Lords of Football PC

User Score
6.4

Mixed or average reviews- based on 53 Ratings

User score distribution:
  1. Positive: 29 out of 53
  2. Negative: 15 out of 53

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  1. Apr 7, 2013
    7
    Lords of Football is a good idea and a game with a lot of potential, the actual game looks quite nice and is fun, however the game can get quite repetitive after a while and sometimes it lacks originality with the in game "addiction" feature, although if you can keep yourself enjoying the game then it can be a silly mix of "Football Manager" and "The Sims" and a lot of fun.
  2. Apr 7, 2013
    7
    Not terribly bad, but could use a lot of improvement if this game is to have any future depth. Training while interesting at first seems tedious after a while. For true fans of the sport only i would imagine.
  3. Apr 11, 2013
    5
    Geniaware's Lords of Football is a creative and unique simulation with endless potential. But all the potential in the world will not help you if your game is released half finished, and that is how this game feels: rushed and incomplete. The graphics are excellent and the gameplay itself is functional and working as intended. If they expanded on the basic principles and functions that theGeniaware's Lords of Football is a creative and unique simulation with endless potential. But all the potential in the world will not help you if your game is released half finished, and that is how this game feels: rushed and incomplete. The graphics are excellent and the gameplay itself is functional and working as intended. If they expanded on the basic principles and functions that the game flirts with, I do believe it could be a Game of the Year candidate for football enthusiasts and sim enthusiasts alike.

    The reality is that this game, in its current form, falls flat on its face and will have you constantly expecting more.
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  4. Apr 11, 2013
    5
    it's an alright game. good for the first 2-3 hours but get's repetitive quickly, there isn't nearly enough to do. the lack of currency is weird because it would make perfect sense in a game like where you manage inbounds/outbounds and upgrade your stadium etc. the needs of the players get annoying after a while and the interface/emoticon icons are not easy to handle or read. it's a niceit's an alright game. good for the first 2-3 hours but get's repetitive quickly, there isn't nearly enough to do. the lack of currency is weird because it would make perfect sense in a game like where you manage inbounds/outbounds and upgrade your stadium etc. the needs of the players get annoying after a while and the interface/emoticon icons are not easy to handle or read. it's a nice fresh idea for 1 or 2 hours in between but don't expect to play this for long periods of time as it will bore you quickly. the football matches themselves are OK, you can control some stuff and the AI isn't too terrible but the graphics and especially physics seem like they are from a game made 10 years ago. overall decent game for a casual session but don't expect more. Expand
  5. Apr 6, 2013
    0
    Lords of Football has about as much depth as the puddle forming outside my window. Just go play Football Manager again.

    Seriously, if you want a football simulation, play FM. If you want control over the matches, play FIFA. If you want to organise the day-to-day lives of the characters, play The Sims. Lords of Football tries to do all of those things at once, but doesn't even come close
    Lords of Football has about as much depth as the puddle forming outside my window. Just go play Football Manager again.

    Seriously, if you want a football simulation, play FM. If you want control over the matches, play FIFA. If you want to organise the day-to-day lives of the characters, play The Sims. Lords of Football tries to do all of those things at once, but doesn't even come close to achieving one of them.

    Half of the game involves staring at a Sims-like city overview, where the day is divided into two sections: training and night-life. You are supposed to micro-manage your players' activities throughout this period, but there just isn't that much that the game lets you do. For a simulation game, the lack of control and freedom is quite astounding. I can't stress just how uninspired this aspect of the game is. Imagine the Sims, but where you have no ability to customise or interact with anything.

    Apart from occasionally dragging and dropping a player onto a new training exercise/night-time activity, there is essentially nothing for you to do during these segments. There is no financial system. You can't build new buildings (you unlock facilities and new training possibilities through a generic achievement system). You can't play the transfer market (you make recommendations to your boss as to the type of player he should be looking for). You can't scout new talent. You can't hire staff. You can't interact with your players. You can't negotiate contracts. It is essentially just 5-10 minutes of watching the game play itself. I actually spent several of these periods scouring through every part of the game, because I was convinced that there had to be something more to it.

    The other half of the game revolves around the actual matches. Unsurprisingly (when you consider the calibre and size of its competition), the game engine is not up to par. It feels buggy and unpolished. Far too many times my players, despite being under no pressure whatsoever, would dribble the ball straight over the sideline, or pass the ball directly to an opposition player's feet. The graphics, as throughout the rest of the game, are fairly good.

    Far and away the most interesting part of Lords of Football is the control it gives you within a match. When the game is paused, you are able to give direct commands to individual players. For example, I could plot a run for my winger that cuts inside from out wide, while having my centre-mid play a ball in behind the defence that he will run on to. Once you've got the hang of them, these moves can be really effective and will often lead to goals. This is a mechanic which I would be interested in seeing developed further, in one of the better quality offerings out there.

    Unfortunately, the innovations within Lords of Football begin and end there. Alone, it isn't enough of a justification to keep playing. There is definitely an interesting concept somewhere within the game, but its implementation here leaves everything to be desired. A football simulation game where I could actually control the lives of my players would be something that I would definitely play, it it was done right. This isn't.
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Metascore
52

Mixed or average reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 0 out of 13
  2. Negative: 4 out of 13
  1. Jun 7, 2013
    60
    Lords of Football has a great idea behind it, but it's an unripe fruit. After enjoying it for some time, you will inevitably notice some gaps in the gameplay mechanics.
  2. May 19, 2013
    60
    The original idea to combine footballer’s life simulation dynamics with football manager’s management mechanics is surely intriguing, but not fully developed, failing to entertain for more than a season or two. It is like trying to get Balotelli and Mourinho to coexist: lots of fun for a while, bone-crushing in the long run.
  3. May 14, 2013
    50
    Even though Lords of Football has some interesting ideas, in a few hours the game becomes unbearably repetitive thing unable to challenge nor reward its players.