The only real flaw I can point out is optimization – Oil Rush slows down randomly once in a while. It does not impair its great playability though. [March 2012, p.46]
Oil Rush is an interesting hybrid that combines RTS and Tower Defense mechanics with a great success. Visually remarkable, and with fresh and addictive gameplay, we miss more deep strategy elements.
Мне игра очень понравилась. Фиг с этими соплями, лучше отмечу плюсы и минусы:
+ Очень, повторяю, очень красивая музыка в игре. Редко встречается, чтобы мне у композитора нравились хотя бы 1-2 песни, а у paralyzah почти все песни превосходны, кроме bloodmoney и hammerhead.
+ В игре очень красивая графика и анимации. Интересно рассматривать как работают люди на платформах, хоть и раздражает, что они проходят сквозь двери.
Разработчики уделили внимание и постапокалиптическим декорациям: хибары-трущобы в американских каньонах, затопленные мегаполисы, азиатские деревеньки "на плаву" около которых маленькие азиатские "водяные огороды", так же азиатские буддисткие храмы на камнях с зеленью вокруг, азиатские фермеры на азиатских галерах и промышленный район. В общем, очень интересно рассматривать декорации постапокалиптического мира. В данной игре это сделано на ура.
+ Кампания тоже получилась тоже очень неплохо: в игре есть неплохое разнообразие миссий (сопроводить мирных житилей, уйти от погони северных друзей, удержать НПЗ и так далее). На сложном уровне играть поинтереснее.
+Так же интересная улучшение веток способностей: защита, атака и "третье не знаю" (хоть всегда третье и улучшаю)
+ Игра не требовательна к железу
- Короткая кампания, хотелось хотя бы какого-нибудь DLC с дополнительными миссиями.
- Неинтересно играть с ИИ. Легко победить троих сложных компьютеров в союзе.
- Слишком мало карт, хотелось бы побольше.
- Так же хотелось бы в сражениях поиграть с большим количеством игроков/ИИ. Например карта на 10 игроков. Было бы интереснее, чем на 4.
- Немного раздражает, что в игре по факту существует только две фракции (деление по виду техники): рейнджеры и остальные. Сделали бы разного вида внешний облик техники красных, северян и азиатов.
Поставил игре 10/10 лишь потому, чтобы игра дотянуда до 70, так как считаю, что игра заслуживает 73 балла metascore и поддерживаю отечественного производителя.
love the graphics.node based gameplay rocks! the developers have released patches to support nline multiplayer which will be a blast! have been playing this game for the past couple of months and there has never been a dull moment in it.
Oil Rush is a solid, nice looking RTS, with a good number of missions and a decent variety of maps. It's fun and enjoyable, especially for the fans of the genre, but it also suffers from a couple of annoying problems.
Oil Rush manages to separate itself from the flock through a range of novel ideas and features, while still remaining accessible to all fans of the genre. It has a few flaws, but is still well worth getting.
Oil Rush delivers a new experience within the Tower Defense genre and Unigine Corp. delivers a decent game. The flaws of Oil Rush are the lack of variety and freedom within the game. Despite these flaws, the game is a real brainteaser at times.
A game that has a great little concept, a wonky campaign, AI bots that aren't quite up to the challenge of challenging you and somewhat dodgy netcode. It's incredibly frustrating, because the core concept works, and it works well. It's just all the rest that's falling apart at the seams.
For the most part, this is a game about running around for five minutes and then a long grind of the winner winning until he wins while the loser loses. Press "F" to watch.
beautiful graphics,simple but engaging gameplay and runs smoothly even on my old laptop.developers provide good support through the **** linux users seldom get to play such a high quality game.
the game is really fast paced even though there is no micromanagement because you have to continuously rebuild the towers that get destroyed and keep the control over the oil towers because oil is the currency in this game.there is no multiplayer server in this game,though the skirmish mode is really **** introduces a new gameplay concept in the rts genre and is much better than the recycled fps games today in the market released once every year.highly recommended!
At the start of the game if you just jump right into a quick match against the computer AI, you don't really know what to do. You can't highlight (like in most RTS games) over your vehicles/fleet that you control, it's mostly a right click RTS game (via the mini-map). You right click to send your vehicles somewhere to take over a base, production line, etc then you right click again to move them to a different area. You can of course put these vehicles into groups so that you can control them better, but that is still hard to do when you can't highlight over the vehicles as I stated. Once you get past the whole right click, the game is actually fun to play.
