- Publisher: tiny Build GAMES
- Release Date: Aug 15, 2011
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Feb 4, 201365Each level looks so enormously different that aside from a very distinctive 2D style, it very rarely seems like the same game at all.
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Sep 1, 201140In its current state, No Time To Explain is in serious need of polish. One day, this might be a solid platformer, because the concept is fun and worth iterating upon. For now, though, the annoyances aren't worth putting up with.
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Jan 31, 201340Littered throughout the whole game are collectible hats, which completionists will appreciate, but ultimately, the controls in No Time to Explain are too imprecise and drag down the experience too much.
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Jan 30, 201380No time to explain. Just buy this game for challenges... and laugh !
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Feb 15, 201370Even with its crap boss fights, the good things in No Time to Explain manage to outweigh the bad. As a major fan of time travel, I had a solidly fun time with it.
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Feb 14, 201350No Time to Explain is insanity at its finest and funniest, with plenty of ludicrous scenes throughout the game. But the fun and fast paced gameplay is brought down by imprecise controls and hideous boss fights designed to test your patience. There’s a good game somewhere in here, it’s just a shame that I have to suffer to find it.
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Mar 7, 201343We suggest you play the original, free, Flash version instead – the full explanation isn’t worth the outlay.
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Feb 11, 201370Sure it didn’t make sense but it ends on such a satisfactory note that it’s hard to look down on the eager greenlit kickstarter upper that only meant to be fun. And for the short while that it lasted it was.