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ParaWorld Image

Mixed or average reviews - based on 29 Critics What's this?

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Generally favorable reviews- based on 18 Ratings

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  • Summary: ParaWorld is a real-time strategy game in which warring tribes team with vicious prehistoric beasts wage brutal combat for control of a world that is parallel to our own. Armed with devastating weapons, commanding powerful fighting dinosaurs and controlling up to 50 units, players go into battle in gripping single-player and multiplayer action. Up to eight players can battle each other via a LAN or the Internet on one of more than 15 multiplayer maps and three multiplayer modes– Team Deathmatch, Defender (one player has to defend his base against all the other players), and Domination (capture the flag). ParaWorld utilizes an unprecedented unit management user interface called the Army Controller, which truly evolves the genre and goes beyond the typical RTS interface. The Army Controller interface appears unobtrusively on the screen. Players can view all of their units at a glance and have general awareness of each unit's health, danger, activity and level-up capabilities. Using the Army Controller, players can select several units consecutively, even if they are spread across the map, in just seconds by simply marking the unit icons in the Army Controller. In ParaWorld's robust single-player campaign players get to know and play three different tribes -- the Norsemen, Dustriders and Dragon Clan. Each tribe is based on a different ancient culture and each sports its own unique play style, units, architecture, skills, and controllable beasts. Utilizing their tribe's skills, and with the help of nine controllable hero characters, players explore 16 equally atmospheric and dangerous prehistoric scenarios located in five climatic zones. Each level contains main quests and side quests. [Aspyr Media] Expand
Score distribution:
  1. Positive: 12 out of 29
  2. Negative: 1 out of 29
  1. A solid RTS game with two unique and useful features, a cool setting, and everything from dinosaurs to sumo wrestlers to jetpacks. There are minor graphical and AI issues, but don't let them deter you.
  2. Paraworld may not be earth-shattering, but it has depth in spades. [Nov 2006, p.98]
  3. 79
    Paraworld is more than worthy of getting hold of, certainly if you fancy a taste of dino action but don't quite know where to start the search for time-travelling warp gates.
  4. The theme is finger-lickin' good from its campy standpoint, but the deliberately-paced action, puzzled AI, glass-ceiling scenarios, and sometimes-brilliant/always-limiting Army Controller will leave any Kid at Heart hoping for better functionality of all the small things.
  5. This game’s biggest selling point is the crazy juxtaposition of its units (ninjas, Triceratops, and jetpack-wearing Norsemen are all there), but it certainly doesn’t fall flat in other areas.
  6. 65
    If you're into the unintentional hilarity of films like Turkish Star Wars, Paraworld is the game you've been waiting for all your life. On the other hand, as with most B-movies, the majority of folks will probably go through a lot less buyer's remorse if they just rent this one to knock out a few chuckles.
  7. But, for various reasons, Paraworld doesn’t hold up next to the latest RTS games. It’s a bit like one of its own dinosaurs. [Dec. 2006, p.76]

See all 29 Critic Reviews

Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 0 out of 5
  1. TedJ.
    Sep 27, 2006
    This is perhaps the biggest thing in RTS games we've seen in the last few years. An absolute brilliant execution with a fantastic theme. Sleeper GOTY! Expand
  2. Jun 23, 2013
    Paraworld is the game i will always love. After all these years, i can play it without problems, and with some bug fix for W7 and mappack made by the community.
    Well, this game did not have recognition, and it should.
    You are thrown into a world where dinosaurs roam the land and different tribes wage war on each other for the control of resources (wood, rock and food). Each of the three tribes have distinctly units and buildings and their own tamed dinosaurs. Mounted rhinos, war-mammoths, prehistoric...steam-warships, guarding water-snakes the list of original ideas is endless !

    Finally, an excellent RTS Ubisoft should do a Paraworld 2.. without spoiling the good ideas, wich remains very good today.
  3. DanielSteckly
    Mar 1, 2008
    ParaWorld is a thoroughly enjoyable RTS. the interesting setting, units, and faction differences make for a decently solid core gameplay. The script on teh other hand... well, it's funny for all the wrong reasons. after the first mission, the tough, gruff-talking scientist's dialogue devolves into (no exaggeration) non-stop surfer slang. I understand teh decision in a way, he's clearly supposed to be the "American" of the trio, and they decided to do this by combining a deep voice and surfer slang, and it comes off as not "American," but rather "Someone's Dad trying to be cool but failing miserably." Overall though, ParaWorld is worth the time to play. Expand
  4. MarkM.
    Oct 16, 2006
    This game seems to have been highly overrated by some. Although it has some nice cut-scenes it is still nothing special. I was hoping for it to be a fresh look at the RTS genre but it just adds some uninspiring features to the everyday RTS framework. The unit levelling is poorly thought out with there being little benefit to improving your basic troops (as there is a such a small unit limit that you will be forfeiting more advanced troops). The plot of the single player mode is really not worth mentioning as the missions are far from involved and you end up just playing many levels as if they were skirmishes. I'm am sorry to say that I do not have many good comments to make about this games as it has been so disappointing. The graphics are nice but are dwarfed by the graphics and unit animation displayed in Company of Heroes (an RTS released around the same time). Expand
  5. May 20, 2014
    Its capped at 28-30 fps for literally no reason. I truly wish I could find some way to disable this ridiculous locked framerate, but that's not even the worst thing about "Paraworld." It manages to hardly reinvent anything RTS-wise, which means if you've played the Empire Earth games or Warcraft, you're probably going to see some obvious similarities. This is unfortunate, since I was under the impression that the game was about ACTUAL dinosaurs- not tribes of cavemen or a terribly generic single player campaign with the worst voice acting I've yet to hear in a game from this genre (which is saying a lot). I would like to spend more time with the game, but it will be from its skirmish modes, not its single player, as that has left me with a very sour feeling about the entire game so far. I will give it props for utilizing combat mechanics a "little" bit differently and trying a few new things, but its not exactly a good clone of anything nor is it original enough to set itself apart from far better titles from the same year i.e. Company of Heroes. Again, its a shame. The game never really had a chance, but this is why the industry is all about timing these days and when you release a game into a market like the RTS genre at present- you're just going to get eaten up. Expand