Metascore

Generally favorable reviews - based on 44 Critics What's this?

User Score

Generally favorable reviews- based on 477 Ratings

  • Summary: In a city where information is heavily monitored, agile couriers called runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a runner called faith - and this innovative first-person action-adventure is your story. Flow is what keeps you running, what keeps you alive. Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous. Live or die? Soar or plummet? One thing is certain: in this city you will learn how to run. [Electronic Arts] Expand
Score distribution:
  1. Positive: 37 out of 44
  2. Negative: 0 out of 44
  1. Mirror’s Edge works like a charm with keyboard and mouse, too. Parkour above a shining beautiful city is a nice change of pace after normal shooters. Hopefully we get to see more games like this in the future. [Jan 2009]
  2. Even with its flaws in gameplay and its short durability, we have to reckon it as a different game, amazing in some aspects, very interesting in others, with a hypnotic design and, most of the time, a fascinating experience every gamer should try.
  3. 85
    While its elegant controls, visuals and audio weave a dreamlike tapestry that its animated cut-scenes do their best to eat away at, the whole is an experience you'd be remiss to let fly by if you missed it on consoles.
  4. Much as I was thrilled by the action, I was equally nonplussed by the lack of emotional connection to the characters and the plot. [Mar 2009, p.64]

See all 44 Critic Reviews

Score distribution:
  1. Negative: 18 out of 137
  1. (not my final review:) As a racing game, Mirror's Edge is incredible. Any second you gain, any shortcut you find, any improvement over past runs you make feel very rewarding. And Mirror's Edge is, indeed, a racing game!!! It is a game that you're supposed to play over and over, through speed runs, time trials or even new playthroughs, to become the fastest runner you can be. You don't play it for the story, you don't play it for exploration, you don't play it as a casual game, you play it to beat it in less time than in your previous playthrough. Keeping momentum for as long as possible is difficult, and you won't be able to do it on your first play through (which will involve a lot of trial and error), but once you know where to go you can focus on it and then you're on for one amazing and unforgettable experience. Give it a shot!!! People complain that shooting and fighting is clunky - I agree with that, but this is not a game where you should stop to fight or shoot, you are a runner and you should keep running. Expand
  2. One of the best games I've played in the last decade. The visuals are absolutely stunning and the gameplay is incredibly fun. The escaping scenes are well choreographed and combined with the bobbing as you run and the leaning as you turn corners, it makes you feel like you're actually in trouble. I found myself leaning in my chair while trying to go around corners.

    The game was so much fun that it actually made me pick up running again (something I haven't done in years). On the negative side, the campaign is a bit short, and they haven't released any level editors so using custom maps is not that easy. Also, the game isn't very tough (on the PC at least). Even hard mode without a reticle or runner vision is fairly easy to finish without firing a single shot (except for the one part where you're forced to in order to progress).
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  3. Mirrors Edge probably seemed like a good idea at the time (the concept sounds good to me) but somewhere between thought and execution the game lost it's way - plummeting again, again to the hard streets below. Not to put too fine a point on it, this game is tedious - and very reminiscent of the old 8-bitters where the only way to progress was to learn from death after death.

    Watching your hands drift past what should have been an easy grab or battling to climb onto a low box when fences are easily hopped doesn't help. I'm sort of wondering if it was as an apology that the game sometimes moves you forward a check-point when you die. My cynical soul, though, assumes it's just a bug.
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  4. 2
    This game is hard even on easy and insanely frustrating particularly chapter 8. You will die a lot. Fortunately the game is short. On the positive side I liked the music. Expand

See all 137 User Reviews