Mixed or average reviews- based on 80 Ratings
Jun 26, 2013Overall I'm pretty disappointed with how they advertised "sealed play" first off you get 2 deck slots in which to play sealed(but you can spend MORE MONEY! if you want more). however you get 6 booster packs to make a meh 40 card dual color if you're lucky, unfortunately the campaign you are NOT playing against other sealed constructed decks you're playing against potent 40 card MONO decks myself hit a wall at jace(second guy, yet 17% done already) all in all you don't get boosters after each win like the advertising and the descriptions on steam made it out to be. Otherwise it's just a flashy(litrerally) Magic:2013(which I had more viable decks available on anyway) with a disgustingly blue and bland menu. I just can't help feel a little cheated, would rather not have gotten it.… Full Review »
Jun 27, 2013The last one was very bad and this one is no different. This time they took the fans plea's of "We want deck building" And found a way to implement it in the worst possible way with the most limiting restrictions forcing you into micro transactions.
The reason one would buy an arcade version of MTG is for the casual experience and not having to buy tons of booster packs to make our decks better. Now they want you to do that even in the casual experience.
Only version of this game that was any good was 2011, and 2012 wasn't nearly as bad as 13, 14.… Full Review »
Jun 26, 2013Dealbreaker: the promised deck customization is almost nonexistant,purely rng-luck based and heavily restricted to a few random cards you will get in your 6 starter booster packs.And it only exists in the "sealed deck campaign",which is essentially 6enemies in a row.
Don't buy this game because the long-awaited (and needed!) addition of deck customization and booster packs sounded nice (which it did.) The advertized "deck customization via booster packs you unlock ingame" is absolutely disappointing and lackluster,you essentially get 2 chances of 6booster packs each (which can't be exchanged,you just unlock the random cards you get in those 6 packs on one of the 2 free "sealed deck campaign slots",which you cannot delete or "try again",you would have to buy more slots to get more chances) and if you happen to not get decent synergy cards or just cards that wont work well versus the first enemies you're forced to fight against in a set order, you're screwed or at least won't have a good time at all. Your only way of unlocking new booster packs is by defeating every second planewalker in your "path",which you cannot change,it is randomly set for you,with a chance of certain planewalkers not appearing or others appearing multiple times. Again,you cannot choose who to fight in which order. The game makes the decision for you. If you cannot get past one of these planewalkers (which have a fully unlocked mono deck each from the very start with beefy cards and good synergies) you will not progress and you will not get any more booster packs until the luck is on your side in a match. What sealed deck mode essentially boils down to is: If you're lucky on your first 6 boosters and you get enough creatures and synergy to make it work against the randomly chosen enemies with fully unlocked decks and strategies, you might get to a point where you can actually make a deck to your liking or develop a strategy that *you* chose,not that the game or rng chose for you.
Still sounds acceptable to you? Here comes another bombshell.
The screenshots and steam description of the game made it look like you could unlock booster packs by defeating certain enemies,which is only true *FOR THE FIRST TIME* you defeat that enemy. What.the.hell!
Now,this *would* have worked if they just added a way to actually unlock booster packs by winning versus a certain enemy several times (and getting a booster pack each time you defeat an enemy) ,or hell,if they even allowed you to pick your enemies so you're not stuck on the same planewalker you cannot defeat because of the random card distribution. But no. You will only unlock a new booster pack if you defeat a certain planewalker for the first time. If you happen to not get any cards that compliment your existing limited number of cards you got from your first 6packs...you guessed it. You're screwed or won't have a fun time until you painfully unlock the next booster pack if you can manage to defeat 2 more planewalkers with fully unlocked decks. You can repeat battles versus planewalkers you defeated...but it doesn't give you anything. nada. And after defeating the first enemy on my path I was already at 17% completion. so if the system of unlocking ONE(!) booster pack every 2 enemies continues to be existant, you will unlock a whooping 3 booster packs in your sealed deck "campaign". 3.packs. 9packs in total. there is no way you would get enough cards to actually build and customize a deck to your liking/personal strategy. The game makes that choice for you,so pray to the rng-gods that you get enough creatures and cards to make a deck you somewhat like,to then fight against the same 6 enemies the game chooses for you over and over for nothing.
This is ridiculous. Sealed deck mode sounded like it could have potential to finally bring deck customization and the fun of unlocking booster packs to the Magic Videogame series. Unfortunately,it seems it was just a way of tricking people into thinking the game finally has proper deckbuilding yet again. Sealed deck mode is essentially "fight 6 planewalkers,which the game chooses for you, in a row with an improvised deck of a very limited number of total cards." It isn't a campaign. And it sure as hell isn't the deckbuilding via booster packs a lot of us have hoped for.
A non-fanboy can't help but to feel ripped off. The normal campaign is the same as previous games. You have prebuilt mono decks you can "choose" from (usage of the word choice in this game is an overstatement) and you work your way through often predictable AI until you get bored and hope for the next game to finally have proper deck customization and personal strategy planning. They goofed it up again.… Full Review »