- Summary: Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that Obsidian enjoyed making - and playing. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of IcewindEternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that Obsidian enjoyed making - and playing. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of Icewind Dale, and ties it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Choose to play as one of the six playable races: Human, Aumaua, Dwarf, Elf, Godlike, and Orlan. Whether you're playing a stout Dwarf, a towering Aumaua, or one of the otherworldly Godlike, Eternity's plethora of playable races scratch every role-playing itch you may have and allow for deep character customization. [Obsidian]… Expand
LEVEL (Czech Republic)May 12, 2015Is it even possible to return to the roots of isometric RPG, and not only find them healthy but create such a wonderful game from them? Obsidian has proved they could do miracles when their hands are not tied. [Issue#252]
Mar 26, 2015You can say it this way or the other: Baldur´s Gate is back! From the look of the game, the feeling when playing, the customization of yourYou can say it this way or the other: Baldur´s Gate is back! From the look of the game, the feeling when playing, the customization of your characters, the interaction withe them and the environment - everythinfg feeld like Baldur´s Gate - and plays like it. It´s the great old-school RPG all bakers - and not only them - waited a decade for. Fantastic, deep gameplay, tactical pausable combat and many many loot to ind.
I can just say: love it. And recommend it everyone who only slightly loves deep and richt group RpGs, where tactical combat is more important than fast clicking in 1st person view!… Expand
Mar 30, 2015W A R N I N G This game don't have:
Movie Like Cut Scenes. Lousy Story. Forced multi-player. Play vs friends Online toW A R N I N G This game don't have:
Movie Like Cut Scenes.
Play vs friends Online to unlock X.
Contempt for its own walking wallet, err I mean customers.
Press X to let the game play for you.
Left Click until enemies die.
AI companions that you cannot control and do stupid things
Consideration to make it boring so you can eat / sleep.
Always Online DRM.
Apr 28, 2015Wow, wow and wow, what a great game! There is really nothing more to say. Play it - love it and play it again. :)
One of the games I canWow, wow and wow, what a great game! There is really nothing more to say. Play it - love it and play it again. :)
One of the games I can highly recommand - epic!… Expand
Apr 27, 2015Just finished it after 77 hours. Loving it to death :) Interesting to see that we can still have great written story this days : the storyJust finished it after 77 hours. Loving it to death :) Interesting to see that we can still have great written story this days : the story about gods and reincarnation it's pretty mature subject. I hope the little bugs I have seen will be fixed soon and I can't wait to play an expansion and a sequel. I think it's better then BG1 but not 2 and the fact that it's not D&D makes me love it even more. I hope they will implement more options for party AI and random enounters. Arcanum still remains the best RPG for me but I'm happy to see new lore. The graphics in this game is amazing! I don't understand people that says it's mediocre because I understand how much work the put in and it shows : every weapon is made with detail and care, the background , 3D models and lightning looks amazing. Another great thing it's the option to increase the size of the text : I played it at 130% because it has a lot of text and it's really great to not have to stare at the monitor or TV in order to read it with ease. Recently found out that we have no low INT dialogue. I miss that..… Expand
Mar 27, 2015In Pillars of Eternity has everything she needed to resemble a classic, but it almost got rid of atavism Infinity-rolevok and went to hisIn Pillars of Eternity has everything she needed to resemble a classic, but it almost got rid of atavism Infinity-rolevok and went to his level. In her more freedom, more factors beyond the control of, and less cliché.
It's not perfect. We would like to teammates played in the history of a more active role. That in the last hours of the game was more than life itself. To personal fortress (as we have here is a personal fortress) gave the gameplay is something else besides linked to the timer settings and missions. I would like a lot. And it does not matter.
Largely Pillars of Eternity feels like pen test ... but still very successful. We need more such games, now for sure.… Expand
Mar 31, 2015This game is good but it is not perfect by any stretch. All the tens are vaguely ridiculous. Since everyone else is comparing Pillars ofThis game is good but it is not perfect by any stretch. All the tens are vaguely ridiculous. Since everyone else is comparing Pillars of Eternity to Baldur`s Gate I will as well. There are a couple of glaring weaknesses which should become apparent when one does this to prevent giving a 10. A 10 means a perfect game. PoE is not perfect.
