• Publisher: Aspyr
  • Release Date: Sep 27, 2006
Metascore

Mixed or average reviews - based on 29 Critics What's this?

User Score

Generally favorable reviews- based on 9 Ratings

  • Summary: ParaWorld is a real-time strategy game in which warring tribes team with vicious prehistoric beasts wage brutal combat for control of a world that is parallel to our own. Armed with devastating weapons, commanding powerful fighting dinosaurs and controlling up to 50 units, players go into battle in gripping single-player and multiplayer action. Up to eight players can battle each other via a LAN or the Internet on one of more than 15 multiplayer maps and three multiplayer modes– Team Deathmatch, Defender (one player has to defend his base against all the other players), and Domination (capture the flag). ParaWorld utilizes an unprecedented unit management user interface called the Army Controller, which truly evolves the genre and goes beyond the typical RTS interface. The Army Controller interface appears unobtrusively on the screen. Players can view all of their units at a glance and have general awareness of each unit's health, danger, activity and level-up capabilities. Using the Army Controller, players can select several units consecutively, even if they are spread across the map, in just seconds by simply marking the unit icons in the Army Controller. In ParaWorld's robust single-player campaign players get to know and play three different tribes -- the Norsemen, Dustriders and Dragon Clan. Each tribe is based on a different ancient culture and each sports its own unique play style, units, architecture, skills, and controllable beasts. Utilizing their tribe's skills, and with the help of nine controllable hero characters, players explore 16 equally atmospheric and dangerous prehistoric scenarios located in five climatic zones. Each level contains main quests and side quests. [Aspyr Media] Expand
Score distribution:
  1. Positive: 12 out of 29
  2. Negative: 1 out of 29
  1. A solid RTS game with two unique and useful features, a cool setting, and everything from dinosaurs to sumo wrestlers to jetpacks. There are minor graphical and AI issues, but don't let them deter you.
  2. It's a well done RTS game, but it's still an RTS game at it's core. You build a base, you defeat the enemy, and you move on to the next. You fight on land, you fight on sea.
  3. These dinosaurs may be beautifully drawn and animated, but there's just not enough blood and thunder pouring out of them to generate that shaking-glass "Jurassic Park" 'Oh my God, here comes the T-Rex' moment. [Dec 2006, p.90]
  4. But, for various reasons, Paraworld doesn’t hold up next to the latest RTS games. It’s a bit like one of its own dinosaurs. [Dec. 2006, p.76]

See all 29 Critic Reviews

Score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. TedJ.
    10
    This is perhaps the biggest thing in RTS games we've seen in the last few years. An absolute brilliant execution with a fantastic theme. Sleeper GOTY! Expand
  2. DanielSteckly
    7
    ParaWorld is a thoroughly enjoyable RTS. the interesting setting, units, and faction differences make for a decently solid core gameplay. The script on teh other hand... well, it's funny for all the wrong reasons. after the first mission, the tough, gruff-talking scientist's dialogue devolves into (no exaggeration) non-stop surfer slang. I understand teh decision in a way, he's clearly supposed to be the "American" of the trio, and they decided to do this by combining a deep voice and surfer slang, and it comes off as not "American," but rather "Someone's Dad trying to be cool but failing miserably." Overall though, ParaWorld is worth the time to play. Expand
  3. MarkM.
    6
    This game seems to have been highly overrated by some. Although it has some nice cut-scenes it is still nothing special. I was hoping for it to be a fresh look at the RTS genre but it just adds some uninspiring features to the everyday RTS framework. The unit levelling is poorly thought out with there being little benefit to improving your basic troops (as there is a such a small unit limit that you will be forfeiting more advanced troops). The plot of the single player mode is really not worth mentioning as the missions are far from involved and you end up just playing many levels as if they were skirmishes. I'm am sorry to say that I do not have many good comments to make about this games as it has been so disappointing. The graphics are nice but are dwarfed by the graphics and unit animation displayed in Company of Heroes (an RTS released around the same time). Expand