Obduction can only be recommeneded for hardcore fans of challenging 3D adventure games, but they will find everything they were waiting for in Cyan World's game: hours of puzzles, fantastic world full of mysteries to discover, and beautiful graphics.
A fine piece of art, for connoisseurs.
Obduction pushes players forward solely based on a sense of shrouded mystery that will have you guessing from the very moments you first begin your adventure. There are no underlying themes, no agendas or heavy plots that Cyan Worlds is pushing, at least none that immediately jumped out at me, just pure unadulterated science fiction. To put it lightly, Obduction is an uninhabited, glorious game (as has been written.brashgames).
A certain treat for Myst fans. I've played roughly 10hrs and I feel like I've only just started, the atmosphere is mesmerizing and the puzzles are intriguing.
The world of Obduction is a pastiche of time and mood. So’s the gameplay. Yet in creating something moored only to the design strengths of the studio, Cyan has succeeded in making another adventure that feels truly timeless.
The gripping story and a thrilling atmosphere are combined in the adventure game, which is thrown from the top only because of a few illogicalities and its running-too-much. [Issue#267]
A true successor to Myst, with puzzles as ingenious as they are uncompromisingly obscure. Although the experience is hampered by serious technical problems.
Obduction feels like a game that belongs in the 1990s with a modern-day coat of paint. If you haven't played an adventure game since then, you might be pleasantly surprised, but I'd have rather spent my time replaying Firewatch, Oxenfree, or any number of other quality adventure titles instead of this buggy mess.
Obduction is an incredibly, incredibly cool game. 23 years out from Myst and almost 20 years from Riven, and Cyan Inc still shows that they can make evocative and bizarre worlds.
It's remarkable that there are not many modern examples of Myst "clones", considering that it was the best selling PC game for almost a decade until The Sims came out. There are however two recent examples that, while interesting games on their own, never really captured the wondrous nature of Miller brother's games. The Talos Principle and The Witness both tried to represent the legacy, and while both have incredible attributes, I like Obduction better. It has a far more compelling and interesting lore than either, and less brain-aneurysm causing puzzles than The Witness.
The thing that those games didn't get, and what Cyan does - even after 20 odd years - is that to make an engaging world full of wonder, the puzzles and the history of the world have to be intrinsically tied. If you took every puzzle in The Witness and stripped it away from the context of the world, you would you would be left with a fun set of puzzles on one hand, and a quiet world to explore on the other. This would be impossible in Obduction or Myst or Riven because the puzzles are the world. The feeling of wonder and mystery you get from these worlds comes from trying to understand how the strange technology and logic works around you. There is a moment early on in Obduction where you have to learn an alien numbering system to solve puzzles later in the game. This doesn't feel "gamey" or contrived because there is a reason for it to exist in the logic and lore of the game.
So yeah, check it out if you're looking for that kind of experience.
Постараюсь оставить справедливый отзыв, возможно кому-то пригодится.
Я поставил игре 7, в моем понимании эта оценка значит что игра неплоха, но к сожалению ничем не запомнится и если пройти мимо нее жалеть не будете. Поначалу красивый и затягивающий мир вскоре понемногу начал вызывать напряжение и усталось которые к концу игры значительно усилились. Проблема в том что разработчики не снабдили головоломки самодостаточной логикой. Как должна выглядеть идеальная головоломка (привет Портал) - игрок видит перед собой цель, игроку объясняют или подсказывают как что работает и он с помощью имеющихся инструментов прокладывает себе дорогу к цели. В это игре эта цепочка сломана, цели которые нам часто ставят не дает ни малейшего намека на то куда идти и что делать. И большинство загадок скатывается к тому что нужно идти и взаимодействовать со всем что видишь пока наконец-то ты не найдешь то что нужно. Как правильно писали на другой форуме - задачки и принцип их работы очень часто становится очевиден и понятен только после того как тебе случайно удалось их решить. С эти можно было бы жить так как интересные головоломки все еще встречаются, но здесь порадовал новый аспект - переход между мирами занимает просто до хренища времени и мои нервы были просто окончательно убиты в ходе лабиринта где чтобы совершить одно действие нужно было терять 3 минуты времени и одна головоломка которую можно было бы пройти за 10 минут заняла 1 час просто потому что разработчики не ценят мое время.
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I made an account just to write this - Obduction is awful, obtuse, frustrating, and not worth your time or money. Whoever made the cart puzzle should never design a puzzle game ever again. The game has not redeeming quality that you could find in any other puzzle game today. The visuals are just so-so, plenty of backtracking so you'll get bored fast. Character dialogues are one sided even when it's not prerecorded voice. Gameplay is great if you like frustrating, obtuse experience and getting bragging rights to say "I fnished Obduction and it's a masterpiece".
Please, play Myst (the old one, the 3d one, whatever is better than this), Riven, Outcry perhaps. Anything but this awful excuse of a puzzle game.
SummaryEveryday life is gone. An organic artifact that fell from the sky inexplicably transports you across the universe. You're in a place called Hunrath, with pieces of earth scattered within an alien landscape. Nobody’s here - well... almost nobody. Explore, uncover, solve, decide. This is your story now.