Generally favorable reviews - based on 29 Critics What's this?

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Generally unfavorable reviews- based on 500 Ratings

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  • Summary: Taking gamers as close to war as they'll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator. Set to deliver the total combat experience, Flashpoint: Dragon Rising challenges players to survive the chaos and rapidly evolving situations of modern warfare in a new contemporary theatre. Players experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title. Gameplay simulates an immense conflict between advanced forces and provides unparalleled scope with different military disciplines, vehicles and equipment for players to utilize. [Codemasters] Expand
Score distribution:
  1. Positive: 18 out of 29
  2. Negative: 0 out of 29
  1. It's not perfect, there are little problems and niggles that can be found if you look for them, but none of them spoil the game or ruin the playing experience.
  2. Operation Flashpoint 2 is a simulation, but it’s a simulation that is actually fun to play.
  3. 82
    Operation Flashpoint: Dragon Rising is something you don't see every day on consoles, and its uniqueness does offer a breath of fresh air amidst the myriad twitch and sci-fi shooters out there.
  4. Operation Flashpoint: Dragon Rising is a solid FPS, with nice graphics and an excellent online mode. It is a pity that not much has been done for the single player campaign, since the eleven available missions are too short and repetitive.
  5. We really hoped, that Codemasters would have been able to create a worthy sequel to the classic military-simulation OFP: Cold War Crisis. The first impressions have been great, but in the end, Dragon Rising is just a common tactical-shooter like a Ghost Recon Advanced Warfighter. It is far away from a real simulation. The campaign has its ups and downs, but you’re always just the leader of a little infantry-squad, you don’t fly exciting helicopter-missions, you’re not involved in huge tank battles. There is no storyline and there are no cutscenes that would give you the feeling of playing an important part within a big military campaign. You just finished one mission and get to the next, that’s it. The game has so much potential, but the developers just didn’t use it – a pity!
  6. Anyone with a taste for realistic military entertainment will find plenty to enjoy here, but its hard to shake the feeling that Operation Flashpoint hasn't got the brave, superbly equipped sequel it truly deserved.
  7. 58
    I want to like Flashpoint 2, but instead, I just feel like the game is telling me: "war is hell, sorry."

