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8.4

Generally favorable reviews- based on 67 Ratings

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  • Summary: Planetary Annihilation brings Real-Time Strategy to a new generation of gamers in a way they've never been seen before - taking large scale real time strategy games from the past to gameplay on a planetary scale.
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Score distribution:
  1. Positive: 31 out of 38
  2. Negative: 4 out of 38
  1. Jul 1, 2014
    10
    Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."

    Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated spherical planets and the ability to fight on multiple planets simply hasn't been done before. Not to mention features like Planet Smashing, Galactic War (randomized campaign), and the ChronoCam. The ChronoCam allows players to rewind and fastforward gameplay in the middle of a match to watch events that they may have missed.

    On top of that, Planetary Annihilation's gameplay is fast paced, exciting, and strategy intensive. It's very possible for players to out maneuver their larger opponents, or exploit weaknesses and beat someone with a much larger army.

    If you are a fan of RTS games, I highly recommend Planetary Annihilation.
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  2. Jul 1, 2014
    10
    Best RTS game ever made! Other developers shouldn't even try to compete. Game Over. Go home.

    This game has not disappointed me at all. The
    battles are enormous and span multiple planets and asteroids. There's an endless amount of ways you can finish off your opponents. Overrun them with bots and tanks, snipe them from space, attack from a distance with artillery units, nuke them from any planet, bombard their coastline with naval units, roast them from the air with bombers and gunships, devastate them with crawling bombs, burn their base to the ground with armored flame tanks, or accelerate an asteroid into their planet and flatten every machine that lived there. The game has several features, like Area Commands, Squads, and Screen Anchors that make it easy to keep up with the fight! Expand
  3. Jul 2, 2014
    10
    This game isn't like other games (starcraft, supcom, c&c). Strongly recommend watching gameplay video and reading full game features.

    Notes:
    1) Game is online only for up to another half year. It's official release will release offline and player-servers.
    2) Game is not played like other games of genre, it is more macro than ever attempted, you don't build a base, you build a surface of the planet against someone else building as much a face of a planet as possible, and you need 10 units to kill enemy economy early game and 200 units to smash through fields of enemy base later game, you need 4-16 factories to build units as large mass as possible.
    3) Game is not finished, a lot of features are test to see if they function before adding features on features. The game has most of it's features, but some features are 1st attempt and lack details still to be developed.
    4) Game runs at 15 fps if you have (modern 1yr-) integrated graphics and 4g ram, and 15fps if you have 3g dedicated gpu and 16g ram, it runs 15fps on the Uber servers atm because every Amazon server runs 8 games 1 per core, so the game runes 15fps PERIOD, it will run 30-60fps on good computers once server is player side but in early access expect 15fps or wait for release.
    5) Game doesn't auto matchmake yet. Usually there are plenty of people to join games, just make sure you make games liberally. You can play vs ai only. You can play vs other people, you can play with people vs ai, you can do many combos. Just make sure you don't see 3 servers only and assume nobody is playing, just create a game with the "create game" button.
    6) There are a few customization game mods, server and client. Recommend downloading PAMM from the UberEnt forums.
    7) The AI is very strong against beginners, due to it's spread. It spreads FAST and EVERYWHERE. "normal" ai is weakest. To effectively learn PA against the AI, lower his Eco Scale, the number at the side by default is 1, set the AI to .4 for beginners and it will not go very far very fast but will still assault if the "difficulty" is hard. It is "easier" to have a harder enemy with a lower ecoomy number, than an easier enemy with a high economy scale. Once you are strong at the game, you can use normal or hard or Uber difficulties and just give the AI a "1" eco (1:1 unmodified economy), use multiple AI enemies against 1 of you, and/or turn the AI eco to 1.5 or 2 (double eco).
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  4. Jul 29, 2014
    9
    This RTS is one of a kind and just epic. Currently it is still in early access phase, but they since the last two updates it is becoming obvious that they are working very hard on polishing up the game and getting it ready for release.

    The way in which Planetary Annihilation (PA) is unique is that the battles don't take place on a 'flat' map with a single or multiple players on either side of that map (therefore your enemies are almost coming from roughly the same place), instead in PA the fights are held on planets, round planets. Therefore if the enemy is above you, you can walk around the planet and attack them from above, or the left, or the right. Really from all over the place. This asks for a very different play style compared to other RTS games.

    But that's not all, you're not really battling on just a planet, the battle takes place in a solar system with one, or multiple planets (with possible moons) and you are free to travel to each of the planets to start a new or secondary base of operations. Large solar systems can have a large amount of players on them.

    Before the game reaches it's 1.0 version it will be able to have matches with up to 40 players in teams or a free for all. This of course means a lot of units, well PA does more then just a lot of units, this games supports up to 1 million units in a single match, so you can say that there is no unit cap because I've yet to see a game that comes even close to that number.

    The units can be land, water, air or space (orbital) units. and the ammunition ranges from tank shells to nuclear (interplanetary) missiles. But the best and utterly amazing feature of this game (and where it gets its name from) is the ability to build huge motors on a planet / moon, fire them up and put that planet on a collision course with another planet, smashing them into each other. The result: all the units instantly whipped out and massive crater on the planet that was targeted. But still, you can land on it again and start a new base on it.

    At the moment the game is still early access so it's not a perfect score yet. There are the occasional (although nowadays far less so ) player drops and they are still working very hard on the code optimization to get it to run even smoother.

    If you're unsure you can cope with these kind of battles you can practice against one or more AI players, where you can choose between four difficulty levels. There is even the relatively recent single player addition called Galactic War.

