An alarmingly bonkers point-and-click puzzle title which is positively bursting with originality and insane conundrums, McPixel is short but most definitely sweet.
McPixel does perhaps the most audacious thing of all: embrace the idea that joy in gaming comes in equal measure from knowing what you're doing and having absolutely no clue. Betting big on the concept that games aren't simple tests of what you can already do, but tests to see how much you're willing to learn. And hey. It doesn't hurt that Sosowski packs every scene with video-game related in jokes, pop culture references, and intertextual nods to earlier characters, improbably crafting a world one twenty second scene at a time.
This was a very quirky game, where you had to try and save the day. Every puzzle is different, and you only have a few seconds to quickly assess the situation and make a decision! You can also unlock bonus levels by getting several puzzles right in a row, and by discovering every possible ending (good or bad) for each level.
I say that this game is quirky, because often clicking on an object or character will not do what you logically expected it to. This can get frustrating sometimes when you're stuck on a puzzle, but at the same time not all the puzzles will have a logical solution at first glance, so you just have to think outside the box.
The quirky humor definitely had me coming back for more, but I was terribly sad once I had completed all the levels available. For me, that's a good sign though--if I am sad for it to be over. A solid 8/10.
McPixel has two clear inspirations: first MacGyver, the 1980s television series in which a secret agent combines practical scientific knowledge with household supplies to survive life and death scenarios; and secondly, MacGruber, a Saturday Night Live skit in which a secret agent loses track of time and gets everyone killed. McPixel is the step further, a parody of a parody. But it's stranger, grosser, funnier and far more blasphemous.
The game's nonsensical internal logic and humor is a lot of what makes McPixel so charming. The downside is that failing a puzzle means repeating it until you get it right.
Quite simply the worst 'game' I have ever played. Your time will be spent doing these three things in order of frequency (most often to least):
* Looking at "McPixel" logos
* Randomly touching things on the screen for a few seconds
* Wondering where the last 10 seconds of your life went
and waaay behind in equal third, you'll spend equal time doing each of these
* having fun
* laughing
* feeling remote any sense of accomplishment
* being Batman (in real life)
ie: none.
The developer of this game is the kind of person who makes be believe in bringing back the death penalty.
SummaryMcPixel is a save-the-day guy that you guide through 100 short challenges in an oldschool point'n'click fashion.The goal in each challenge is to prevent stuff from blowing up using available tools!You have only 20 seconds to save the day! Think quick!