Mixed or average reviews - based on 27 Critics What's this?

User Score

Mixed or average reviews- based on 104 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Monochroma is a cinematic puzzle platformer that takes place in an industrial-alchemic setting. It's about being a child, having a little brother, growing up, falling down and solving some puzzles.
Score distribution:
  1. Positive: 1 out of 27
  2. Negative: 7 out of 27
  1. Jun 24, 2014
    I really enjoyed my time with Monochroma. I found it charming, intriguing and most importantly, very well done.
  2. May 26, 2014
    Despite being clearly inspired by Limbo, Monochroma finds its own voice and uses it to say interesting things. Sadly, its level design lacks imagination and the mechanics are a bit rough, so you should consider buying it only if you really dig its style.
  3. Jun 12, 2014
    While obviously being influenced by games like Limbo, Monochroma has a flavor and story all its own. Monochroma is a good game at heart, but it's hidden under technical errors and gameplay flaws that gave me no end of frustration.
  4. Jun 5, 2014
    A Limbo-like game with good visuals and inspired puzzle design, ruined by frustrating controls, poor animations and some minor bugs.
  5. Jun 8, 2014
    To the question if Monochroma meets the high expectations raised from the Kickstarter campaign, the answer is no. However, despite the game's mediocrity, there are some glimpses of quality and since it's the studio's first attempt, there could be better results in the future.
  6. May 28, 2014
    It is more than obvious that Monochroma's inspiration is derived -mainly- from the excellent Limbo, presenting a rather interesting dystopian world. Unfortunately the large number of bugs, the unimaginative riddles and the inability to create any interest for the fate of the two brothers make this game utterly forgettable.
  7. May 23, 2014
    Too much inspired by Limbo, Monochroma fails to equal it and lose the opportunity to have his own personality.

See all 27 Critic Reviews

Score distribution:
  1. Positive: 11 out of 12
  2. Negative: 0 out of 12
  1. Jun 6, 2014
    It is really great game. Give a chance. Good scenario. Good gameplay. Good graphics. Good musics. This game looks like Limbo but Monochroma great game too. Expand
  2. Jun 30, 2014
    This game is awesome . İt's kind of like Limbo if you liked Limbo you'll definetely like this game . It has a good scenario good musics and good graphics . Expand
  3. Jun 22, 2014
    Monochroma has what it takes to be be a great platform game. From a unusual atmosphere, I was captivated from the beginning to the end with a outstanding experience. For me, one of the main reasons for the success is the balance created between puzzles, walking and story. Thanks to the beautiful and weird environment, you can really feel the character's agony to save his friend. It has some minor bugs, but can be forgiven due to the appreciable effort applied in this game development. Also, it has a surprising ending which I loved. The music is another important aspect of the game. Nice job. Expand
  4. Jun 7, 2014
    Obviously inspired by Limbo, Monochroma is a game about two brothers who discover the politics and gain awareness about the system throughout their journey. Considering the background of developers based in Istanbul, it is evident that Gezi Park events were influential on Monochroma. In essence, it is an expression and a protest of a generation. Supported by beautiful soundtrack, your experience become more personal the more you play it. While you are trying to protect your brother from unknown enemies in a similar way to Last of Us, you represent a hope and the innocence. The use of red color is a sign of this hope, like in Schindler’s List.

    If you are looking for an unique story and interested in an experience about childhood, journey and politic expression then you will most probably like Monochroma. It is a game about change and expression. Hence, it accomplishes to do it without using words, in a more efficient way than many other verbal games.

    There are of course some technical bugs in the game but I’m sure they’ll be fixed with updates. However, Monochroma is unique on its own – it has a style, you see the difference when you actually play it.
  5. May 29, 2014
    Monochroma is the artistic puzzle platformer from an indie studio in Istanbul, that reminds Limbo and Ico. Stylish, atmospheric, emotional. That's what Monochroma is, to me. It tells the story of two little boys without a word. You, the older boy, need to carry your little brother through industrial landscapes, giant robots, zeppelins. You'll be running away from a big guy that keeps reappearing and gives me goosebumps every time he does. You'll be exploring a beautifully realized city, in which there are a lot to look at, and take screenshots of. What Nowhere Studios delivered is a thing of beauty. I can look at it for hours and get lost in the details of the city.

    Although the city is beautiful, doesn't mean it's not scary. There are babies in tubes everywhere, robot advertising all around and at some locations, giant statues of a dictator show itself. You'll be guessing the story yourself, because there are no spoken words in this game.

    The puzzles are well designed, not very hard but satisfying. And over your adventure, you really begin t grow some sympathy for the brothers. There was one scene that I really felt like crying, but I won't spoil that. Monochroma is about moments, surprises, characters. You are vulnerable, it seems hopeless. What can you do in a giant city with robots? How can you stay alive? There's a man following you. And he'll get what he wants.

    There are negatives about this experience. Controls are not as good as they are supposed to be. Placing jumps can be problematic. I was worried that the game might fail to communicate what it wants from me in puzzles. That was never the issue. I always knew where to go, and what to do. There were some puzzles that frustrated me because of the controls, but overall, I'm satisfied with the general quality of gameplay.

    In my book, Monochroma deserves 20 dollars. I was a Kickstarter supporter and I'm happy that I was a part of this journey.
  6. May 31, 2014
    if you are new to puzzle platformer 2d games then you might found this game amazing.
    but if you are veteran in 2d puzzle games you don"t
    find nothing useful.yet keep the negatives aside enjoy the moody setting of the game and enjoy amazing art style. this game is like an limbo with more story and with a brother to take care of Expand
  7. Jun 3, 2014
    Nice experiment in black and white and red
    The game is on the same principle as once Limbo. A black male running isolated against white
    background from left to right. The color red loosens the game on but not more. The story takes players even less with like Limbo.
    The style is ok but after the umpteenth game of this type you are just fed up.

See all 12 User Reviews