- Summary: PAYDAY 2 is a four-player co-op shooter that has you sporting the masks of the original PAYDAY gang – Dallas, Hoxton, Wolf and Chains – as they hit on Washington D.C. for an epic crime rampage. The new CRIMENET network offers a vast array of dynamic contracts - choose anything fromPAYDAY 2 is a four-player co-op shooter that has you sporting the masks of the original PAYDAY gang – Dallas, Hoxton, Wolf and Chains – as they hit on Washington D.C. for an epic crime rampage. The new CRIMENET network offers a vast array of dynamic contracts - choose anything from small-time store rips, cyber-crime or major bank vaults for that lucrative PAYDAY. … Expand
Sep 5, 2013Payday 2 is a Co Op game. While it might have benefitted with a cool story arc for a single player mode the game offers a great outing with 3 other friends for an experience that will keep having you come back for more. Payday is simply put the improved, polished and closest experience you’ll find to robbing an actual bank. It’s just legal.
Aug 18, 2013As it stands right now, Payday 2, while it won’t be for everyone, is a lot of fun. Although the stealth mechanics are basic, there’s enough strategic depth and teamwork required so that stealthing missions can be challenging, and extremely satisfying when successful.
Aug 26, 2013The bottom line is that I’m complaining because the action, the gunplay, the visuals, the demanding teamwork, the ultimate sense of gratification from leveling up and mastering the levels are all pretty much unparalleled, even if they could have been situated into a better gameplay structure. Payday 2 is a wonderful shooter that stands alone in a genre full of me-toos, wanna-bes, and coulda-beens.
Aug 13, 2013So much fun coop. Huge improvement on the first one and the replay value is insane with the map changing geometry, I got 40 hours clocked upSo much fun coop. Huge improvement on the first one and the replay value is insane with the map changing geometry, I got 40 hours clocked up on just the 6 heists that are in the beta! For the price you pay you cant go wrong!… Expand
Jan 14, 2014Criminal Mastermind Simulator...Learn how to Run Drugs, Make Meth, Steal Guns, Rob Banks, ect, and for free we will also teach you how toCriminal Mastermind Simulator...Learn how to Run Drugs, Make Meth, Steal Guns, Rob Banks, ect, and for free we will also teach you how to escape!!!!!!!
MASK, MASKS, MASKS......Create the sickest masks ever!!!!!!!!!!!!!!!!!!!
Always INTENSE no matter what level you are!!!!!!!!!!!!!!!!!… Expand
Aug 19, 2013Best Game in a long time. They will soon fix the connection issues. Ive played for over 30 hours and i wont stop for a long time. its true youBest Game in a long time. They will soon fix the connection issues. Ive played for over 30 hours and i wont stop for a long time. its true you cant play the maps with the AI (they are to stupid) but playing with random people or friends are a true joy… Expand
Jan 27, 2014Payday 2 is the sequel to Payday: The Heist by Overkill Software. Payday 2 overall brings back the intense bank robbery feel from the firstPayday 2 is the sequel to Payday: The Heist by Overkill Software. Payday 2 overall brings back the intense bank robbery feel from the first instalment, but triples the fun. With features such as mask/weapon customization and the card rewards system, payday 2 becomes a very addicting and enjoyable experience. Payday 2 is meant to be played with friends. Yes, the game does offer single player bots, but they are very frustrating and, in most circumstances, useless. If you have a group of 2-3 friends to play with, this game is a blast, if you like playing single player I don't recommend it. The newly released DLC "Payday 2: Armoured Transport" adds a lot more content to the game, such as new heists, masks and weapons (plus extra customization options). The new dlc brings faith to the buyer that content for this game is still coming, and in big chunks. Overall i highly recommend payday 2, it is an action packed rollercoaster of a game that will bring you and your friends hours of cop killing joy.… Expand
Aug 13, 2013The premise is still as enticing as it was when the predecessor came out; the gameplay with a co-operative squad of 4 internet connectedThe premise is still as enticing as it was when the predecessor came out; the gameplay with a co-operative squad of 4 internet connected players can at times range from incredibly rewarding and self-affirmating to soul destroyingly bittersweet and unforgiving.
This range of emotions is part of the draw, a heist can be planned to perfection, but unravelled in an instant.
The reason for my lower than average score is the amount of game breaking crashes prevalent in the released version.
In the beta, it was fairly clear to see that the talent trees and crafting was to be the backbone of the game, what gave Payday 2 it's replay value.
With release there have been issues upon issues with crashes that really should have been weeded out months ago.
At this moment in time, you can complete a heist of epic proportions, depending on the efficiency of your team, this can take up to an hour of hard focussing on the job at hand. Upon finishing you are usually presented with all the usual rewards; Experience, Cash (the market currency) and the chance to attain rare and powerful weapon modifications or eagerly sought after mask parts.
