- Summary: PAYDAY 2 is a four-player co-op shooter that has you sporting the masks of the original PAYDAY gang – Dallas, Hoxton, Wolf and Chains – as they hit on Washington D.C. for an epic crime rampage. The new CRIMENET network offers a vast array of dynamic contracts - choose anything from small-time store rips, cyber-crime or major bank vaults for that lucrative PAYDAY. … Expand
Sep 5, 2013Payday 2 is a Co Op game. While it might have benefitted with a cool story arc for a single player mode the game offers a great outing with 3 other friends for an experience that will keep having you come back for more. Payday is simply put the improved, polished and closest experience you’ll find to robbing an actual bank. It’s just legal.
Aug 18, 2013As it stands right now, Payday 2, while it won’t be for everyone, is a lot of fun. Although the stealth mechanics are basic, there’s enough strategic depth and teamwork required so that stealthing missions can be challenging, and extremely satisfying when successful.
Aug 26, 2013The bottom line is that I’m complaining because the action, the gunplay, the visuals, the demanding teamwork, the ultimate sense of gratification from leveling up and mastering the levels are all pretty much unparalleled, even if they could have been situated into a better gameplay structure. Payday 2 is a wonderful shooter that stands alone in a genre full of me-toos, wanna-bes, and coulda-beens.
Aug 19, 2013Great improvement over the original game. There's much more variety to mission types, skill trees, and weapon/mask customization. More dynamic events keep things fresh, and if a shootout becomes forced, there's less a feeling of "there's a million cops out there and they all have ridiculous amounts of HP." Worth every penny.… Expand
Dec 17, 2013i have played on this a lot. I find it addictive. the combat its very well produced and feel just right. The music is very funky and cool and it never felt so right taking hostages to hamper police progress.
when the police do come they come harder depending on how many hostages you have amassed but take long between swat assaults as they negotiate longer. if you shoot to may civilians they send in special hostage rescue units that are armored and a pain in the bum.
The maps i personally feel are very good and really in keeping with the genre which is really in a league of its own. Although there are not a massive amount of jobs, they feel right, snatching jewelry and stuffing it in a rucksack while in an intense police standoff feels so exilirating and they have the atmosphere just right.
The map dlc's are good, but my one consern is paying for content like guns without additional maps. that takes no effort in part from the dev team and is aimed at empying your wallet primarily, shame on you.
other than the obvious money grab. the game is really good and you wont be able to stop playing it once it bites you.… Expand
Aug 17, 2013The game is a huge improvement on the original Payday: The Heist. It plays well and most of the missions allow stealth as an alternative to shooting, which is great. There are a few things that bother me, though. Guards sometimes seem to have eyes on their backs, the online play has synchronization issues between players and enemy hit-boxes don't quite match up with their model while an animation, such as staggering, is being played on them.
The guns seem pretty generic, but there are some that are very enjoyable to use. The ability to take a saw as your primary weapon and grab a submachine gun to go with it as secondary is awesome. Some guns lack the feeling that they actually deal damage because of their sound. Weapons can be customized to a great degree from silencers and sights to stocks and barrels. Almost anything you would customize in your favorite weapon, you can, except for visuals.
Mask customization is a big part of the game, too. After each successful job, you get a payday that consists of money, experience and a card draw. From this card you can get masks, weapon parts, money, materials, patterns and colors. Materials and patterns can be put on your mask and colors can be used to further customize the patterns. I would criticize the developer for the fact that you can only customize a mask once, but it adds to the longevity of the game. Once you have finalized your customization, you need to acquire the same mask again to switch a pattern or material, or both.
Unlockable abilities are a great mixture of something you would expect and things that aren't found in most games of its kind. There are many things that they kept from the original game, but also many that are totally new to the series.… Expand
Aug 16, 2013Payday 2: over-hyped repetitive grind-fest, or a remarkable fun and enjoyable game? Read on..
Payday 2 has turned out to be a tremendously successful game. Pre-orders were almost sold-out everywhere while post-sales hit the roof, turning it into a instant commercial success for the small studio. Beta feedback has been positive on some fronts, and post-launch reviews have given the game a high-rating from some of the mainstream critics.
