Mar 9, 2013This review contains spoilers, click expand to view. Receiver is part technology demo, part game. The demo part of this game is impressive: For every weapon equipped, you can view how many rounds are chambered, store and reload ammunition, as well as equip an optional flashlight. This takes a little getting used to in the beginning, but soon becomes second nature. In terms of the game itself, Receiver is fascinating. While exploring a large skyscraper, you encounter "killbots" or automated sentry turrets. To destroy them, you can target either their motors, their guns, or their batteries, and each action has a consequence. For example, destroying the battery makes the turret blind to your movement, destroying the motor, prevents it from rotating, and destroying the gun lets it rotate and see you, but be unable to shoot. Very cool. The soundtrack in Receiver is very dark and sinister, but lends itself appropriately to the game's atmosphere. The sole objective of the game (besides staying alive) is to find cassette tapes scattered throughout the level. According to the in-game heads-up display, there are 11 tapes, although I have only found 1 so far. The level is randomized every time you play, with different killbots located in different areas, varying amounts of ammunition, etc. Overall, a fun game that can be played in short installments. 7/10… Expand
May 7, 2013Receiver is a very small game, and, in terms of the presentation, does feel a bit unfinished. This is understandable considering the very short dev time, but it bears mentioning. For the most part, though, it's a very interesting game. Weapons handling is modeled in a way that no other game (that I'm aware of) has done. Instead of having a reload key, for example, the game has separate buttons to remove/insert magazines, pull the weapon's slide, pull back the hammer, etc. Once you get the hang of it, it makes for a really interesting, tactile experience using the game's weapons.
The game has a storyline told by finding 11 casette tapes scattered around an environment that's randomly generated each time you play. Finding all 11 tapes requires a fair bit of exploration, and the random elements of the game give it decent replayabilty, even with only a few weapons and enemy types.
Overall it's an engaging, atmospheric game. It's also very small and somewhat half-baked the graphics will probably be considered unacceptably ugly by some (although I didn't mind the sterile environments particularly), but for $5 you could do a lot worse, and it's worth checking out for the interesting way weapons are handled. I'd love to see a more complete game with these kinds of mechanics.… Expand
May 6, 2013Created by a team of 4 in a week for a FPS game design challenge, Receiver revolves around realistic gun mechanics in a (very) randomly generated world. Despite being an FPS game, the gameplay focuses more on actually controlling and preparing your firearm and stealth rather than on modern "realistic" cover shooting concepts. Reloading magazines manually, emptying revolver chambers, and juggling your inventory are actually all very enjoyable, even more so when you manage to learn the controls. The randomization is very strong, starting you off with one of three random handguns, a random amount of ammo, and occasionally a mag light. Room objects, enemies, pickups, and lighting all are randomized, making you want to explore. However, the randomization also causes issues; one game I spawned right next to a taser drone with 3 bullets. Overall, I think this is worth picking up just to experience it, especially with the low asking price.… Expand
May 6, 2013really fun game, almost a horror like atmosphere, because you don't know where you are, how you got there or what you're fighting against until you listen to the tapes. the gun controls take some getting used to, but after awhile it becomes second nature. permadeath, and randomized guns make for an enjoyable, replayable game. for a game that was made in 7 days, this is a triumph
Jan 21, 2014This game is really quite interesting. There are plenty of in-depth reviews on here, so I'll just leave a few personal observations:
-Reloading is complex, but very satisfying once mastered. The same goes for aiming at the right spots and taking an enemy down with one shot.
-Though the original game was made in a week, it's obvious the devs were intent on cramming as much cool stuff as possible into it in that time and in the following re-release. The superfluous revolver spin, added option to change gun distance to camera, and old-school cheat codes are proof of that.
-The game's hard. The mechanics make it harder than it would be if it had more production value, but it's by no means unplayable or unfun.
-The randomness is interesting, but it doesn't add much to the game.
-The game is harder with a flashlight, since it drowns out the signal lights of the drones and the spare rounds is occasionally helpful in locating can easily be picked up without being seen by just holding down the "G" key
Overall, excellent game and quite fun, though also very difficult and at times disheartening.… Expand
Jul 26, 2013I was surprised at what a great little game this was. Mastering the controls is the toughest hurdle, since there are so many separate actions involved. Once you get the mechanics down, though, it is a lot of fun.
My favorite part is starting the level: you have to manually check the condition of your weapon, to see if a round is chambered or not, whether the safety is on, and if your magazine is full. From then on, it's a tactician's dream full of encounter angles and ammo rationing.
It's quite tense when you're down to your last round or completely empty. Stealth becomes a viable method to avoid the machines' line of sight, as does losing the flying drones by navigating through doorways and stairwells. Downing a drone just before it divebombs you is very satisfying, as is sprinting past a trio of sentry turrets. Remember, you don't have to shoot everything to make progress.
One issue I had was with performance: upon generating the next section of the map, the framerate took a noticeable dip and remained there. It seems like the game could have been optimized better, but I'm no expert on the subject. Aside from that, I found that the minimalistic graphics detract little from the experience. Piecing together the story for the first time was interesting (albeit across multiple respawns; replaying each casette can be a little annoying after a few dozen attempts).
I bought this game discounted at $2.99 during a Steam sale, and I've definitely gotten my money's worth.… Expand