- Summary: Developed in partnership with the Alaska Native community, Never Alone (Kisima Ingitchuna) is an atmospheric puzzle platformer that explores the harsh and dynamic world of Alaska Native stories. Delve deeply into the traditional lore of the Inupiat people of the Arctic.
Dec 18, 2014Half-platform, half-documentary Never Alone uses videogames as an expressive medium to get us in touch with a civilization that has been dealing with nature's hardships for centuries. If you choose to ignore its short duration, you will find that you will learn a valuable lesson or two from its simple yet effective storytelling.
Nov 28, 2014Great way of telling a unique story and give information about a culture. While the gameplay is a bit of standard, the way of givingGreat way of telling a unique story and give information about a culture. While the gameplay is a bit of standard, the way of giving information is wonderful.… Expand
Dec 26, 2014I'm responsible for a poor review written previously, that I would like to take back. There were some glitches in the game that I saw as beingI'm responsible for a poor review written previously, that I would like to take back. There were some glitches in the game that I saw as being major pitfalls, but they were not impossible to get past, merely frustrating. I just beat the game and have since changed my opinion. It's not "unplayable", as I had previously written, my completed play through was proof of that. The main difficulties are not from actual game difficulty level, but slow game response which causes deaths in quick scenes and sometimes the AI will run directly to their death. But aside from that, the game IS playable and very captivating. The characters are lovable and the art style is amazing. The story was also worth playing through.… Expand
Jan 1, 2015It's a cute little puzzle solving platformer. It's pretty simple game play and has a few bugs but it is a great game to pick up for your kid.It's a cute little puzzle solving platformer. It's pretty simple game play and has a few bugs but it is a great game to pick up for your kid. The characters are cute and the game has little videos educating about the culture.… Expand
Aug 25, 2015Total Playtime: 8.8 hours, two playthroughs of the main game and one playthrough of the DLC.
This review will focus solely on theTotal Playtime: 8.8 hours, two playthroughs of the main game and one playthrough of the DLC.
This review will focus solely on the main-game. I would recommend getting the bundle with the DLC story on next-gen systems or Steam if the game does interest you.
Gameplay Bug Bears
There are plenty of outlets that have gone into great detail on the shortcomings of this game. Namely, the gameplay. I don't really think I can say anything else than this game is a platformer: You jump, you solve simple puzzles with either the environment (mostly spirit guides) or some sort of tool (the projectile or a box or something).
I have heard from people like Total Biscuit that the KB&M controls are a pain to deal with, but I play these games with a controller all the time. Even on the controller, the gameplay can be stiff, especially when you are in a chase-sequence and you need to wind-up your projectile to knock an obstacle under stress. You have to hold the aim-stick back, wait a second to charge it up, then fling the stick in the other direction to launch it. All while running as fast as you can.
As a side note, I played this game solo, and yes, the AI will get stuck or get itself killed regularly, though I have found the AI fares better in the main-game now (but the DLC has the same problem). Local cooperative play is perhaps your best way of experiencing this game.
What might interest you about this game?
Let me try to entice you to want to play this game.
The main thing this game does excel in is its aesthetic. Not only do the models of the protagonists, the tundra landscape and other animals look beautiful but the mythical spirits and other supernatural elements fit so perfectly that even the natural landscapes almost seem dreamlike. And throughout the game the environments keep you yearning to continue forward.
Despite how simple are the puzzles, the game does feel well-made. Not everything mechanical is flawless; bugs, glitches or the delay on the projectile are minor, legit problems. But if you appreciate both the pace of a good 50 hour RPGs and the no-extra-fluff of a 2 to 4 hour title, then I think you'll enjoy this game.
Lastly, there is obviously a lot of devotion put into honoring the creators' heritage, and it shows through the story and the art-style. I try to think ofthisgame as a game-adaptation of an ancient epic tale. Something you'd read out of The Odyssey. You have a heroine relying on her own skills and her companion, the Fox, to overcome the challenges of nature and to save her family and friends over the selfish interests.
The story isn't going to be groundbreaking to modern tastes, obviously, but the story they do have touches on timeless human nature themes: Altruistic communities, the error in selfish pursuits, the afterlife within our natural world, supernatural forces, etc.
I think the way the game handles telling these stories with only the narrator explaining what the protagonists are pursuing and thinking makes for a wonderful tale for adults. There are some dark tones that makes it feel very mature, yet nothing is too graphic for kids if you want to play this game with a younger sibling or child, unless death is too morbid of a topic.
That is at least how I see the game, an interactive epic tale. At least that's how I've sold the idea to friends. You might think otherwise, and that is fine if this game seems like another artsy platformer. I wouldn't blame you.
As much as I appreciate being given cultural context,, I wished the commentary didn't feel so shoehorned. You are not forced to watch them, but every menu screen will remind you of any unseen cultural insights. By the way,these are the only collectibles to be found, and you're likely to come across them on your first run.
Some of these clips do a good job in explaining what some characters, like the Owl Man, mean/represent and what purpose do they serve in-game. Others I thought were too preachy or trying too hard to make the culture sound more original when they were using the same themes found in other cultures.
Also, some of the subtly is lost in the commentary, and sometimes they are reaching beyond what was shown to the player.
For example, the introduction of Foxtales is of the fox chasing a mouse and the girl following along--this apparently is the devs showing that the two are disrespecting nature by playing with animals and not hunting them. Is this clear to the player? Not until the very last cultural insight are you told that was the moral of the story.
This example doesn't ruin the experience, but it does stand out compared to other cutscenes that tell the lessons of the story through actions and gameplay.
No matter how much I have nitpicked at this game, and how there are legitimate issues with the gameplay, I still think I got my money's worth out of this game. Perhaps you might think the same if you give it a try.… Expand
Nov 19, 2014Interessant und sehr schön anzusehen aber einige Spielmechaniken sind einfach unbequem und frustierend, was mir komplett den Spaß am SpielInteressant und sehr schön anzusehen aber einige Spielmechaniken sind einfach unbequem und frustierend, was mir komplett den Spaß am Spiel genommen hat.
Kann mir außerdem nicht wirklich vorstellen wie das Spiel im Singleplayer ordentlich spielbar sein soll.… Expand
Sep 7, 2015Interesting story and nice graphics, but that's all there is to it. The puzzles are too easy and the whole game is just a walk in the park. InInteresting story and nice graphics, but that's all there is to it. The puzzles are too easy and the whole game is just a walk in the park. In fact, the only think difficult about are the controls which respond slowly and sometimes do not react at all. For a game that requires some really precise jumps, this is a major drawback. I mostly played the co-op mode and often the game wouldn't pick up which player used keyboard vs controller the next time it is started. Sometimes I had to close and restart the game 4-5 times until the right order of plugging in the controller and pressing in-game buttons would work. One of the rare games that made me rage quit 3-4 times. And I finally gave up.… Expand
Jan 9, 2015This "game" could possibly be better if it was just a movie or an animation. The only challenge in this game is poor controls and unintuitiveThis "game" could possibly be better if it was just a movie or an animation. The only challenge in this game is poor controls and unintuitive puzzles, which often make no sense. The 2 points are only for pretty visauls and movie clips, which are somewhat interesting. Other than that the game itself is zero.… Expand