However it seems Payday 2 is now suffering post-launch blues, and has fallen into that developer trap. More on that later.
One of the reasons why Payday 2 has been so successful on launch is that it is, indeed, a really fun co-op game. There is no denying it. From that adrenaline rush you get pulling a bank job to the joy of managing to do just one job on full stealth. Payday 2 is surely best played with friends for maximum enjoyment, and isn't the sort of game you want to play with just random players.
So, why am I rating it a measly 6, then? Well, here's the thing; Payday 2 is a satisfying game on launch, and even after a day or so it still remains a satisfying game, but after the 3rd day you start to notice the faults with the game that creep out at you. It's this very reason why the game has been so successful with critics, and I would imagine they would review it a little differently further down the road.
To say the game suffers from repetitive play is an understatement. You soon realize that the pace of the game is slightly off whack. It turns into a massive grind-fest due to everything costing money. Fancy that red-dot sight you got in the lootbag dlc? Well, it costs in-game money to attach it to your gun! How about mask customization? Well, that costs in-game money as well. Leveling up? In-game money. Practically anything you do with your characters involves money.
Now, this wouldn't be so bad if the payouts were a little more balanced, but unfortunately the games current system forces you to grind repetitive missions with little room for change, making even grinding a bore fest.
Now, lets talk about that dev trap I mentioned earlier. I've seen this in other games, so I'll sum it up. A developer designs a game. It has a good concept, good working mechanics (crime.net, class/skills), a wide range of variety in assets (guns/mods) along with excellent customization (masks/guns) and the core concept relies heavily on repeated plays of maps. However, the developer only designs a few playable maps (7 or 10 I believe minus the safe-house). These maps are relatively small, with the so-called 'huge dynamic changes' as marketed being rather small and not worthy of note. Since the core concept of the game itself relies heavily on the maps themselves, the game becomes a tedious repetitive experience once you repeat the maps.
At this stage some things become apparent; there is only one bank map. There is only one map featuring stores. There is only one map featuring a jewelry heist. There is only one map of each specific genre of heist. Granted, there is supposed to be 30+ heists in the game, but they all take place on the same maps. It turns into a *steal X item profit* on the same maps, over and over again, with little changes that don't add anything to the game. A vault may be somewhere different. There may be 3 guards around the back instead of 2. All these changes are indeed welcome, but marketing it as huge changes isn't appropriate.
Playing the same maps over, and over, and over again, wouldn't be so bad if the actual heist mechanics were done right. Unfortunately, that's another area that they didn't design so well. Drills take a large amount of time, so much so that you just end up not drilling after awhile, it becomes a case of "I just can't be bothered to wait 3-4 minutes for this bloody thing", not even taking into account of how many times it breaks down. Repeat this process several times and even the most harden players will start getting bored.
Payday 2 does do some things right. Crime.net example is a good mechanic, while it suffers from shoving repeated heists down your throat, the idea itself is good and would work really well with more variety of maps/heists. The safehouse seems like a stale introduction, but it seems like Overkill has some plans for this later on, possibly in the form of some dlc.
However, unless Overkill is planning on introducing rather large map-packs in his DLC plans, I can't see Payday 2 playable longevity lasting long. Only after 3 days of playing I can tell you its become tiresome to play some of the same maps again, with the dreadful repeated soundtrack.
Payday 2 could have been so much better, but unless your a hardcore grindfest kinda player, you will soon grow tiresome of this rather enjoyable but flawed co-op.
Re-playability 4/10… Expand
Jul 25, 2014Absolute BS.
- The engine is crap
- There are way to many bugs
- The mods for the weapons are way too expensive (200k for a bigger magazine? I don't think so)
- Nonsense limitations like you can only carry 8 ties or 1 body bag
- You can get randomly kicked by the hoster
- Affords way to much time to reach the max. level (Up to 120h)
- You can solo just a few Missions
- Offshore account... It's useless if you don't waste your whole life playing this game
- The connection to the hoster can be such bad even if you put in the filter Region: Near. You can lose the connection in the middle of the mission. And sometime you're not even able to join lobbys because the producers of Payday 2 are making more useless and way to exepensive DLC's.
+ Graphics are OK… Expand