Metascore
59

Mixed or average reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 1 out of 14
  2. Negative: 3 out of 14
  1. A nice puzzle/adventure based on struggle and sadness, able to grab the player in a beautiful world made of paper and shadows. LucasArts has created a deep gameplay system evolving the Lemmings formula and linking it to a Tetris touch. Try it and you'll experience few hours of intense pleasure.
  2. It refreshes with its purity of purpose and ambition, even if, as a mechanising of the grieving process, it’s a game few will wish to return to once completed.
  3. Lemmings-like, easy to play platformer with a cheerful music score takes you to the dreamy world of creativity. Frustration comes sometimes with randomly generated game objects luckily not very often. [Issue#187]
  4. If you have enough patience, helping Sophie will be a pleasure for the senses, with many hours of entertainment as a reward.
  5. 67
    It's got a few design holes, but in part because of those, Lucidity presents a type of game you don't see very often.
  6. There's a lot of replay value, but it's ridiculously frustrating to get through this game the first time.
  7. Lucidity is an interesting experiment, a beautiful indie-flavored game and a welcome addition to the Steam and Direct 2 Drive libraries. Gamers who appreciate metaphor and meaning will certainly find much to enjoy here. It’s just a shame that it isn’t more fun to play.
  8. With a beautiful, dream-like style Lucidity grabs you almost instantly. But while playing it slowly loses its grip. The concept knows too many flaws and irritations to keep you fascinated and the story is too minimal to provide a counterbalance.
  9. Lucidity has stiff commands and some of the levels seems drawn at random, but it has a fantastic visual style.
  10. This visually enchanting game tries to whisk you away to a young girl's dreams, but the often frustrating gameplay makes for a rude awakening.
  11. 50
    Overall, this game is fun for a short period of time. The replay value and addiction factor simply aren't present. More game modes, multiplayer options and "stuff" could be added to give Lucidity a little more bang for your bucks, especially in this economy.
  12. A delightful dream devolves into a nightmare of poor controls and awkward movement. [Dec 2009, p.92]
  13. Charming and child-like yet frustrating and flawed. [Christmas 2009, p.64]
  14. It's immediately obvious that a great labor was undertaken to create and maintain the art style throughout, but it's marred immediately by lazy game design that neither finds any synergy with the art nor shows any pride in the product.

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