    So if you want my advice: If you love (or even just like) RTS games don't wait just buy the game now and start playing it, you won't regret it for a moment.
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  5. Jul 2, 2014
    9
    While the game still has some flaws because it's still in beta phase "gamma". I can totally stand in for the fact that is totally wort the 50 euro I spent on it. I already had so much fun. Been playing tournaments, Casting tournaments, talking with the community. The devs really keep touch with the players and updates get pushed to a public test environment first to test them out.

    Gameplay wise this is an rts without unit limits so it means we can have huge size battles. And that's what the devs also try to get with balancing it. Moving between planets, using portal, etc... If you think that's cool wait until you smash a planet against an enemy. It may not run as smooth as expected. But in the next pte there is a huge peformance improvement where as my computer now can run it at 30+ all the time. Even in the end of the game where your field is crowded with unites and satellites.
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  6. Jul 1, 2014
    7
    THIS GAME IS IN EARLY ACCESS AND FEATURES, BUGS, BALANCES AND OPTIMIZATION ARE SUBJECT TO CHANGE. EARLY ACCESS REQUIRES AN INTERNET CONNECTION, THIS WILL CHANGE UPON RELEASE.

    Now then, the game:

    Performance wise, it's a gamble. Some people have no trouble at all and others chug like a steam-powered train hauling osmium up a hill. However most people have no trouble playing 1v1 one a small amount of planets.

    In case you didn't know, the game takes place on planets, which means spheres. Which means trying to turtle in a corner is literally an impossibility of physics. It may take some getting used to but once you've figured out that the enemy can come from almost any direction at all, you'll have plenty of fun being blasted into oblivion by that horde of tanks that came from the one direction you didn't think to build defences. This system does allow for more "active" games in the sense it's far more difficult to trap someone. Speaking of which, it's entirely possible to travel from one planet to another, assuming it's there. If you become horribly screwed, you can hop into your dropship and fly away to the moon.

    Let's talk units: aesthetically they're not very impressive. If you're hoping for all the cool designs from SupCom they're not here. tanks are tanks, bots are bots, ships are ships. What is a little bit different is that there are orbital units so you can stop people from hopping into their dropship and flying away. Those units have some pretty nice designs. Functionally, they act the way you'd expect. DO NOT make the mistake of sending an attack force with just one type of units. As impressive and symmetric as a force of 100 tanks might look, the enemy will rain on your Soviet parade with all the bombers they have. A good attack force would consist of tanks, AA units and some close-range flamethrowers. Because despite what some other people say, the flamethrower units are generally thought by the community to be completely overpowered (if someone drops three or more on top of your commander then you are toast), the naval units have the pathfinding of a decapitated ant and have been ignored for a long time.

    One of the big problems comes from the fact that there are potentially multiple planets. If the enemy gets to it before you do, you are probably screwed. There is no particularly effective way to make a significant assault on a planet with 5000 bombers patrolling all over the place with more turrets and antinuke installations than Skynet and the Death Star combined. Your best bet is to either spam dropships (which carry one unit each), load them with those overpowered flamethrower tanks, figure out where the enemy commander is, hope he doesn't move for a while and plop them all on his head, or build up a nuclear arsenal large enough to sterilize Earth and fire them all at the main base. But surely there's some sort of orbital death laser? Right? Of course there is! But unless your enemy is incompetent, there's a giant swarm of orbital fighters and defence platforms which will make anything you send there instantly vanish. Of course you could build your own giant death swarm but at this point your framerate is worst than MS Powerpoint or you're running around in circles trying to get engineers to build an anti-orbital cannon while the enemy's orbital death lasers turn your base into cute little piles of ash.

    There is one other way. Assuming you are the one that has escaped to the moon and the starting planet is now an impenetrable fortress, you can literally strap rockets onto it and smash it into another planet. Now if you're familiar with logic, you'll know that this completely obliterates everything on either planet, leaving you with a stubborn draw. Unless you load into your little dropship and send it to another planet or your target, because if your commander is in transit, it won't explode when everything else does. This is more of an exploit than an actual tactic but all's fair in war, right?

    If you like RTS, you'll like this (probably). It has its problems, it's in early access. If you're having crashes update your drivers. Do not buy it if you're fussy about performance, do not buy it if you don't like RTS. Do not buy it if you're technophobic because the AI is so good it will haunt your dreams as it seeks escape from the game (unless you're playing single-player, there the AI is just silly).

    SHIELDS ARE NOT AND WILL NOT BE IN THE GAME STOP ASKING.

    THIS GAME IS IN EARLY ACCESS AND FEATURES, BUGS, BALANCES AND OPTIMIZATION ARE SUBJECT TO CHANGE. EARLY ACCESS REQUIRES AN INTERNET CONNECTION, THIS WILL CHANGE UPON RELEASE.
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  7. Jul 2, 2014
    0
    Can or might say this is a game to ipads or androids games only,PA its too plastic cartoonish, and really really the worst rts i saw play since 2007 poor design ,and worst idea make a rts on a Sphere for a rts on 2014....

    So Taking some other words since, i rts lover (Starcraft ,the amazing Nr1 best rts ever FAForever(http://www.faforever.com/?page_id=2) and soon Etherium) and some others...

    Rediculously Overpriced, on Track to FAIL Miserably.

    When I saw the listing at $90 for a game in early alpha, that quite frankly looks pretty lame I was shocked and worst my sister bought the game and I can see why her displeasure .
    Graphics look below average, the idea is completely unoriginal, and quite honestly I wouldn't even pay $60 for this game. I'm just quite honestly confused as to who thought they could justify a $90 price tag. Anybody else think thisthis a good rts ?

    Then you guys never try a real RTS ,Planetary Anhilation will and is already a fail, almost 2 years build and still the same .

    Im totaly disappointed with Uber team ,Lot Rts gamers hope Chris Taylor bring again the epic rts like Supreeme commander.....And FAForever...
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