- Summary: Might and Magic Clash of Heroes takes place 40 years before the Heroes V saga. Scattered across five different regions of Ashan, 5 special heroes must travel their own dangerous paths to grow in strength, unravel a demonic plot, and ultimately save the world from Chaos.
Oct 13, 2011This is an enjoyable entertainment for long winter nights that faces up to stereotype despite its oscillation in a gaming difficulty. All in all, it's a good title for the time of your lunch-break; however, for deep thoughts, complex mechanics and original ideas look elsewhere.
Jan 1, 2012LOL take a lesson from "BIOWARE" Merrill4life? You mean "EA_ware?" If you liked dragon age 2 and thought that was tactical at all its obvious that your opinion is skewed from the rest of most gamers. Go back to neverwinter nights or baldars gate or the real dragon age DAO if you wish to play a game that took any thought at all.. Their is little to zero in regards to tactics in DA2. This game however M&MCOH does not take itself too seriously and is a fun little game with does not have the smell of untreated sewage that DA2 did. Its a good time sink for a few minutes at a time where you never really feel like you have to get to that next step. Just stay where you are enjoy it and come back another day.… Expand
Mar 17, 2014Doesn't really deserve a 10 but a 9.5, but 10 will do because this game gave me too much fun to not give it the best note.
Clash of Heroes is a puzzle game whose complexity and strategy potential is just immense.
5 races, 8 units in each race, each unit with their own charge time, strength, defense, type of attack, type of defense, special effect such as poison, stealing mana, stealing health, one-hit-killing the foe, stealing enemy's charge, destroying walls, attacking stronger depending on your hero's mana, jumping over walls, creating defensive magical walls, strengthening your Charge power(which is attack power) by eating idle enemies, having +50% defense, healing your hero while it charges, being +100% stronger when you attack your last enemy, etc etc: this game's diversity is nothing short of awesome.
The incredibly numerous and varied strategies you can create with basic units(3 per race), Hero Units(2 or 3 per race) and Champion units(2 or 3 per race) is just amazing.
Add to that that the game has an incredible amount of Hero powers such as using your walls as massive fireball attacks, throwing extra strong arrows to the enemy, launching random lightning strikes, strengthening your attack, your defense, your charge time, getting your units to their last charging turn...
Add to THAT the numerous artifacts and options they give such as an extra move per turn, added offensive for weakened HP, faster attacks, more HP, more strength or defense or base charge...
The potential for strategy and tactics in this game is truly, truly awesome. As games go this is the most playable game I've played in years. It looks simple but reveals an immense complexity that never stops being fun.
I could say even more good things about the incredibly good gameplay but I have to leave some room for the bad things.
First off unlike some, I like the anime art style in this. It doesn't dissapoint for most Good characters and units. When it comes to Evil ones though, it's pretty disastrous. Undead look like plushies and Demons look like they were drawn by a 5 year old. Nothing ugly about them, but that's the issue: they should be ugly. And they're not even a little bit. I guess that is a target market to make this game for young kids, but I wonder how many young kids will enjoy a puzzle game like this.
No big issues with the art style apart from the villains and evil creatures.
Music-wise, there's just one thing to say, this is absolute cr*p. There are 3 songs out of the entire game I can bear after finishing the game once, that's one of the eight battle themes, the final boss theme and the victory theme(which lasts like 10 seconds). The rest is very poor ambients, no music of any kind, the forests of Irollan don't sound very different to the fires of Sheogh, no place has any musical identity, seven out of eight battle themes are ripped off from the M&M franchise and have nothing good about them. It's clearly the worst part of the game.
The story is pretty lame too, though. Nothing inherently wrong with its writing but nothing good either. I didn't care about any of the characters and the ending didn't make me change my mind. It's a story you read once to know the whys and hows, and then never care again. There is one line I like out of all the game, it's the demon that gets killed during Mt Neberzyias' eruption. The rest is just there so that the game has a story.
Admitedly, I used to speedrun this game, and the fact that the story's worth is near null has been a great argument to play this while skipping the story.
