Metascore
77

Generally favorable reviews - based on 11 Critics What's this?

User Score
6.8

Mixed or average reviews- based on 89 Ratings

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  • Summary: Face a stiffer challenge in this version of the franchise. Play with friends or the AI, take on new encounters and opponents, and face up to 3 other players in the Planechase multiplayer format. Featuring 10 customizable decks, Magic 2013 offers new game items to unlock and introduces the option to choose what lands to tap when you cast your spells. Expand
Score distribution:
  1. Positive: 7 out of 11
  2. Negative: 0 out of 11
  1. Jul 30, 2012
    85
    Duels of the Planeswalkers 2013 is another solid addition to Stainless' series. It is refreshing to see a variety of new cards and decks but the game still feels held back by the inability to truly construct custom decks, which is the one feature that this series of games needs in order to accurately replicate the Magic the Gathering experience.
  2. Jul 5, 2012
    85
    Duels of the Planeswalkers 2013 is a good digital version of the popular trading card game Magic: the Gathering. The poor deck personalization doesn't spoil a game rich of magic, fun and fearsome monsters of legend.
  3. 80
    Extremely catchy strategy based on the classic trading card game Magic the Gathering. Nothing more nothing less. [Issue#220]
  4. Jul 28, 2012
    77
    Duels is the still the best gateway drug to collectable card games out there.
  5. Aug 31, 2012
    75
    Definitely superior to its predecessors. The, admittedly few, improvements are more than welcome, as is the case with the new Planechase mode ('Archenemy' will be missed, however). [August 2012]
  6. Aug 8, 2012
    72
    The best adaptation of the Magic: The Gathering card game yet, but with too many frustrating elements still intact. [Oct 2012, p.70]
  7. Jun 22, 2012
    70
    Solid, enjoyable, and cheap. Duels 2013 gets Magic going on your computer with aplomb, although it lacks the flair to stand out.

See all 11 Critic Reviews

Score distribution:
  1. Positive: 11 out of 29
  2. Negative: 15 out of 29
  1. Jun 21, 2012
    10
    So happy to have an end step and pick which lands I tap. This is a great intro to the game or way for vets to get a quick MTG fix. IMO it's a lot of fun for the price. Expand
  2. Jun 25, 2012
    9
    MtG- Duels of the Planeswalkers 2013 has several improved features from previous years while retaining the charm and elegance of the core product. Duels is an excellent game to introduce new players to the world of Magic the Gathering. It slowly, but enjoyably teaches players the core concepts of the game. Learning Magic can be a daunting experience because of the depth and breadth of the rules but Duels 2013 makes the process simple by introducing concepts one at a time. Duels 2013 also does an excellent job of showing different strategies players can use when building decks. Every player should be able to find a deck that suits his or her individual play style. There are controlling decks and aggressive decks. There are mill-based decks and burn based decks. Creatures decks and removal decks. One problem with the game is that it lacks full customization options for its decks. Players can substitute a few cards, but experienced Magic players that want a digital version of the game will want more options than what Duels 2013 will provide. Especially after the Campaign mode is completed the game could have more repeatability if players could have more options for constructing decks of their own for multiplayer.

    The puzzles are much more difficult than last year but still easy enough to finish without using spoilers. The multiplayer section of the game offers the brand new "Planechase" that mirrors the non-digital release of the product and offers a high variance, but very fun alternative to two-headed giant and free-for-all play. Ultimately, just the campaign mode will give hours of fun for the low price of $10.

    The biggest problem with the game is the instability of the multiplayer games. They are difficult to get started and have a lot of connection problems causing players to drop frequently. Ultimately, even with these flaws this is an easy buy. The game should provide significant value to new and old magic players and is a steal at $10.
    Expand
  3. Oct 2, 2012
    8
    2013 is a definite improvement over the 2012 version. The decks seem more themed and certainly the synergy between the cards within each deck is greatly improved which I believe makes them more enjoyable to play. The added card options (40 unlockables this year compared to 20 in 2012) really gives you a chance to build your deck a couple different ways. Finally, the balance between decks is much better as well. In 2012 there were certain decks that were very difficult to win with consistently but in 2013 the margin between decks has been narrowed.

