The action moves at a pleasantly fast pace. The furious jumble of pixels is one of the highlights of the whole game, especially with the help of the imaginative design. Content-wise, the game is virtually impossible to fault. Moreover, most of the campaign parameters are randomly generated, including the spells. Thus, no new game is exactly the same, thanks to the variety of game scenarios. [Issue#318]
Imagine Heroes of Might and Magic III with VGA graphics and real-time battles, and you’ll get Hero’s Hour – a beautiful nostalgic journey back to the 90s that will try to rob you of all your free time. Add a campaign, improve the AI and give the player more control over the battles and in my opinion you’d get what could easily be a low-res HoMM VIII.
Great game wioth great game play, pixel art and fast paced Homam 3, it took me back to good old times with arcade style. Its perfect I play it a lot! :-)
Great strategy game, it's easy to feel the Heroes of Might and Magic's legacy in it. Despite the game early difficulty which can discourage some people on first parties, I think the game is quite intuitive and can be mastered with a little of determination (I'm not on that level yet ;) )
The old aesthetic graphics and ost are really cool in my opinion.
I just love the combat system (in real time), which make us switch between two styles of game rythmes.
A must-play for all strategy lovers
Hero’s Hour shows how compelling and fun the Heroes of Might & Magic formula can be when a developer gets the core mechanics right. It takes a little time to get used to the real-time battles and the limited direct control, but the formula works well and delivers interesting choices and solid challenges. There’s a lot of variety when it comes to both maps and setup options, while the AI knows how to play to win. The only thing I feel is missing is a core campaign that uses the mechanics and the factions. Even without it, players who love the genre will spend a lot of time exploring the variety on offer and finding the best strategic approach for each side. Hero’s Hour might seem derivative at first but it is a joy to play.
Hero's Hour mixes RPG, roguelike, real time strategy and auto battler elements in one convincing bundle, portrayed with a nice use of pixel art and an impressive number of units on screen. The gameplay loop, however, tends to be a bit repetitive and the lack of a single-player campaign doesn’t help. Still worth it for its price, though.
Hero’s Hour may look like a simple game, and truthfully it can be if that’s what you want, but dig a little deeper and you’ll discover some surprising details. And while it definitely deserves the comparisons it receives to Heroes of Might and Magic, Hero’s Hour unfolds into something all on its own if you let it speak for itself. Whether you want a casual or complex experience, Hero’s Hour provides both — wrapped up in a glorious pixel art turn-based strategy RPG.
It is sad to give a rating this low to a game with this much potential. The UI in Hero's Hour is often problematic, and the graphics are just too basic to understand what is happening. Furthermore, there is a very heavy 'rush' element to the game rather than the more plodding pace of older games. If the graphics were better, some balance problems ironed out, and the UI was fixed, this would be an easy game to recommend to strategy players by a wide margin.
Muy flojo. Básicamente, por un lado junta la jugabilidad de mapa, desarrollo y demás prácticamente copiada de Heroes of Might and Magic (3 en especial) pero en buena medida hecha peor. Las batallas, en vez de ser por turnos y con profundidad táctica, acaban siendo una mezcolanza rara en pseudo tiempo real donde todo es más confuso que interesante y donde en buena medida puedes dejar que las tropas luchen solas y ocasionalmente tirar algun hechizo. El apartado gráfico es extremadamente pobre, ni siquiera se puede considerar pixel art, y lo mismo con el apartado sonoro. Por todo ello, es un juego que no creo que valga la pena. Un 3,5.
SummaryA fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.