• Publisher: Atari
  • Release Date: Jun 16, 2002
  • Summary: A hideous evil has awoken in the Forgotten Realms. Now, in order to save the inhabitants of the town of Neverwinter you must uncover a sinister conspiracy, unmask your mysterious betrayer and complete an epic struggle to defeat the powerful forces that look to halt your quest and unleash an evil your people would surely never survive. [Infogrames] Expand
Score distribution:
  1. Positive: 32 out of 34
  2. Negative: 0 out of 34
  1. 100
    RPG'ers around the world should be jumping for joy, as Neverwinter Nights is the realization of every one of those gamers' deepest dreams. Or at least mine.
  2. It's hard to fathom, but what it really boils down to is the fact that gamers may never really have grasped just how faithful an adaptation of the D&D ruleset we are looking at. It is totally accurate in every, single detail.
  3. So if you can look past Neverwinter Nights' monotonous single-player campaign to its much more stimulating multiplayer mode, it is a worthy buy for any fan of D&D.

See all 34 Critic Reviews

Score distribution:
  1. Positive: 54 out of 69
  2. Negative: 10 out of 69
  1. Thesith
    10
    With power to make huge dungeons,towering citys, and even a area where master chief gives you plasma grenades this is a truley good game prefect for dungeons and dragons addicters like myself.Most of you say this lacks party abilty while even though you can have servers with over 60 people in it.You can make your own items, dungeons, storys, chacters,and even a easy way to cheat by giving yourself custom items. At only 20$ for the game and 3 more with it its a good game worth it. Expand
    • 6 of 6 users said yes
  2. This game is no Baldur's Gate imo. But it has a different purpose and that's multiplayer and endless modding. One of down side of Neverwinter Nights' gameplay is you can control only one character, instead of a whole 6-persons party. True, this is dissapointing in a way, but the game is meant for playing with other people online with various mods. Story wise, I can not say the main plot is terrible but it's too generic and predictable. The game also suffers from way too many fetch quests (Comparing to Bioware's Modern Games, it's quite like Dragon Age 2) . However, I do LIKE this game as it offers fun multi-player experience. Overall, it's a great game but do not expect a masterpiece like baldur's gate series Expand
    • 0 of 0 users said yes
  3. AnonymousMC
    4
    I suspect that Bioware provided most of the big reviewers with loaded crackpipes for their use during the review process, because frankly the only way I'd get any enjoyment out of this game is if I were on drugs. The graphics, even for the time of release, are fairly poor. Sound is good enough but nothing to write home about. The musical score, such as I've heard, is pretty appropriate, and the voice acting is at least adequate. The real sticking point here, though, is the utter tedium of the gameplay. Against more than one enemy, even early on in the game, your chances of survival are very slim because of the "sort of turn-based" nature of the combat. The D&D rules may be appropriate for tabletop gaming, but here they are simply limiting to the game's flow. I mean, come /on/ - this is a computer game, and thus the only reason to use such antiquated devices as dice rolls is verisimilitude, which is a bad thing in this case. This is the problem with most of the (admittedly few) RPGs I've played, that they rely too heavily on rules. IMO, computer roleplaying shouldn't be about counter-intuitive statistics and linear questlines - it should be about the freedom to do whatever you desire, creating your character through your interaction with the world around you. That's roleplaying. Whereas Neverwinter Nights is more akin to work, and therefore I won't be playing it again, nor will I ever go near a D&D-based computer RPG again. Expand
    • 0 of 0 users said yes

See all 69 User Reviews

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