Sep 13, 2014The lack of variety is just another bad call in a series of bad calls. With only a single faction, with nothing resembling a tech tree or upgrades, with maps having only a single shape (a sphere inside a sphere) that negates terrain, Planetary Annihilation misses many of the elements that make a good RTS a good RTS. It instead is so in love with its concept, which isn’t very good in the first place, that it never gets around to the vital business of being a good game.
Mixed or average reviews- based on 198 Ratings
Jul 1, 2014Planetary Annihilation is simply an awesome, "epic scale" Real Time Strategy Game. Notice I said "epic scale," not "large scale." After all, multi planet gameplay, planet smashing, thousands of units, and 40 player matches can be described as nothing less than "epic scale."
Planetary Annihilation introduces a number of genre changing mechanics. Primarily, the randomly generated spherical planets and the ability to fight on multiple planets simply hasn't been done before. Not to mention features like Planet Smashing, Galactic War (randomized campaign), and the ChronoCam. The ChronoCam allows players to rewind and fastforward gameplay in the middle of a match to watch events that they may have missed.
On top of that, Planetary Annihilation's gameplay is fast paced, exciting, and strategy intensive. It's very possible for players to out maneuver their larger opponents, or exploit weaknesses and beat someone with a much larger army.
If you are a fan of RTS games, I highly recommend Planetary Annihilation.… Full Review »
Jul 2, 2014Well there's been something of an opinion war here, and many of the negative reviews are too negative because of a non-game issue that I won't go into. There are some overly positive reviews as well to counter this, so I will try to write a useful review. First, it must be said: this game is a blast - engaging, intense, and surprisingly well balanced. Fast paced tactics and strategy on a huge scale. But it's received a lot of legit positive criticism, so here's why I didn't rate it 10/10:
First of all, and most detrimental to the game: it has performance issues. Lategame tank armies can slow the game to a crawl. Annihilating a planet can freeze the game for a long time and sometimes even crash it. The client occasionally crashes for no discernible reason (though you can reconnect), and there are other bugs, some of which are at least temporarily game breaking. Internet access is required to play, even singleplayer, though I've heard this will change in the 1.0 release. The game is in early access, so these problems are understandable, but they are still there.
Secondly, there are balance problems. While most units have their uses and should be used to play optimally, things like tier two bombers are blatantly overpowered in the hands of a skilled micro player (they deliberately out-range all anti-air) and artillery units are a little strong as well. Bots, which are an entire tree of units, are considered very weak because they cannot defeat any of the other trees on their own. Balance is currently in progress, but there have been some worrying balance decisions by the team at Uber. This is the time to experiment with that, though, if there ever is one.
Lategame can get rather standoffish. This can make for some slow games, especially in large free-for-alls, very especially coupled with the poor lategame performance, which is not only visual but also server-side. (So it slows down the game's actual mechanics.) There also is not much variety in interplanetary combat. It is also very easy early on in the game to get into a situation where winning is nearly impossible, but the game will still drag on for a long time - possibly without the player even knowing that winning is nearly impossible. This really punishes new players.
Finally, system creator is rather limited. While you can set the general idea, you cannot sculpt your own terrain. This is not really a requirement, as that would be asking a lot, but just don't expect that and be disappointed.
All that said, this game has already been a worthwhile purchase. Hopefully my rating will improve as the game becomes more finished.… Full Review »
Jul 1, 2014Bear in mind this game is still in development, and I do rate this game as such.
That being said however PA is a really promising RTS, where the emphasis is really on strategy as opposed to micro intensive clicking.. The scale is just gloriously large, and the battles are among the most intense I have ever seen.
If you played total annihilation and.or supreme commander, then this game would probably be something you massively enjoy. Hell if you want an RTS that breaks away from the star craft or age of empire way of doing things you'll probably enjoy this.
The game still needs work though, orbital combat is clunky at best, UI bugs do occur, and other issues can arise. But in all fairness this is a game in development, and every new patch that comes out brings either more content, better performance, or gets rid of some bugs. So I can't really begrudge this.
With regards to the pricepoint, PA has been on sale for $17 recently although it should soon go back to its regular price of $40. So bear this in mind while buying. While I heartily recommend picking it up when on sale, if you don't want to actively be involved with the game while it's being developed, you might want to wait until the full release.… Full Review »