Gameplay/graphics wise, the game runs and looks great for a 2012 published game. For those who want more out of the game, there is a single player campaign in which you can dive deeper in the storyline (which I haven't). If you play a quick match against the AI in gamemodes like Sabotage, the computer will always have nukes. The nuke has a huge blast radius in which it can destroy your whole fleet of vehicles if it's in that area (even out of the red circle vehicles can get damaged). Having the AI with the nuke 24/7 makes the gamemodes kinda boring, but more or less kinda intense since you always have to predict where the AI will put the nuke down. If you have enough skill points, you as well can get the skill trait of using nuke but that will take some time.
For $8, it's a fun game to waste time.
Oil Rush is a very simple RTS. You can't individually control units, you simply send them in mobs from one platform to the next in your bid to finish the level. The game adds various different units and defense towers to deepen the gameplay and it works relatively well. I enjoyed my time with Oil Rush, though I can say that it really doesn't warrant another playthrough. The graphics and smoke effects are easily the high point of the game as they are very well done. The game isn't without its flaws. Oil Rush is very poorly optimized and will often chug along and run at a lowly 20-25 fps. The sounds and voice acting are very poor. Sounds will cut out and the "music" (which isn't very good) is very loud and goes over the sound effects, which should never happen. I found myself having to mute the music just so i could hear what's going on. The voice acting and grammatical errors are horrendous and persistent throughout the whole game. These flaws were not enough to completely ruin a game which is enjoyed for the most part.
A pretty lackluster RTS at best, and a pretty big waste of money at worst. Lets give it credit though, it does look nice. But really when it comes to sound, aesthetics, and most importantly gameplay, the game falls flat on its face.
Lets start with the atrocious voice acting.
It's atrocious. The head commander whats-his-face sounds like he hates you more than the bad guys your fighting, the lower commander is annoying, and the pilot sounds like she has something in her nose all the time. Also, the in game subtitles don't even mach what the characters are even saying. Oops.
As for the aesthetics and sound, its not great. Half of the music tracks in the game are either too action oriented or straight up obnoxious, not complimentary for the strategy fell this game is supposed to have. Sound effects are not bad though.
But the final nail in the coffin, the gameplay.
Granted, I haven't gotten very far into it, but so far this "strategy" game is nothing more that the most basic for of strategy of all, the "MOB RUSH!" simply massing units and capturing all basses that stand in your way, WWII Blitzkrieg style, and building towers at your base. Not fun.
I think I would be nicer to this game if it wasn't so pleased with itself. There is actually a tutorial interrupting hotkey that literally does nothing but "give you a cinematic view of the battle" instead of the simple strategic view. It disgusts me to think that they wanted to show off all the "pretty graphics" instead of thinking about what kind of game they are making.
If you like this kind of strategy game I have a great game for you: Phage wars
Its essentially just this game but simpler, less intruding, and best part, FREE!
This game would be great if it wasn't for the annoying infinitely respawning enemies. multiplayer and custom games are fun but the campaign is just irritating. Don't get me wrong you can beat it without a problem if your going for just the objectives. but if your being a gamer and want to CLEAR THE MAP they make it next to impossible, or if you do clear the map you still have to deal with that infinite respawning enemies that just continually come onto the map. It's even more irritating when the computer is producing more units then you and you have control of the whole map.
The next thing that is extremely irritating is that as long as there is a water way to your building people can attack it. which means they can pass any base along the way and not have to stop. this may sound okay but combine it with infinite respawning enemies and a map that should take 10 20 minutes is now an hour.
The game looks great but I would rather play age of empires 2 then this.
And the last thing is this is a port. I don't care what they say if it's PC to PS3 IT'S NOT. the mechanics, the set up the way it plays, and how you move your units their all set up for a console. regardless if they made it on the PC first and sent it to PS3 they had ONLY mechanics of the console in mind.
SummaryOilRush is a real-time strategy game based on group control. It offers mechanics of a classical RTS combined with a Tower Wars genre: control the upgrade of production platforms as well as their defence forces, and send battle groups of naval and air units to capture enemy platforms and oil rigs.