- Publisher: Strategy First
- Release Date: Mar 13, 2007
- Critic Score
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85This game could help give people a better understanding of just how fragile the eco system of war is, giving them a sense of realism that is not found in most other strategy games. Unfortunately it's that same level of realism that might make this game unplayable for other gamers.
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80It admirably bridges the gap between deep simulation and enjoyable "just one more turn" gameplay and would be a worthy addition to any strategy fan's game collection.
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80Anyone who enjoys Risk type board games needs to buy this game. Muzzy Lane has done a wonderful job of designing a game that is entertaining and easy on the eyes.
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Not overly complicated or time-consuming to learn, and it was actually incredibly fun to play. The uncluttered interface and visually pleasing design seems to help reduce the information overload that is often associated with this genre.
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Making History is a good addition to any turn-based strategy fan's library.
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76While it's a solid turn-based WWII strategy game, the in-depth tutorial and the rest of the game can be pretty challenging and time consuming.
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Perhaps my highest compliment is that on a beautiful spring evening, I actually succumbed to the dreaded "one more turn" syndrome. This goes to prove that in a niche market that caters to hardcore stats junkies, Making History is a game every World War strategy fan can enjoy.
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74Making History may not be the deepest historical epic out there, but it is one of the most playable and a good way to whet your appetite for something more filling. [Aug 2007, p.66]
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70On the one hand, the Hearts of Iron crowd will find that Making History isn't complex enough. On the other hand, the World at War fans will find that Making History gets bogged down in too many unnecessary details.
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It won't make history in the annals of strategy gaming, but Making History is a decent enough diversion for those with an interest in World War II strategy on a global scale.
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70A complex strategy game, challenging both for its detailed economy and its various spheres of military operations.
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The gameplay and graphics plus the historical accuracy of the game make this game a good choice for the right kind of gamer.
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68Making History is an interesting, though dry, turn-based World War II strategy game.
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Despite the steady stream of real historical events, Making History seems strangely outside of history, inhabiting some alternate universe where nations go through the motions, behave erratically or simply do nothing at all. It's hard to feel immersed in such a situation. And it's hard to really care.
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61A decent bit of strategy, but it's hardly treading new ground. [July 2007, p.84]
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60For those looking for a strategy game that matched the Second World War in intensity then you may wish to look elsewhere as Making History fails to storm the beaches of excitement and in the end is driven back into the sea.
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60Trouble is, your computer opponents verge on comatose.
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Stumbles on its primitive user interface. To play a game with 800 sectors the player would need easier access to information straight from the map. The game renders a detailed picture of the economic model of a state, yet the player is left with few meaningful decisions to make. [June 2007]
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50The game's complex interface (composed primarily of a series of menus) makes it unapproachable to many people. Its slow pace gets exacerbated by the fact that cities can either produce or research, not both.
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User score distribution:
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Positive: 18 out of 24
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Mixed: 2 out of 24
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Negative: 4 out of 24
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JamesF.3Game is supposedly a WWII game and has absolutely nothing dedicated to WWII.
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PhilM.0
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Inar3