This is a huge, well-made title that stays true to the roots of the series without throwing in the towel and becoming a straight-up nostalgia trip. It can be punishing at times, and its elaborate plot is a spectacular misfire thanks to the horrendous voice acting, but it's a must-play for Might & Magic fans.
I had A LOT of fond memories of playing this game with my father when I was younger, I love anything water related (even though I have a huge thalassophobia) so having a town centered about water creatures and stuff is ideal to me! the campaigns are interesting but not the best executed, but c'mon heroes games are all about playing against someone in a hotseat match
I have bought it a long a time ago on steam but just started to play it now. I know the game was mess at release, but now it is great. I have not technical problems at all with the ubi launcher, and no other gamplay issue like bugs or freezes.
The graphics is like wow. The atmosphere of and map builds with the little dedails like stattue carved inthe rocks, little ponds stc is breathtaking. You can just take minutes just to look at the scenere. The animations are also nice, I like the variety with the luck bonus. It is generally servicable, but nothing fancy.
We can argue about the streamlined gamplay, personally I like it. I like the town transformation, it makes absolute sense and also the area control. I think if you play it on hard you will need more careful tactics in the battles, but yes, heroes 5 required a lot more thinking and was less forgiving. But it still very very good.
The only negative things are that some sounfs are missing. Like the sound of the ship when it moves and some units give no sound when they move. This is really strange since traveling with ships is quite commons, so maybe this chouce was inetional, but I still miss the shhhhh shhhh shhhh when it moves :) Great game guys do not hesitate to buy it if you see it on sale!
Five years after the fifth chapter, the Might & Magic saga is renewed with enhanced graphics, tecnichal improvements, and a leading online support. Recommended to all strategy games addicts, the fans of the M&M Heroes saga or fantasy lovers looking for a new experience.
A really good game but some new features or will divide its fanbase. It's better thant the fifth chapter, but will not top the previous installments of the series.
This is the best of the Heroes of Might and Magic games. The only one i enjoyed as much was Heroes II. It keeps what was best from the original Heroes games and adds in several features that improve the game, make it less of a chore late in a mission and just more fun.
Most of all the game is not the same slow grind it could be in previous HOMM games due to some innovations i'll mention next. This makes it more about sometimes having to reload battles or restart missions to try a new tactic than about the logistic of reinforcing armies.
First a hero in any town you control can recruit troops from all towns you control. This speeds up the later stages of each scenario massively as you no longer have to go on a tour of all your towns, or send heroes carrying reinforcements for ages every turn to keep your main field army up to strength.
Second all towns can build town portal that let your hero cast a town portal spell to return to the nearest town if it has one. It can be upgraded into an advanced portal that lets you travel to any other town you control.
Even better you and the enemy can convert towns of other factions that you capture into towns of your own faction type (at a high cost in money, timber and stone - and destroying any buildings they have). So no more having to use undead garrisons to protect your towns if you're a knight or cleric.
The skill and magic systems are an improvement on any other HOMM game - including Heroes III. The units are really interesting and there are also item sets now - which give additional bonuses for having more than one item from the same set on the same hero.
Best of all, during the campaign there are buildings in some scenarios that let you re-choose all your skills for a large amount of money, so no need to replay the campaign from the start if you decide you'd rather have chosen different ones.
There are also some scripted events and 'boss' type creatures, but they are done well and fit fine with the game.
Finally there is a really interesting race - the naga - based on Japanese myths about water spirits. Their armies and heroes can cross water as if it was land and have very different resistances and damage bonuses to other races. The knight / Griffin empire mission against them was especially fun and challenging.
There were some serious problems previously(especially a freeze of the game that couldn't be fixed when viewing the town screen sometimes) but these were fixed in a patch and replaying it after the patch i got none of them.
The campaigns and characters are also excellent. There is a slightly 'console game' feeling to certain parts of it. I'm not generally a fan of console type games, but this one is just an improved version of previous Heroes games and i loved it.
good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good good mmh 6
**Disclaimer: I've been a fan of the HOMM series since the mid '90's, so this review is a bit biased.
This game might have scored a 9, if it weren't for a couple of issues. I've owned this game for about a week now, and this is the second night in a week that I've been unable to connect to the Conflux servers (which give access to more content than is generally available). While I can still play custom games, I can't continue on in my campaign--the only option I have is to start a separate, presumably offline-mode one.
I understand that companies are interested in protecting their properties via online requirements--but if they should decide to do so, at the very least they should have their servers up on a regular basis so that you can -actually play the game-.
Besides that, the game is fine. I was skeptical at most of the changes, but I've found some of my fears to be unfounded. For instance, dropping down to four resources hasn't really bothered me as much as I thought it **** having to take over forts/cities in order to control mines just changes the dynamic so that you've got to focus on said properties--basically, it's harder to change ownership, but once you get it, it's harder to lose ownership as well.
I'm missing some of the vast variety of buildings, plus the ability to have heroes learn spells by visiting some of those buildings and cities as well. I miss running heroes around and getting them uber-powerful.
The storyline is old-hat fantasy stuff, with orcs that don't use connecting words, heroes that all have British accents and the like. There's a handy little "skip" button that I like to use for the cut scenes, but unfortunately there's no way to automatically skip the little animation that plays when one of your stacks gets a critical hit. Seeing it two or three times is fine--the fortieth time gets a little bit weary.
On the positive side, the graphics are light-years beyond anything that they've been before, the maps are huge, the sound is atmospheric, and beyond the ridiculous Conflux issues, I would argue that this is a suitable advancement of a series that has devoured as many hours of my life as any other.
I have always liked M&M, but this one is too time consuming and difficulty seems unbalanced. Some (early game) maps are either too hard or too easy to beat. Most of them take more than four hours to complete. I don't know what difficulty and game time become in more advanced campaigns, taking into account that I didn't even finished the first one... Conclusion: I abandoned the game because it is no fun.
I'd love to give this game a good review, big fan of the series... but Uplay is garbage. Total, absolute garbage. Gating a game with a crappy portal dooms it to mediocrity.
Don't bother with this one.
SummaryThe Might & Magic Heroes VI adventure starts 400 years before the events in Heroes of Might & Magic® V, showcasing a family of heroes in a thrilling, epic story where Angels plot to revive an unfinished war.