- Summary: Planetary Annihilation brings Real-Time Strategy to a new generation of gamers in a way they've never been seen before - taking large scale real time strategy games from the past to gameplay on a planetary scale.
Sep 24, 2014Overall this game does what it set out to do, and it does it well, giving both veterans of the series and new players a chance to experience some of the original magic of Total Annihilation, while keeping it fresh and extensive enough to create new battles and new war stories on a galactic scale to tell around the Real-Time Strategy campfire.
Sep 19, 2014Despite its solid foundation this is not a good game. The techtree is too shallow, strategic finesse, cunning or defensive play is hardly rewarded. Add to that pathfinding problems, performance issues and even crashes and it becomes clear that the potential (or ambitions) were bigger than the final result.
Oct 3, 2014I know that there's a great, massive RTS beneath all these issues. I've seen glimpses of it when everything works correctly, but at the moment I can't recommend Planetary Annihilation without a warning that it's bound to disappoint and frustrate, even if you do teach yourself to play it.
Sep 13, 2014The lack of variety is just another bad call in a series of bad calls. With only a single faction, with nothing resembling a tech tree or upgrades, with maps having only a single shape (a sphere inside a sphere) that negates terrain, Planetary Annihilation misses many of the elements that make a good RTS a good RTS. It instead is so in love with its concept, which isn’t very good in the first place, that it never gets around to the vital business of being a good game.
Sep 7, 2014Best 30$ ever spent: it's the first RTS game on sphere maps mith 4 layers of combat and multiplanet combats! There is still some bugs but they'll be ironed out by the devs. Single player mode is procedural meaning that no boring campaign but ever changing conditions. Offline playing is coming soon as save games. /! Dont forget to update your drivers and dont do torrent while gaming or else you'll suffer from netloss… Expand
Jul 1, 2014Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."
Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated spherical planets and the ability to fight on multiple planets simply hasn't been done before. Not to mention features like Planet Smashing, Galactic War (randomized campaign), and the ChronoCam. The ChronoCam allows players to rewind and fastforward gameplay in the middle of a match to watch events that they may have missed.
On top of that, Planetary Annihilation's gameplay is fast paced, exciting, and strategy intensive. It's very possible for players to out maneuver their larger opponents, or exploit weaknesses and beat someone with a much larger army.
If you are a fan of RTS games, I highly recommend Planetary Annihilation.… Expand
Jul 5, 2014'Planetary Annihilation' is the self-proclaimed 'spiritual successor' to the genre-defining RTS 'Total Annihilation'. It is being developed by veterans of the industry (UBER) whose employees have worked on "Total Annihilation", "Supreme Commander" and "Demigod" in the past.
On most accounts, it delivers on its aim to be a better spiritual successor to TA than SupCom, and introduces new (awesome) features to the genre, such as spherical maps (planets which orbit in solar systems) planet-smashing and Orbital Units.
There is no unit cap - this is a 'macro' streaming-economy RTS on a scale which promises to live on for many years to come as hardware advances.
The game is beautiful to look at, with a 'blocky' art-style'.
Modding is already a big part of the game, and the developers are generally pro-active within the community. Therefore the game has a community and will continue to improve after release (both through UBER's efforts, and those of modders).
The game is currently in its "Gamma" Phase (following Alpha and Beta). More polish comes with every patch. However there are still some lag issues - which is distressing because the game looks great, and in-game balance is coming along nicely.
As an old player of the genre there are also one or two things which I feel "Planetary Annihilation" as 'Spiritual Successor' to "Total Annihilation" is missing. Namely these are:
A more diverse Energy Generation System (Wind-Solar-Tidal-Geothermal).
A few environmental effects (such as units moving slower on ice), and spider-bots going over mountains.
Greater terrain variation - that is, sheer cliffs, steep valleys and mesas.
For that reason I give the game 6/10, as it still has a way to go, and misses some of the important and idiosyncratic parts of Total Annihilation's spirit (such as putting your artillery on a hill, or that moment when your Solar Power Pyramids fold shut whilst under fire).
That said, these missing features will hopefully either be modded in eventually by the community, or Uber may add them as the unit roster and Planet Biomes expand - so my rating and feelings may change :)
All in all, "Planetary Annihilation" is shaping up to be a great game and is definitely worth buying if you enjoy huge online armies of robots blowing each other up!… Expand
Oct 11, 2014Distinctly average, unfortunately.
I feel disappointed that I ended up buying this game on the pretence it would be somewhere near as good as Total Annihilation or Supreme Commander. When there is an existing formula that works for an incredible RTS. Add to it, don't re-design it!
The main points that bother me are the lack of interesting units, it really is a rock paper scissor scenario which in theory seems good for competitive play but ends up falling short in terms of keeping combat unique and varied. Tech 3 wars on TA were incredible fun to watch, let alone be part of.
To be fair the game looks lovely and even though it seems to be more intense on the GPU than it should be it's by no means ugly. The planet crashing is a fun idea but it really doesn't lend a huge amount to gameplay. It's a very playable game but it wasn't the game I was hoping for. No chance I'll be helping to crowd fund their next venture. They were already charging silly amounts for an early access to this game...
I think I'll go back to Spring RTS… Expand
Sep 15, 2014No tiers 3 units, servers crash quite often even on single player .
All units looks like the same: looks like a mess.
Only "one race", no differences like total annihilation (ARM/CORE)
No Solo campaign: only solo skirmish.
As first kickstarters, i'm quite disappointed.
It's fun, but not as a Supreme Commander which it should inherit. Even Total Annihilation is more strategic.
The "unit catapult" shown on the kickstarter video doesn't exist.… Expand
Oct 11, 2014Read all the negative reviews to get a good idea of what this game is about. Full of promise but none of that promise was delivered upon. There's much talk about the 'revolutionary' features of the game, but noone really wants to actually talk about what they are and whether they work. It seems to me that, for a game to have moons crashing into planets and a 'true' 3D playing field Uber felt they had to jettison everything else that could have made this game good or have any strategy whatsoever. The units are boring and you'll find yourself only using one unit in each tech level because the others are a waste. Huge disappointment and waste of money.… Expand