Lastly, the game plays with a seemingly basic method of stacking units of the same colour: stack 3 units vertically to make an attack, 3 horizontally to make a wall layer. To charge up a Hero unit(2 tiles) or Champion(4 tiles), you add base units of their colour behind them, 2 for Heroes and 4 for Champions.
This seemingly simplistic system reveals its incredible efficiency when you add links and fusions. The battlefield is 6x8 tiles, with 6 vertical. To fuse two groups or hero/champion units, you need to take exactly 6 vertical tiles. Which means that you can only fuse if you have no defenses. These kind of "minor" details show how well-thought this game is. Your immense potential for destructive power depends almost entirely on your choices for attack, defense, setting walls, destroying the right units to create attacks or walls at the right moment, preparing and launching attacks simultaneously to create links that add attack power to all units in the link(see a Pit Fiend go from 110 attack alone to 170 thanks to being in a link of 4 simultaneous attacks!), fusing, using your Hero's power at the right time...
This masterpiece's strategic/puzzle value is tremendous. So it's a 10, despite its numerous flaws. I noticed a lot of people complained about the luck factor, but trust me: the more you play, the more it becomes tactical, as luck slowly loses its grip on you when you truly master the game.… Expand
Nov 13, 2012This puzzle game is great- while you may think that you're winning just because you're killing lots of units, you realize you actually need to be effective and creative in poking holes in your opponents' defenses. You can win this game through sheer attrition, but if you take the time to think through the puzzles, you'll be rewarded with an army that will ROFL-stomp anyone in their path. The downside is that the RPG aspect of this game is fairly weak- leveling up your monsters sounds great, but it's not implemented well. Other than that, the innovative gameplay makes for a fun time.… Expand
Apr 30, 2013Might & Magic: Clash of Heroes is a match-three game with turn-based combat game-mechanics set in a fantasy universe where the player controls one of five young heroes who each try to get back on their feet after events depicted in the very first mission. Each hero has a different type of army and can not be played unless the former hero has finished his chapter. (However, side-missions are optional and you can return to finish these even if you have finished a chapter)
The graphics are drawn in a sort of European manga-style and tend to look somewhat childish. The game isn't particularly good looking but it does look professional. Many events are told through the use of cut-scenes. As far as I recall there is no adult material being spoken about apart from death so the game is quite suitable for younger players as well.
The fights are won by matching units of the same colour which then become "charged". Once they are charged, they gain more health every turn and eventually unleash an attack against the opponent. The opponent can do the same and charges can be negated by having them clash with a stronger charge or other obstacles. However, if a charge manages to break through entirely one of the two combatants will lose health. When all the health is gone, the fight ends. If the player loses, he is allowed to reload to before the fight and try again or walk away until he is stronger.
There are special kinds of fights where the objective is not to drain the enemy's HP and you can customize your army by choosing the types of fighters you will be using, leveling them and picking an item that suits your style-of-play. You can also find and recruit champions that have special powers but take longer to charge up than regular units. They die if they're killed by an attacking charge, unlike regular units.
However, I found the game to be particularly difficult early on and become a cake-walk when my armies were sufficiently leveled up and I had found all the champions. Being able to level your armies (and having to fight higher level armies) often means the side with the lowest level creatures will be obliterated.
The player moves the protagonist around with the mouse, clicking on treasure chests for resources that allow the recruiting of champions and clicking on balloons above characters to unlock side-quests or advance the story.
I found the story to be somewhat childish but amusing. I never finished the game because the end-boss is too strong and doesn't really let you puzzle your way through the fight, it wipes you out if your strategy isn't up-to-par with what the developers had in mind. However, most fights bar a few were quite amusing and the game quite addictive.
I have not played multiplayer but the game features 2 humans versus 2 humans team deathmatch from what I've read.
Recommended to fans of Puzzle Quest and the likes.
This game does NOT auto-save the way you'd think it would! Always save your game before exiting!… Expand