Metascore
68

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 7 out of 24
  2. Negative: 1 out of 24
  1. May 13, 2011
    89
    The multiplayer is a blast and the battles just feel so epic. For $15, you really can't go wrong with this action RPG. It will take some patience, but once you understand how the game works, you will be hooked.
User Score
6.7

Mixed or average reviews- based on 162 Ratings

User score distribution:
  1. Positive: 26 out of 52
  2. Negative: 10 out of 52
  1. May 17, 2011
    10
    Fire and Sword is great and a heck of an addictive game, although it is little similar to older mount and blades but i am still enjoying it.Fire and Sword is great and a heck of an addictive game, although it is little similar to older mount and blades but i am still enjoying it. Bring of firearms in action has increased a lot of gameplay, Rifles and muskets really makes the scenario more challenging, just one shot and you are dead. the Grenades are probably the most fun part of the game, Although i would appreciate if we could hold more than 12 of them. The storyline is neither great nor bad. Although the reason i am giving this game a 10 is because of the multiplayer. which is extremely fun to play....Its just awsome, and because of the new items in the game, the multiplayer just gets better and better Full Review »
  2. May 3, 2011
    9
    Fire and Sword is a unique take in the series, it could be considered the "Empire Total War" of the Mount and Blade Series, the introductionFire and Sword is a unique take in the series, it could be considered the "Empire Total War" of the Mount and Blade Series, the introduction of Firearms drastically changes the gameplay, players can't charge headlong into musket/rifle fire, as bullets/musket balls can pierce all armor save the most expensive ones yet slow to reload. This forces the player to have a nice army composition, and plan out how to defeat the enemy. Castle and city Sieges/Defenses have been revolutionized. Players now have a wide range of actions he/she can do in order to capture a city they can bribe the guards to gain control of the gates, poison the water supply, blow a hole in the walls, and other particular actions. yet despite these advantages combat will mostly favor the defender as the range damage would instantly kill any heavily armored unit. The political intrigue of 17th century Eastern Europe provides a unique and interesting back story to players who read the Fire and Sword series, and the general historical events will enjoy trying to recreating history and appreciate the unique "What if" scenarios that the game creates. The only downside of the game that i am experiencing is difficulty curve when fighting range units, as a well placed musket shot can and will knock you out instantly in the beginning of the game, money "Talents" are much harder to get then the previous games, players will have to take on more quests and side jobs in order to pay for their armies, as Tournaments no longer exist (or i have yet to discover them). Armies are also harder to recruit, as the player can only recruit mercenaries via Taverns, and Mercenaries camps until they join a particular fraction. then they can recruit units traditionally, which is more historically accurate. Aside from That, I would recommend this to fans of previous games and those that are interested in 17th century eastern Europe. Full Review »
  3. Mar 12, 2012
    1
    GUTTED FISH. Ideas/efforts were decent, but in the end, frustration. If you played M&B Warband, you will just become frustrated and notGUTTED FISH. Ideas/efforts were decent, but in the end, frustration. If you played M&B Warband, you will just become frustrated and not like this game, because as Warband was an "onion" with layers and layers of game play and multiple aspects to enjoy overlapping each other, relevant to the 'big picture', With Fire and Sword removes those layers and becomes only a core, a rotten one. Warband had A LOT of potential, many things could've been added additionally to that type of game (and the map)... Bandit chasing/killing could've been improved and expanded on.... more quests could've been added.... the romance/dating options expanded.... etc.... This is what people expected with the next Mount and Blade game... instead they backtracked and gutted it all out, focused on 'guns' and new multiple tiers of junk gear and loot with mostly all COSMETIC features. The 17th Century theme of the game is fun to play and the new clothes and whatnot look snazzy... the guns and bombs can be fun, but without these loved aspects of the game that MADE, Mount and Blade, what is it? No character customization at the beginning or self-created story... you get a premade character to start with... which is acceptable (but why?) and the FOCUS seems to be trying to inject you into Feudal Combat or "Vassalage" as soon as possible. It seems to be the main focus, as other aspects of what it's predecessor was, arenâ Full Review »