    There are still some drawbacks- land distributions is still not manually adjustable which can be frustrating when you have so many other ways to fine tune your decks. Additionally the 'card shuffling' is a bit sub-par, leading many times to either not having enough land or having too much in any given hand; however these are not game breaking defects. Finally, the multiplayer connectivity, while improved from 2012, is still lacking in that there are many times when you find yourself unable to connect to your opponents. However, the mid-game crashes that plagued 2012 seem to have been cleaned up and I have only encountered one or two game crashes in over 250 online matches. Finally, I wish to note that many people mark this game down for not allowing full deck building options and I don't think that is fair. This game does not advertise that feature nor would it make sense for it to do so. Magic the Gathering: Online provides that service and charges large sums of money in return. On the other hand, for the $9.99 charge that this game incurs you get 10 decks each in excess of 100 cards, the price to replicate on Magic Online or with physical magic cards would be well over $1000. The game does well what it sets out to do - provide gateway into the world of Magic the Gathering, allowing the player to experience a number of different deck types, colors and themes without the prohibitive cost that acquiring those cards in Magic Online or paper magic would entail. Finally it gives what many magic players really need - an active online community to go head to head against.
    Expand
  4. Jun 9, 2013
    4
    When you go to apply blockers to your enemy, there is an idle timer of about 2 seconds before it auto-finishes your decision making, with no option to freeze that part of the timer. Then you realize your enemy's 5 attackers' line all overlap so you can't tell which ones in the group are blocked cuz the line is opaque and hard as heck to orient. Then you block the wrong guy because you HAD to pick something before the block phase finishes (on its own with or without you). So you lost a game when you had just finally built up a return army to wipe him on the next turn, because the engine sucks and this is just the most recent quirk. Try it yourself, if you play MTG irl, this game is infuriatingly stupid. Nevermind the stupid deck unlock grind, why bother when we gotta re-buy the 2014 version, and the 2015 version, new grinds new grinds. No thank you. Expand
  5. Mar 19, 2013
    3
    Let me sum this for you:
    - Whole zoo of bugs that are never fixed (2013 version is basically 2012 version with the year changed). Anything
    that can broke, will.
    - Pre-made decks that you cannot customize
    - A multiplayer mode that (almost) never works. It will always give you the infamous "Game is no longer available" (this when searching for a game...)
    - The interface when playing is WAY improvable.
    Yes, the single player campaign is not bad, the details and drawings are excellent, but hello, this is a Magic The Gathering game. What we want is build our decks and play against other people (not a stupid AI with bloated decks). This game simply ruins the fun. A waste of money.
    Expand
  6. Jul 19, 2012
    0
    to continue their saga from 2012 of you fighting the boss. getting his life down to -80 an looking for a reason why he still alive when ther is none. coast makes an epic yet cheap cheating game once agian of creatures dying off for no reason to getting online an trying to play only to have it lag every 5 seconds until yer kicked. grats coast you make crap games and take greed to a whole new level...i despise you. Expand
  7. Jul 21, 2012
    0
    I've put enough time to beat over 80% of the game and I can honestly say it is a broken piece of trash. I put around 10 hours of it but each hour was frustrating and awful.

    Deck customization is limited in a horrible way. You cannot adjust the amount of land in the decks. Some decks have 4-5 more land than I would build a regular deck with and you end up flooded with it towards the end of the game. The RNG seems horribly broken and even with excess land I will sometimes have to re-draw 3-4 times and still end up with only 1 land or plain awful hands (or 2 lands and rest 4+ high mana cards despite the plethora of lower cost cards in the deck) and have to restart the duel. Even using card mana cost ratios similar to what I would use in my real decks generates results that are inconsistent.

    You are also limited to 10 different decks, of which only 1 is multi color which limits the experience. Why have two different blue decks? Why not combine the card pool and allow players to have more deck building ability?

    Each deck has 30 cards to unlock. You unlock one card with each victory. Unfortunately a large chunk the starter cards for many of the decks are just plain terrible which makes it hard to win the first battles. Too bad alot of the cards you unlock are garbage also and you may end up going through 15 battles and getting none of the cards you wanted to add to the deck.

    Some of the animations such as Exalted take forever to resolve and you must wait for a count down timer for each part of the round even though you are playing with AI. Why can't you just skip it? This drags the battles out far longer than they need to be.

    It is based off a console control system which makes the deck interface and the main menu a pain to navigate.

    All of this adds up to an incredibly negative experience for anyone who has enjoyed playing this game in person. Frustration from start to finish.
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See all 29 User Reviews