Unfortunately there is a large prevalence of this screen being omitted altogether and the game force closing itself in response, losing all progress made since the last auto save point.
Overkill's response to the issue? Restart Steam.
Does this help? No, not really.
Does it get your rewards back? Nope, try again.
Is there a fix in the pipeline? Well, Overkill haven't admitted that they have a problem, so there hasn't been an acknowledgement and/or plan of action presented.
Until then, it's up in the air as to whether at this moment in time, the in game elements represent value enough to risk sinking time at full retail price into a game which is so fundamentally flawed in a vital place.… Expand
Aug 16, 2013Payday 2: over-hyped repetitive grind-fest, or a remarkable fun and enjoyable game? Read on..
Payday 2 has turned out to be a tremendouslyPayday 2: over-hyped repetitive grind-fest, or a remarkable fun and enjoyable game? Read on..
Payday 2 has turned out to be a tremendously successful game. Pre-orders were almost sold-out everywhere while post-sales hit the roof, turning it into a instant commercial success for the small studio. Beta feedback has been positive on some fronts, and post-launch reviews have given the game a high-rating from some of the mainstream critics.
However it seems Payday 2 is now suffering post-launch blues, and has fallen into that developer trap. More on that later.
One of the reasons why Payday 2 has been so successful on launch is that it is, indeed, a really fun co-op game. There is no denying it. From that adrenaline rush you get pulling a bank job to the joy of managing to do just one job on full stealth. Payday 2 is surely best played with friends for maximum enjoyment, and isn't the sort of game you want to play with just random players.
So, why am I rating it a measly 6, then? Well, here's the thing; Payday 2 is a satisfying game on launch, and even after a day or so it still remains a satisfying game, but after the 3rd day you start to notice the faults with the game that creep out at you. It's this very reason why the game has been so successful with critics, and I would imagine they would review it a little differently further down the road.
To say the game suffers from repetitive play is an understatement. You soon realize that the pace of the game is slightly off whack. It turns into a massive grind-fest due to everything costing money. Fancy that red-dot sight you got in the lootbag dlc? Well, it costs in-game money to attach it to your gun! How about mask customization? Well, that costs in-game money as well. Leveling up? In-game money. Practically anything you do with your characters involves money.
Now, this wouldn't be so bad if the payouts were a little more balanced, but unfortunately the games current system forces you to grind repetitive missions with little room for change, making even grinding a bore fest.
Now, lets talk about that dev trap I mentioned earlier. I've seen this in other games, so I'll sum it up. A developer designs a game. It has a good concept, good working mechanics (crime.net, class/skills), a wide range of variety in assets (guns/mods) along with excellent customization (masks/guns) and the core concept relies heavily on repeated plays of maps. However, the developer only designs a few playable maps (7 or 10 I believe minus the safe-house). These maps are relatively small, with the so-called 'huge dynamic changes' as marketed being rather small and not worthy of note. Since the core concept of the game itself relies heavily on the maps themselves, the game becomes a tedious repetitive experience once you repeat the maps.
At this stage some things become apparent; there is only one bank map. There is only one map featuring stores. There is only one map featuring a jewelry heist. There is only one map of each specific genre of heist. Granted, there is supposed to be 30+ heists in the game, but they all take place on the same maps. It turns into a *steal X item profit* on the same maps, over and over again, with little changes that don't add anything to the game. A vault may be somewhere different. There may be 3 guards around the back instead of 2. All these changes are indeed welcome, but marketing it as huge changes isn't appropriate.
Playing the same maps over, and over, and over again, wouldn't be so bad if the actual heist mechanics were done right. Unfortunately, that's another area that they didn't design so well. Drills take a large amount of time, so much so that you just end up not drilling after awhile, it becomes a case of "I just can't be bothered to wait 3-4 minutes for this bloody thing", not even taking into account of how many times it breaks down. Repeat this process several times and even the most harden players will start getting bored.
Payday 2 does do some things right. Crime.net example is a good mechanic, while it suffers from shoving repeated heists down your throat, the idea itself is good and would work really well with more variety of maps/heists. The safehouse seems like a stale introduction, but it seems like Overkill has some plans for this later on, possibly in the form of some dlc.
However, unless Overkill is planning on introducing rather large map-packs in his DLC plans, I can't see Payday 2 playable longevity lasting long. Only after 3 days of playing I can tell you its become tiresome to play some of the same maps again, with the dreadful repeated soundtrack.
Payday 2 could have been so much better, but unless your a hardcore grindfest kinda player, you will soon grow tiresome of this rather enjoyable but flawed co-op.
Re-playability 4/10… Expand
Mar 27, 2015Even EA wouldn't never have dared to bring so many crappy DLC with a so few content. Payday 1 was great, Payday 2 is only a cash grab factoryEven EA wouldn't never have dared to bring so many crappy DLC with a so few content. Payday 1 was great, Payday 2 is only a cash grab factory (fortunately, sheeps are legion).… Expand
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