Metascore

Mixed or average reviews - based on 22 Critics What's this?

User Score

Mixed or average reviews- based on 42 Ratings

  • Summary: Packed with tons of fast-paced, adrenaline-fueled single player and multiplayer levels of mayhem, Painkiller: Overdose brings with it 6 innovative new demonic weapons, mind-bending physics, lightning-player maps, over 40 demented and sickly-twisted monsters from Hell and gigantic end bosses. A Prequel to the eventual Sequel bridges the storyline and ties up wandering ends. Overdose introduces a new character and storyline that examines the repercussions of Daniel defeating Lucifer in the original Painkiller. 16 new levels of fast-paced pain-killing action. 6 New demonic weapons grant the powers of a demi-god to souls awaiting damnation everywhere. A reshuffled Tarot deck infuses Belial with new powers and devastating combinations. New End Bosses of colossal statures standing guard over Hell's crumbling domain and the entrances to the other realms. Multiplayer compatibility with original Painkiller multiplayer maps and game modes. [DreamCatcher] Expand
Score distribution:
  1. Positive: 4 out of 22
  2. Negative: 3 out of 22
  1. What the game does it does with style and flair. There are a lot of fine touches and little details which make the experience so much more fulfilling, unless you have a weak stomach.
  2. This stand-alone Painkiller expansion is pure, stupid fun, despite slow loads and an utter lack of innovation.
  3. 70
    Ultimately, hardcore shooting fans with a taste for that semi-stupor brought on by incessant gunplay and bloodletting will devour what Painkiller has to offer and come back for seconds.
  4. In the end, while the packaging blurb does boast six new weapons, forty new monsters, and sixteen new levels, Overdose doesn’t quite sustain the level of excellence that made Painkiller so popular.

See all 22 Critic Reviews

Score distribution:
  1. Positive: 9 out of 16
  2. Negative: 5 out of 16
  1. Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game:The long,very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!! Expand
  2. Very entertaining, compared with the other Painkillers. This one actually had a story line that I could follow and I loved the new choices in weapons. However, if you're looking for a story, this one is not for you. This game, like the other Painkillers, is an in-your-face shooter with tons of enemies. For the most part, the bosses were quite simple to finish once you discovered the key weak points. Expand
  3. AndyG.
    7
    Lets get this straight - there are more weapons here, and many of the tweaked weapons carried over from the previous game have been improved (the grenade launcher now launches a cluster of 6 explosives, and the crossbow comes with zoom function and fires faster, the shogun and tar-freezer fire more rapidly, the machine-gun feels faster and is very accurate. The Painkiller was nicer than the whirling box, and the lighting has been replaced by a demonic roar which causes enemies to vibrate with electric energy once killed. Added is the demon beam (which is fine, except for its pathetic 'fzzt' sound), the dagger, which can be really excellent - it fires 3 missiles which will home onto the target aimed at, or the dagger will spin towards your crosshair which will target enemies - if you learn to use this weapon it can clear areas of tough baddies pretty fast. Added also is the fume-thrower and poison blast, and the poison grenade. The only weapon missing is the shuriken shooter, and arguably the lightning. The bosses are a disappointment, and level design was slightly superior and more varied in the original, although there is still plenty of variation here. Overdose has also tried to be funny, and failed. Your avatar spouts clichés very frequently. Still reasonably fun for a half-hour of unwinding. Don't fall into water though, or expect many demonic or angelic powers... I don't understand, though, why this formula isn't improved upon. The last FPS which made me feel powerful was Hexen, when I could summon a half-dozen minotaurs and launch lightning from my fingers. These games are purely about providing a short period of power-fuelled frenzy, but not enough has been done to corner this game-type and nail the formula - they are too hung up on FPS conventions; the need for ammo, fighting no more than 10-15 guys at once - I want to carve my way through vast swathes of enemies at pace, hurl buildings at armies, summon minions to fight for my cause... Painkiller (and Serious Sam) seem fixated on being like Doom, which is fine, but take it further! Doom evolved into Quake, into HL and into todays FPS's, but Dreamcatcher and Croteam should be taking Doom the *other* way, experimenting with what is possible... *sigh*... Expand
  4. WilY
    4
    Compared to the first Painkiller, the synchronization between difficulty and reward are ridiculously bad. The first game punished you and gave you a since of pride in getting the Tarot cards. Overdose just disappoints, from the weapons (where is the stake gun?) to enemy power, to how much ammo and reward is out there for you. If I didn't love the series and the action I would rate it below a 4. No interesting new monsters and unbelievable damage done by geisha girls. Sadly, this release most certainly spells the end of the line for Painkiller. Expand

See all 16 User Reviews