The single biggest problem with PoE is this: In Baldur`s Gate you had a whopping 25 NPCs scattered around the game you could include in your party. PoE has 8. Not only does it only have 8 of them but there is no rogue and no barbarian. This almost forces you to play as a rogue if you want to avoid eating traps and not being able to unlock things. And you can forget about ever playing a barbarian. I didn`t start as a rogue, not being aware of this lack of companions, and now have an ill-suited priest disarming traps and unlocking chests. To me this is more than enough to drag the score of this game down to an 8 or a 9 all by itself. It is just not good enough and in comparison to Baldur`s Gate, the "spiritual predecessor" to PoE, it is embarrassing. Yes you can make your own party but it will not be interactive or have any stories or side quests. And you could do that in Baldur`s Gate too. Just a loud "where the hell are the NPCS?" from me on this issue. The other big problem with this glaring lack of NPC companions is that it severely reduces the replayability of the game - a huge strength of Baldur`s Gate precisely because it had so many of them. You could start over and over again and never have the same party. You could try gimmick runs and only recruit the mages available or any other sort of wild scheme you could cook up. In PoE you will necessarily always have nearly the same party if you start over because you only have three more than you need to fill the group. I see at most one possible replay of this game for this reason. And it is not good enough. Not good enough at all.
There are a few other minor annoyances as well, although nothing major. The loading screens are all over the place and last for far too long, whatever the reason is. Exploring towns becomes a huge pain the the butt as a result. "Omigosh I hope there isn`t a second floor! That will mean four loading screens of 30 seconds each and what if there`s not even anything interesting up there?" Five districts in Defiance Bay of this will have anyone staring in dread at any building they see.
I do miss some of the AD&D stuff, and multiclass/dual class in particular. The combat and class system they have replaced this with is alright though. Some things I like and some I don`t. But that`s probably too subjective and not really something that will be likely reduce most people`s enjoyment of the game, unless they are AD&D fanatics. There is a lack of scripting options for the characters you control though and an abundance of required micromanagement as a result. Some associated annoyances ensue from this because you don`t get any indication of spell range and a few other things. Make a mistake and your caster will barge into melee range and get splattered when he tries to move back out again. And you will make mistakes because you will have to tell your characters what to do in every single fight because of the lack of scripting options.
The final issue I have with PoE is simply that it is not better than Baldur`s Gate, which was released in 1998. It should be better but it is not. Perhaps it`s just a tall order. BG is a classic that has stood the test of time remarkably well. But it still feels disappointing that PoE falls short of its inspiration, which I think it clearly does. And the conclusion to draw from that is that PoE works fine as a nostalgia trip but not quite as well as a game in its own right. It is still good, don`t get me wrong. But it just shouldn`t be worse than a 17 year old game in the same genre. And it is. And this alone MUST lower the score by at least one point. Baldur`s Gate is a 10. Therefore PoE can not be a 10 because it isn`t as good.
Other than these points, PoE is a well made and highly enjoyable CRPG with a lot of positive aspects. There are colorful characters (The few you`ll find that is), the graphics are mostly good, although somewhat bland at times. The music, VA and sound effects are for the most part also nice, if not exactly groundbreaking. And of course there is tons of dialogue, a nice story and a compelling game world to explore. There are also some new developments, most notably the stronghold feature, which is interesting without being great.
In most respects PoE is an enjoyable throwback to the days of the IE engine. But a 10 it is not. If it had a few more NPCs it would probably qualify as an 8. But it doesn`t.
If you want the cutting edge of this genre go play Divinity: Original Sin. If you fancy a retro romp through the beginnings of it then PoE is for you. But you`re better off playing the original IE games if you haven`t already.… Expand
Aug 11, 2015One thing they did right, damage resistance on armour, now dont think im apologetic but lets point out some things,the health system isOne thing they did right, damage resistance on armour, now dont think im apologetic but lets point out some things,the health system is retardedt, you should lose life! when hit, not on a derived stat.; the whole character system is bad, there is no intuitive logic there, the percentage based thing is garbage, scaling is your enemy, in levels in everything, the stat system is garbage, the world is an empy mess of usless npc that you cant interact with, yada, why bother… Expand
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