- Publisher: Atari
- Release Date: Nov 18, 2008
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83With its emphasis on party, this feels like an homage to the old school D&D games of the past.
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83Storm of Zehir may have a lackluster story, and that's OK, because it doesn't need one. It gives you the means -- the freedom -- to make your own story. And isn't that why we like RPGs in the first place?
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82This is a game that harkens back to the good old days of adventure D&D video-gaming, where the adventure is strong, but strategic playing is stronger.
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82The real story of Storm of Zehir is the tall tales you’ll be telling in the tavern afterwards.
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80If you're a fan of Neverwinter Nights 2 then this is a no-brainer purchase. The over land map section of the game is hardly revolutionary but does add a much more open feeling to the game - and finding random magic weapons and toys hiding in the trees on the way to town is always a nice bonus.
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A bit rough around the edges but it adds a ton of content. [Feb 2009, p.87]
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I can't stress enough that this expansion is for hardcore Dungeons & Dragons nerds. Go into it knowing what it is, though, and this will deliver the kind of no-frills classical Western fantasy RPG experience that made series like Might & magic and Wizardry great. [Jan 2009, p.78]
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What Storm of Zehir does best is in bringing a little bit of Forgotten Realms to life without going too over the top on the story.
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71It's not a bad idea, but it's hardly high strategy, and definitely not high adventure. [Feb 2009, p.72]
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New add-on to Neverwinter franchise brings challenge even to vets of this series. Nonlinear style means all pros and cons you can expect: open world to explore on one hand on the other are the shallow interaction between party members. [Issue#173]
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70Despite its less than stellar story and struggling engine, Storm of Zehir is still an easy recommendation for the right RPG gamer. In many ways it is a more strategic game than the previous titles, just as Icewind Dale was to Baldur's Gate. [February 2009, p.57]
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Neverwinter Nights 2: Storm of Zehir tries to hark back to the good old days of 80’s computer rpgs, but falls short in every aspect. The lack of story makes everything feel bland and the free-roaming world map is filled with annoying amounts of random encounters. [Jan 2009]
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60Storm of Zehir tries to be the square peg in Neverwinter Nights 2's round hole, with predictably lackluster results.
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According to Obsidian, Storm of Zehir is their way to show us what else can be squeezed from Electron Toolset. Well, as a technical demo this expansion is very impressive. As a game – not so much.
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50Those who have always looked at the Neverwinter Nights series as a glorious toy they can tear apart and reconstruct into their own D&D fantasies are going to be very happy with what comes in this installment. If you've come to uncover the mystery of the "Storm of Zehir," you might want to stay indoors until the shower passes.