See all 29 Critic Reviews

Score distribution:
  1. Positive: 37 out of 139
  2. Negative: 79 out of 139
  1. Nov 27, 2010
    A Very, very good single-player champaign, sure the AI is not perfect here and there but hey, it's acceptable. The levels are fun and very exciting. I was never a huge fan of the original title, but this, this hooked me, and even on the second play-through I was ever so hooked. I recommend this title for anyone who enjoys open world war games, it is beautiful and plays like a charm.....Don't get why some people says that it's ugly and bland... Obviously it should be bland, it's not COD make-belief environments.. This is the way things look in war!! Expand
  2. Sep 1, 2010
    PhillipD affirmative! I was a HUGE pc operation flashpoint fan. I have ARMA and ARMA II and a beastly pc and they run pathetically. Dragon Rising is extremly stable on pc. There are some AI bugs, and certain checkpoints (that you can't see luckily) when initiated suddenly spawn more enemy, sometimes only a few metres away! This does detract from the game slightly. But on the whole this is a very exciting well made tactical shooter. The graphics are very good, sound is amazing! Even when near wire fences bullets make different ricochet sounds, talk from team mates is great, and it seriously feels like combat. I think all the negative comments are from very shallow console gamers who don't really know what a tactical shooter should be like. Don't bother comparing them to COD4 etc, totally different genres really. And multiplayer is quite stable too. Come on everyone jump into the fray, but remember to get your keyboard commands sussed first!! Good game!! Expand
  3. Aug 15, 2010
    This game is a love hate relationship for me. I love it because of the freedom it gives you to command your fireteam to victory based on the scenario and your strategy type. Whether you want to march in there head first guns a blazing, or let 3 and 4 flank right as you and 2 lay suppressive fire down. Not that you can always do that. Finding the best strategy and learning from mistakes is what this game is all about. By the final mission, you will have the talent built up enough for you to go through it your first try. This has to be the most realistic shooters of our generation so far. All marine corps and military jargon and slang is put in to this game, after a while you get used to it and can impress your friend by saying " I'm oscar mike" or " the target is 2 klicks north". The game's HUD has your fireteam members on the left. Pressing Q will make a order list appear giving you a list of commands to choose from. Things like "tighten up", " Combat Spread", "move fast", " fire on my lead", "assault" and most importantly " medic!". The Health system is very similar to a Ghost recon game. Except Operation Flashpoint has a more forgiving system. A minor flesh wound will show up as a yellow mark on the injury indicator, a direct hit will be an orange mark, and a bad hit will be red indicating you are bleeding out with a timer on the side telling you how much time you have. A medic will fix all wounds back to normal status with an unrealistic syringe prick, that's all. A field kit will stabilize you and keep the wounds so that they wont bleed out. More realistic. The graphics are visually amazing for the scenery and gun models, but the Character models lack significantly. The music for the opening menu is making piss myself everytime i hear it. It releases my tribal instincts to be the best i can and tear up heads. Then there is my favorite part, the mission editor. The game comes with a mission editor that give you a map of Skira and lets you put thing around the map. Giving you the option to make your own mission or screw around with different scenarios. It can be confusing at first but when you get the hang of it. Its the most fun you could have. With this being said lets go on to the hate part. The Campaign is boring most of the time. Vehicles can only be used when they are traveling around. Until the last mission, only ground vehicles such as trucks, cars, and Humvees are available, maybe a tank or two. Firefights happen every once and a while but can be boring most of the time. Even so, when laying down on the ground, you cant see two feet in front of you in the never ending tall grass, only in buildings can you do this. This is extremely frustrating because you are way easier to hit when standing or crouched. Them there is the fact you can only change your weapons when you find an enemy weapon's box or a dead body of either yours or of the enemy. This is extremely frustrating because the ammo is so delicate, you need to find a crate or a body to collect more. Even when you find a body, it need to be the same weapon type to collect ammo. So you may have to switch out guns, seeing how the PLA weapons are nearly useless. Next, the enemy Ai seem to just stand around rather than patrol an area when you are attacking, and they cant see 5 feet in front of themselves at night. This makes it extremely easy. Not to mention both friendly and enemy AI are extremely inaccurate. Glitch riddled gameplay plagues this game head to toe. If it wasn't for the great overall story, gameplay interface, and mission editor. It would get a two. This would be without a doubt my favorite game if it wasn't so painful to play. Regardless, i give it a 7 for effort at a great game, you lucked out. Playability: 8. Gameplay: 6. Graphics: 8. Sounds: 9. Replay value: medium Expand
  4. Jul 22, 2012
    After playing this game for 10 minutes I could already tell it's terrible. If you use the scroll wheel to change weapons you can't move and have to wait a couple seconds before it realizes that you want to change. I mean come on the whole point of the pistol is because I've either run out of ammo in the middle of a fight or I need to reload in the middle of a fight. The controls are sluggish, aiming seems like a chore for the soldier. The guns are not realistic, the first one you get is apparently a m16 mod 0 but it's not a sniper, it's an assault rifle that looks like a scar. The squad controls are terrible and there really is no point in them even giving you a gun because your squad will kill everything before you can even get close. It's also very hard to tell when you're hit. The graphics are not the best, I've seen games with equal quality on a PS2 system. The only plus to this game is how I bought it for $3.50 so for the price it is good. I guess you get what you pay for. I would wait until it goes on sale again to get it and not pay the $15 price tag on it. Expand
  5. Apr 20, 2012
    Despite the blithering chatter of the roughly one-in-three who actually enjoyed this game, I have taken to reviewing this piece of sh!t despite having played it for only a few minutes. I fully accept that I only get one shot at reviewing each game (yeah, thanks metacritic -- it's not like any of us ever play something more than once, right?), but I cannot in all good conscience go on to recommend this POS even if I DO find some website that tells me how to do something basic and get past the first part of the first level. I started it, I liked the setting, I don't mind the stilted motion, the ordinary graphics (reminds me a lot of Ghost Recon 2001), and overly-technical interface. But EXACTLY LIKE THAT EQUALLY SH!TTY ARMA2, it is the INABILITY TO ISSUE ONE SINGLE ORDER -- YOU THERE, BLOW UP THAT RADAR -- THAT EARNS THIS GAME P.O.S. OF THE YEAR! Well done, Codemasters. You have successfully gone where your former teammates in the ARMAtards went and produced a COMPREHENSIVELY UN-INTUITIVE INTERFACE that leaves the VERY FIRST MISSION victim of a SACF command. I'm serious. I can weave my way with complete deceptiveness toward the radar installation. I can flank and gun down a dozen enemy troops, but I cannot, in all the menus, in all the commands, with all the keyboard shortcuts, figure how I am s'posed to tell that guy, yeah you with the massive C4 belt hanging around your neck, to blow up THAT radar installation. I mean, the idiot should just KNOW to do it, but I'll forgive his adherence to chain of command. But, nup, I am apparently a complete 'tard because there is no way that radar is ever getting blown up. I even lost the other two teams waiting for me to do it and come help them, but they got wasted waiting for my a$$. I'm gobsmacked. Who writes this crap? If we got this from the likes of EA or Sony or any of them, there's be riots in the streets with people wanting to burn alive the UI designers and the QA testers. So why do we accept this from codemasters just because they're amateurs? Does that make this nonsense acceptable? No, I say. If the "you there, blow that up" command isn't in the field manual, and isn't in the options, nor in the keyboard commands, and CERTAINLY cannot be chanced upon, then I consider that counter-intuitive bullsh17. And men have died for less! In short, unless you LIKE puzzle games where figuring out the command structure of the game IS the puzzle, then leave this crap right alone. Expand
  6. Jan 2, 2013
    Pretty disappointing. The graphics look good and the gameplay style is what it is supposed to be, but that's the only purely positive things about it. Everything else is flawed in someway.

