User Score
4.7
out of 10
Generally unfavorable reviews- based on 160 Ratings
User score distribution:
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Positive: 54 out of 160
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Mixed: 29 out of 160
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Negative: 77 out of 160
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Feb 2, 20130
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Feb 3, 20131
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Feb 4, 20132Nothing very good here :/
From the poor management of your crew to the repetitiveness of the missions and maps, the very disappointing combat system, the story not very appealing... You are doing the same things over and over, and worse, it's not even fun.
Could be "ok" for a game at 10€, but i'm not even sure you could enjoy it more than few hours. -
Feb 7, 20134
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Feb 4, 20130
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Feb 5, 20133Just to reiterate what others have said, this is not a fully developed game, and it would feel more at home on Facebook than on Steam. The strategy elements are either extremely easy, uninspired or a combination of both. It is not worth the $40 asking price, wait until it hits $5 on a sale if you must buy it.
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Feb 5, 20130
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Feb 5, 20132This "game" had plenty of promise. Best described as playing monopoly against yourself. Was going to give it 30, but took it down to 20 because of what they charge for this fail game.
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Feb 6, 20130This game has no enemies. It also has no controller support on PC. Dev says it was developed for consoles primarily as of the writing of this review the game isnt on consoles yet. That means the PC version is some weird beta version that lacks features like being able to play it. Also there are no enemies which is weird.
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Feb 5, 20130
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May 3, 20133
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Feb 15, 20134
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Feb 12, 20134
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Feb 8, 20131
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Feb 23, 20132
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Feb 16, 20130
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Feb 18, 20130
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May 24, 20132In short words: very bad interface design, repetitive gameplay, horrible combat system. This game has no depth at all, and looks very unprofessional in all its aspects. It would deserve a 4 if it was marketed as a small cheap game, but given its AAA price, a 2 is well deserved.
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Feb 13, 20132
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Apr 3, 20132
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May 3, 20130
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Jun 10, 201360Despite its elaborate nature, Omerta does not offer a great deal of variety, while giving the impression of a 10-hour-long tutorial, constantly guiding the player. Such a repetitive game will not take long to get tiresome. [March 2013]
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Apr 11, 201350Best avoided by anyone seeking a real challenge or keen to get their teeth into some serious multiplayer gaming!
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Apr 9, 201340A promising concept of managerial and turn-based strategy from the Prohibition in the United States era. However, its realisation is unfortunate. From the managerial point of view the game is too long, reminding Waiting for Godot. Entertaining fights are subsequently killed by repeating locations and unpolished cover system.