother on a quest to find his sister, no matter what stands in his way.
As other reviews have stated, the game isn't terribly long; it took me a little over 3 hours to play through. At first the price seemed steep for so little content; after playing through it I have completely changed my mind. The simple story, brilliant graphics and unique gameplay all came together to create something that transcends video games to become art.
Although I would categorize this as a puzzle game, it doesn't match up to traditional puzzle gameplay. Progress in this game is based around trial and error and the frequent deaths that result. Although this sounds terrible, the frequent save points for the most part prevent it from being bothersome. In fact, the experimental style adds more depth to the game as it so closely matches the approach a small boy on an adventure would take.… Expand
Aug 22, 2011Really loved the atmosphere. It starts as a simple platform game, but the difficulty increases quickly and reaches a quite tough level at the end. But what makes Limbo so particular is the way the "levels" are presented to the player: there is no real separation between them, they are all in one big sized level.
One thing I regret is that the story could have been a little bit more detailed than that. After knowing most of it, I felt that something was missing: maybe an explanation or some sort of conclusion... Besides that, the player is constantly pushed further and the will of knowing more never leaves your mind.
Additionally, there are some very cool achievements to get, and even a bonus one that you may find by completing the others. Getting that last one is an adventure by itself, but I won't say why to avoid spoilers.… Expand
Apr 15, 2013Limbo is a beautiful, simple platformer in the way Another World/Out of this world was. Artistic graphics and sound with simple controls (just arrows and 1 key) will bring some interesting puzzles for you. Yes, it is a bit short, but not like Another World, and I would change1 movie (2 hours) for this any time.… Expand
Mar 22, 2012I should not but I will.
Limbo got me sucked in and I really enjoyed the experience for the first 20-30 minutes. then it started sliding and after I killed the spider, It pretty quickly got tedious.
The game got a lot of the praise for the art style and again, it was fun to look at for the first 10-15 minutes but then that too got a bit boring. It is not a bad game but it is not as great as people say.
It was a good experience for the price so I still recommend it.… Expand
Jul 19, 2012This game is highly overrated in my opinion. The art style is memorable certainly, but the game is a precision platform puzzler. The very nature of the art style (black and white, blurry effects) means the art style itself inhibits gameplay by putting things in the foreground in your way, and it not being entirely clear is something is going to kill you or not. THIS IS NOT A GOOD THING. A good puzzle platformer should be able to be completed without many deaths if you can actually sit back and think what you're going to do: eg. braid. With limbo, so many of the puzzles simply cannot be attempted first life because they usually result in instant death just finding out what the obstacle is. For example. I see 2 spike traps attached to ropes above me. I have no idea when they will trigger and swing at me. I have no idea the length of rope on the spike trap, so it is pretty much impossible to estimate it's range or If I can outrun it arcing behind me. my only option is to just run in blind and see what happens. Admittedly, the game does allow you to respawn after death fairly close to where you died. Unfortunately the art style also shoots the game in the foot again because the game is simply not that interesting to look at. Yes I agree that vague black shapes that look like giant spiders would be "scarier" than an actual rendered giant spider, but when you start re-using the giant spider for the 15th time, it kinda loses the effect somewhat.
The game is very short, it took me about 80-90 minutes to complete it, and there is little- no replay value. What's the point in replaying a puzzle platformer if you know where to go and what the puzzles are?
There is virtually no music at all in the game, just ambient sound effects. In my mind this is just pure laziness. Yes, no music gives an eerie atmosphere, but music can do so much more, and can create any kind of atmosphere you want to create, eg cave story.
I suspect most people are rating this game highly simply because it's something different and unique, which is fine, god knows we don't need more Call of duty's and Battlefields, but please actually take into account other things apart from how unique the game is, especially as the majority of inde titles created have a unique aspect to it.… Expand