    The friendly AI in your fire team is completely incompetent most of the time. If you order them to assault they can be helpful, but most of the time will not take cover or fire effectively like the enemy AI do. If you order one to heal another you can't cover them because if you move they move too and never get it done.
    If you order suppressive fire, well maybe they will maybe they won't. The vehicles are more of a pain in the ass to command. THERE'S NO WAY TO LOOK AROUND YOU. Better hope there's never an enemy behind you because there's no way to order your gunner to shoot them. You can't turn your head?! So realistic! And again, you can't be sure you men will even get in.
    The saves at checkpoints doesn't make any sense. If you die you don't start where you were at the last checkpoint. they just stick you were they expected you to be! And you will not have any of the weapons you had when you reached that check point. There at least needs to be one save per mission, like in Cold war crisis, if they're going to be that stupid.
    The map is annoying. In the briefing, before a mission, there's little icons and they say you need to clear a road but there's nothing showing what road, what route the units you're escorting are taking. Really **** briefings. As for the "realistic trajectories" it seems that means bullets fly randomly. There's a difference between bullet drop, wind effect and bullets not hitting where you aim. All in all, I don't understand why CM keep putting this half finished crap out. Arma 2 was horrible because it was lacking aspects of Dragon Rising. Dragon Rising is lacking aspects or Arma 2. There hasn't been much improvement since Cold War Crisis in my opinion. Instead of continuing to turn out **** they need to just finish one of these games. I want to finish it but I don't think I'll be able to deal with the frustration.
  7. Jul 21, 2011
    Poor console port, its playable but fails on every level, AI, animations, vehicles, its pretty poor and uninspired. The best part of the game is probably game menu, and it still sucks because of the song they put in there. Expand

See all 139 User Reviews