Aug 15, 2012On PC, Prototype 2 hums along nicely in the presentation department, but playing a game a game like this with a keyboard and mouse is ridiculous. It's not as accurate as playing with a controller, which this reviewer switched to after about 20 minutes fidgeting with the keyboard and mouse and finding them completely impractical at best and frustrating at worst.
Mixed or average reviews- based on 339 Ratings
Jul 30, 2012In short, if you liked the first one, avoid this hacked together, amateur mess.
Even if we are kind and ignore the plague of technical issuesIn short, if you liked the first one, avoid this hacked together, amateur mess.
Even if we are kind and ignore the plague of technical issues that this game shipped with (I only experienced the mouse issue and enabling vsync fixed it for me) this is still a terrible game.
The graphics are simply dire: no shadows, no reflections, muddy textures and extremely low detail all throughout - it loks like a DX8 game. Running this at max details I get a very high frame rate (though it constantly bombs up and down for no reason) and it looks like a game from 10 years ago. It is a flat, boring, featureless world.
The controls are vague and fairly unresponsive and generally you never really feel as though you are in control of the (utterly hateful and idiotic) protagonist. He is happy to bomb around, doing as he pleases, attacking what he wants, jumping where he fancies and generally ignoring the hell out of you while you miss target after target, normally as arbitrary and pointless countdowns expire meaning you fail the mission.
The one thing I could have noted as a good point for this game is the ability to save whenever you like, rather than the usual console auto-save nonsense, but even that is broken. Saving produces a pointless replica of the previous auto-save, utterly ignoring anything you did since.
Even if all the technical issues are fixed, the graphics will remain far below par (even for an xbox game), the port will remain horrible and utterly bereft of care and attention and the story line will be pallid and uninteresting. Do yourself a favour and install the first game - you'll be a lot happier.… Full Review »
Jul 24, 2012This game is actually unplayable on my computer. The game suffers numerous crashes, has hard locked my system, and feels like Activision hasThis game is actually unplayable on my computer. The game suffers numerous crashes, has hard locked my system, and feels like Activision has just pushed out a straight console port.
Today steam unlocked Prototype 2 and having pre-loaded it I quickly launched it on my default computer. An Intel Core I7-3770, dual ATI 6990's, and 8GB of ram on a 64-bit Windows 7 system. The game would not start with all 4 graphics cards enabled (the 6990 is a dual-gpu card). As such I had to disable down to one card. I game on three 30" HP LP3065 monitors each running a resolution of 2560x1600. Prototype 2 does not even SUPPORT 2560x1600 and as such I'm forced to run at a non-native resolution of 1920x1200. With the single ati 6990 (the others are disabled using Radeon Pro) the game stutters and chugs. All of the "in engine" cut scenes are unwatchable due to the fact I'm getting 3 to 5 FPS according to the built in Radeon Pro fps counter. In play, the game behaves better but if I attempt to turn a quick 180 the game will either crash or it will lockup for a few moments and then continue on normally. While the 6990 isn't bleeding edge anymore its the equivalent of an ATI 6970 and shouldn't have these kinds of problems. From the 65 minutes that I've played Prototype 2 feels identical to Prototype. I honestly wish I could give a more in depth review but at this point I can't even play the game. I know, this might read as a rant but if you're running a crossfire configuration, a 2560x1600 resolution, or didn't care for the first Prototype I would recommend avoiding this game.… Full Review »
Jul 25, 2012Where to begin.. horrible port. Different controllers on the PC require different in-game response. The camera is too floaty, not alwaysWhere to begin.. horrible port. Different controllers on the PC require different in-game response. The camera is too floaty, not always responsive, and usually very choppy due to being tied to FPS. Textures are very often just blobs of blurry color mixed together. At least one main story mission is broken for a lot of people, stopping any progression at all. Way, way, WAY too many "challenges" for the kiddies to stroke their e-peens on. Seems like most of the game IS challenges now, with very little story, and nothing to do on the side except try for gold medals and the best time among your friends. I loved Prototype I and expected far more from the sequel at the price they charged. Unfortunately it fails on almost every level with a dull thud. Wait for more PC reviews and/or gameplay videos on YouTube before buying this disaster, or just pick it up when it is on sale. Note to Activision and the now-defunct development team: PC gamers expect more than e-peen stroking and bland gameplay ported from a console.… Full Review »