Puzzle Quest: Galactrix Image
  • Summary: Enjoy a new board, new weapons, new tactics and more in this incredibly addictive puzzle gameboard battle. Collect a fleet of customizable spaceships, which endow your player with new skills and abilities, and fight in over 150 battles. Save the galaxy in your custom-made fleet of starships. Manipulate the puzzle gems in zero gravity on an all-new hexagonal puzzle board. Battle across the galaxy in multiplayer wars and compete for rankings in online leaderboards. Short, easy pick-up and play battles, with incredible depth and RPG-style character building. [Aspyr Media] Expand
Score distribution:
  1. Positive: 14 out of 31
  2. Negative: 0 out of 31
  1. It's this blend of casual pick up and play feel, deep, challenging gameplay and copious amounts of activities that makes this a very hard game to put down.
  2. The original Puzzle Quest set the bar so high for Galactrix it is almost unfair to compare the two but in the end you must. If you can get past the "dumbed" down gameplay this is actually a fun and lengthy worthwhile gaming experience which most puzzle fans and Role Playing Gamers will enjoy.
  3. A worthy follow-up and well worth your time if you are an enthusiast of the gem-matching genre. [June 2009, p.75]

See all 31 Critic Reviews

Score distribution:
  1. Positive: 3 out of 6
  2. Negative: 2 out of 6
  1. RickyS
    9
    I am a big fan of the first puzzle quest, and after a few hours of one on one time with Galactrix I can safely say the new iteration does not disappoint. At first I was a bit shaken by the new puzzle game mechanics, but after some time I grew accustom to them, and began to under stand why they changed the setup. The new system is provides the player with more options for strategic moves, not only can the piece move in 6 directions rather than 4, the way the pieces fall also changes. The big WOW moment was the first time i opened my galactic map, the number of systems is truly epic, each system with 3-6 'planets'. The only gripe I have with the game is the system to open jump gates. It requires you to match certain colors in a certain order, with a limited amount of time. Because of the time limit, it feels more like luck than skill. I found myself restarting the puzzle two or three times until I found one where the first 5 colors were easily matched. Expand
    • 0 of 0 users said yes
  2. AdamR
    6
    The original was an amazing accomplishment, managing the complexity of an RPG, the accessibility of Bejewled, a so-bad-its-good story with a few genuinely good bits, and lots of very intuitive mechanics that added great depth. For some reason, it seems they decided that even that was too complex, made the game slightly simpler, and infinitely less meaningful. The new grid is not necessarily a bad move, but while everything else dumbed the game down, the increased number of angles traded thought out strategy for dumb luck. And is it just me, or are the graphics significantly worse then the original? If this was the first Puzzle Quest game, I would have to applaud it based on the sheer strength behind the concept. As it is, it's the poor mans PQ:CotW. If you've played neither, get the original. If your looking at Galactrix after playing the original, just go play the original again. Though not entirely bad, there no reason to buy this game when there's another option that's superior in every way. Expand
    • 0 of 0 users said yes
  3. JohanK
    3
    I loved the first Puzzle Quest even though Infinite Interactive dropped the ball on that one and never patched the horribly flawed PS3 version (having the same song repeated over and over again).Given how much Galactrix crashes, let's hope they do not blatantly ignore that their product is broken; this time around. The gameplay isn't too bad but iit does lack the feel of a finished product. Many times you will click and click again just to get the game to respond - this is felt even in the intro screen. What worse is that the although new hex grid is a good move, the combos on it isn't. Except for the old frustration when your enemy blindly manages to get combo after combo from new games dropping in on the board (And this has been cranked up, get used to 5-10 combo moves) there's one real problem: While hacking gateways which is a timed mini-game, the game will happily waste your time dropping useless after useless combo while you frantically try to click that gem you need to move. Even if it isn't for the time stress you'd still be clicking in frustration because there's no clear indicator of when the game releases the control back to you. I'm going back to the PS3 version of the original game, at least that I can play with the game music turned off and enjoy it (which is a shame because both games have really great background tracks). Expand
    • 1 of 1 users said yes

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