While roguelike and roguelike-inspired games such as these feel like a dime a dozen in recent times, Necropolis stands out simply by being the best that it can be, with a striking visual style, great sense of humor and an enjoyable co-op mode working together with immense, randomized, yet terrifically-designed levels and some great combat. Developers Harebrained Schemes have crafted a stellar entry into the genre, one that’s still tough as nails and yet has you coming back to it again and again. It’s a superb hack-and-slash game that’s fun all around and comes highly recommended.
Necropolis is more than just another game trying to take advantage of the Dark Souls phenomenon but the hack 'n' slash/roguelite formula has some noticeable flaws. In co-op it's an intriguing experience but, especially in solo, you'll have to struggle with a rough IA, some repetitive locations and the total lack of narration.
Rogue meets Tron
This is how I would title my review of this fantastic roguelike game that oozes with style. Also would add that this is one of most unfairly reviewed games I ever encountered. Perhaps on same level as Alpha Protocol or Vampire:Bloodlines was smashed by game sites and reviewers, but are now considered cult classics.
In any case, this is the game that takes best from Roguelike genre and fuses it with Dark Souls (like) gameplay. It is very very heavy on labyrinthine gameplay, so if you enjoy wondering trough huge labyrinths this game is a treat. The combat gameplay is not as good as Dark Souls, and in my opinion it was one of the letdowns that led to bad reviews - but DS sets the bar very high and this game is different. Other reason for some bad reviews is apparent repetitiveness. But what people dont realize is that everything in game is random generated - so you can come with super exciting levels or few sessions with completely same environments - or you can play forever and somehow never see that one map.
In any case there is recognition crisis concerning this game, because its so different from what people are used too. And this is reason for some peoples disappointment.
Bottom line - If you like roguelike games - This is hands down best 3D real time combat rendition of the genre. A fantastic game and must have.
Cons:
Combat is not as good as Dark Souls
Would benefit from more weapon types and armors
Pros:
Fantastic art style and music
Great one of the kind atmosphere ( Tron meets Diablo )
Best 3D roguelike on the market
It's a random generated dungeon game . It's not Dark Souls and thats fine's
there's lots of weapons and armor loot with enough variation to keep it fun , the story is cloudy and comes in buts and pieces , it's not important but it's fun to follow the story and try to figure out the lore
the combat is fun , not serious , the co-op is great , it's even better if you set up a chat with mic running in back ground , the game doesn't have voice chat option so you have to set one up with you're team mates outside of the game .
there's little to no learning curve so anyone can play and do OK .
I play with a joy pad I can't comment on keyboard/mouse controls because I prefer joy-pad for this game .
controls are very easy to learn , there's a couple of dispersal attacks but the button combos are simple to master , overall a very fun solid co-op that you can play with people of varying skill levels and still have a blast ,
this is a great summer game that you can play with friends or co-op and make new online friends .. there's team damage friendly fire but PvP is not really something you want to do in this game as death is final if the entire party dies that's a rap it's game over , but that's ok because of the casual nature of the game-play starting over is not frustrating it's just part of the game ,, overall it's a well thought out casual dungeon hack and slash with enough depth to keep you interested and easy enough not to scare off casual players .
Necropolis is a mix of action-oriented dungeon crawler and souls-like's combat. The game is intriguing as we thought, but the variety and depth of settings and enemies paradoxically remain confined to a small range of creativity.
Some decisions, like the randomly generated levels or the permadeath, made the game feels worse than it should. It's enjoyable, and the multiplayer mode and its artistic design are quite strong, but it still feels like a missed opportunity to do something really unique.
An interesting attempt to cross Dark Souls with a roguelike, but it’s not a very well mixed cocktail and the ingredients really needed to be chosen with more care.
Traptuss
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Recomendado
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Publicada: 12 de julho
finished the first lvl easy.
wait for elevator to go into the second lvl and get one shot by a random enemy that jumped on me from the elevator.
10/10 would be jumpscared again.
UM ALÔ AE PROS MEGANINJAS WELLINGTON VIADAO hehe
Necropolis felt to me like Dark Souls (Combat) and Journey (Aesthetics) had a Rogue-Like love child. Its silly and immersive presentation was probably its strongest point. Enemy design was interesting and entertaining with a few nice surprises. I was glad to see a progression system build in, I did find myself wishing they better explained what each rune and item does though.
I could not find any friends brave enough to spend $30 on a mixed review game, so I unfortunately cannot report on the multiplayer portion, which I suspect was supposed to be a big part of the game considering where they placed the invite buttons (right in front of your face in the options menu).
I enjoyed Necropolis, I found it scratched that itch I've been having to play a FromSoft title (still waiting for that Bloodborne 2 announcement!) My only major issues with the game was its repetitive nature and the lack of boss battles, since in my opinion, boss battles are always my favourite moments.
This game will not be for everyone, some will find it too easy, while others will find its frustratingly difficult for unfair reasons. In my personal experience with the game, if you take your time, and engage the enemy in smart ways, you will have little difficulty (the tried and true method of completing any FromSoft title). If more content is released in the future, I will definitely be stepping back into the Necropolis.
Podría haber sido algo mucho mejor, pero ha terminado siendo algo bastante mediocre.
No es horrible, pero necesita mucho más contenido y un cambio de dirección en ciertas mecánicas de combate.
Lo siento, pero tal como está es suspenso.
These guys can't even include the option to rebind your keys so don't expect any care in the gameplay design. Ah, I've said all that needs to be said but have to pad this out to 150 characters.
SummaryNECROPOLIS is a blend of third-person action and procedural dungeon-delving. And perma-death. Adventure alone or with up to three friends in a magical deathtrap that reconstructs itself each time you play. Will you find the exit, or die trying?