Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 0 Critics Awaiting 4 more reviews What's this?

  • Summary: Mortal Online is a first-person massively multiplayer online role-playing game set in a fantasy setting.
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
Score distribution:
  1. Positive: 1 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 2 out of 3
  1. I'm writing this because the review below me is unfair. Yes, Mortal Online has it flaws, for instance it can be buggy and the fps can be slow around towns. But the community is one of the very best and most helpful I have ever seen. Same's for game staff, they even welcomed me and you don't see that all too often (never). Clear your mind, forget everything you know about MMORPG's and engulf yourself in this beautiful world where YOU decide what you want to do and not the NPC's. And god, this game is full of possibilities, crafting, PVP (criminal system), PVE, sieges, control zones (for real this time), build towers, no MMO can be compared to this. I'm going to unsubscribe from World of Warcraft straight away because this is just better. And looking at the in development features this is going to be even better than it is right now. Get the free 15-day trial and download the client, because you won't regret it, we need more players! Expand
    • 1 of 2 users said yes
  2. 4
    I will not try to balance any of the 2 reviews, more likely express my view after playing the trial of this game. First of all the idea of this game is awesome, it got me hooked from the beginning, I don't mind the lack of tutorials, but honestly everyone is forced into reading tons of forum posts, guides and continuously asking for help in chat. I'm seeing the same basic questions addressed over and over again, they really need to get starter pointers in game if they don't want to lose any more newbies. Not to mention character creation was probably thought while one of the 5 devs took a dump. Trust me, in order to get your character right, you will reroll (meaning delete and recreate it) at least 3-5 times. Second I'll talk about the world and it's one big problem: it's empty. You run 10 minutes and find 6 pigs, walk another 15 and find 3 bears. It looks beautiful and it's meant to be explored, but there's no reward for explorers in this game. One might wander about 1 hour collecting some herbs and hunting prey, but there's no use for that other than one's own satisfaction. I won't talk much about bugs because I would spend my word limit on this subject. Consider this to be the most bugged out, glitched and laggy fps you would ever play. Targets snap around you, npc's dissapear, you are attacked by invisible beasts, not to mention falling through the ground and walking though obstacles. THIS GAME IS A BUGFEST, REMEBER THAT BEFORE YOU INSTALL IT. Open world pvp. This is a problem for new players because they are constantly ganked anywhere possible. I would suggest they take the approach of making a "safe" server or at least try to implement EVE Online's solution to open world pvp. It is frustrating, but a few days into the game you will learn when to fight and when to run or hide, who to attack and where, what to loot and what not to. The problem with MO besides the bugs glitches and difficulty of use it's that it only offers rewards for hardcore pvpers. You can't just hope to make a butcher/tamer/archer and be awarded or have fun. It all resumes to killing other people anywhere and mostly for the simple stupid reason that he doesn't kill you first. I need to add that in my opinion this game is roughly in beta stage and Star Vault are charging way too much for such an unpolished piece of software, and most of the people who play are doing it so they can keep the development going on. Which leads me to the community and I have to admit despite the stupid priest gankers, resource campers and newb-killers, the rest of the community is very friendly and helpful, but that is mainly because they couldn't survive either way. In conclusion I find Mortal Online to be the best candidate for a sandbox mmofps, it has a lot to offer, but until the devs either hire a decent team and/or rethink most of the game's basics like the UI, targeting, collision detection, etc I see no real future besides a small base of a few thousand griefers and gankers. There is an expansion called Awakening announced for april 2012 that is said to remodel the game in most of it's aspects, but I will stay reluctant and see if time will tell how this game evolves. As someone else put it, Star Vault is a small company with a big dream, but let's hope all they are left with is something more than just a dream! Expand
    • 0 of 0 users said yes
  3. 0
    This game is a case of shoulda coulda and woulda. The devs ran out of time and money and launched the game 1/3 finished. They have a skeleten dev team now and I think are more worried how they will pay the heating bill then making a game. When the game launched it was fun but you got very bored very soon, the gaming community was great. But almost 6 months after launch that group had left and replaced with a bunch of children. Also even almost years later ( went back on trail account) it is still bugged to hell. Expand
    • 1 of 3 users said yes