• Publisher: Atari
  • Release Date: Nov 18, 2008
Metascore

Mixed or average reviews - based on 15 Critics What's this?

User Score

Mixed or average reviews- based on 44 Ratings

  • Summary: Travel the Sword Coast and Samarach using the open-ended exploration of the new Overland Map. Use skills like Spot and Survival while on the Overland Map to avoid ambushes and even find hidden locales and lost artifacts. Create your own full party of adventurers. Devastate your foes with a squad of fireball-flinging Sorcerers, form a solid wall of steel with a party of Fighters, or strike the perfect balance in your party by spreading out the classes you choose for your characters. Improved party gameplay including streamlined party conversations, a new Teamwork Benefit System, and powerful party feats. The world's economy reacts to your adventures and choices. And, through trading and quests, you can expand your merchant company into a massive trading empire. [Atari] Expand
Score distribution:
  1. Positive: 7 out of 15
  2. Negative: 0 out of 15
  1. 83
    With its emphasis on party, this feels like an homage to the old school D&D games of the past.
  2. It's not a bad idea, but it's hardly high strategy, and definitely not high adventure. [Feb 2009, p.72]
  3. What Storm of Zehir does best is in bringing a little bit of Forgotten Realms to life without going too over the top on the story.
  4. New add-on to Neverwinter franchise brings challenge even to vets of this series. Nonlinear style means all pros and cons you can expect: open world to explore on one hand on the other are the shallow interaction between party members. [Issue#173]

See all 15 Critic Reviews

Score distribution:
  1. Positive: 8 out of 11
  2. Negative: 2 out of 11
  1. JohnM
    10
    Killer new party system - making classes/ races much more useful - RPGs should be about player created story not linear canned story experiences. Praise their efforts to push NWN in this bold new direction. Expand
  2. Storm of Zehir tries a lot of new things and for that reason it should be commended. The travelling, the improved skill checks, the ability to create your own party are all good things. Sadly, the plot is a bit lacking and we never quite get to experience this STORM of Zehir. It's there, you fight it and then it's over. Lackluster to say the least, but technically SoZ is a fine experiment that I would have loved to see more of. Also: the final dungeon is amazing. Expand
  3. James
    6
    I don't know why the user rating is so high. This add-on is mediocre at best. The overland map and, in particular, the effort to make greater use of characters' skills are welcome additions, but the execution is poor. There are no lengthy dungeons to speak of, just a series of one- or two-room locations with little individuality or creativity. The same goes for the cities, most of which are nothing more than a series of identical taverns and temples. I'd like to see some of the elements of this project applied to a more substantial NWN 2 expansion or mod, but Zehir is unfortunately all concept and very little execution. Expand
  4. 4
    Forget the story and the graphics and everything of this one, it's not a game worth playing.
    The good thing about is that it adds some improv
    ments (especially classes) to NWN2. Expand

See all 11 User Reviews