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76

Generally favorable reviews - based on 49 Critics What's this?

User Score
7.3

Mixed or average reviews- based on 701 Ratings

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  • Summary: Red Orchestra 2: Heroes of Stalingrad is the follow-up to Tripwire's original hit multiplayer PC title, Red Orchestra: Ostfront 41-45, which has gone on to sell nearly half a million units since launch. This time, the game will feature a greatly expanded multi-player experience, withRed Orchestra 2: Heroes of Stalingrad is the follow-up to Tripwire's original hit multiplayer PC title, Red Orchestra: Ostfront 41-45, which has gone on to sell nearly half a million units since launch. This time, the game will feature a greatly expanded multi-player experience, with multiple new game modes, a complete first person cover system, destructible terrain, enhanced weapon mechanics and realistic WWII combat made truly accessible. In addition, the game will feature single-player and co-op game modes, allowing the player to play a full campaign from the Russian and, for the first time in a first person shooter, from the German point of view. Tripwire's renowned weapon handling improved even further, with new features and sounds. And tanks created with fully-operational 3D interiors, hugely enhancing the original game’s vehicle experience. Expand
Score distribution:
  1. Positive: 31 out of 49
  2. Negative: 1 out of 49
  1. Nov 27, 2011
    90
    The basic fact is that Red Orchestra 2 spoils you. Playing any other shooter, especially one that claims to be realistic, after going through a few rounds in RO2 is bound to be a disappointment.
  2. Oct 26, 2011
    85
    The game punishes every error, has a steep learning curve and is not made for beginners, but at the same time it's extremly motivating. Once you're into the game, you won't be able to stop playing for hours.
  3. Oct 4, 2011
    80
    It's a well-crafted game that will feel off-putting and foreign at first. But once players give it the time it needs, dive into its systems, and learn them, they will find a game that fills a void that the current trajectory of the FPS genre has left.
  4. Sep 24, 2011
    76
    Brutally satisfying.
  5. Sep 21, 2011
    75
    It's mainly a multiplayer game, bravely defending its hardcore nature with many unconventional gameplay choices. For the best part, it's a great experience, one hardcore shooters fans absolutely have to try. It's a shame though that it has been released still so rough around the edges, in deperate need of performance and debug patches. In a few months it could get better, but as of now it goes just for true fans.
  6. Oct 3, 2011
    70
    Tripwire, "the modders that became developers", delivers a decent, multiplayer oriented FPS based on the WWII battles between the Nazis and the Russians. And the result is game almost perfectly suited for those who love massive online battles.
  7. Sep 22, 2011
    40
    I can appreciate the goals and gumption of the game's small development staff, but the game is just painful to play.

See all 49 Critic Reviews

Score distribution:
  1. Negative: 82 out of 301
  1. May 8, 2014
    10
    I don't think you'll find a more enjoyable shooter. The realism of battle, the confusion, the historical accuracy; it all amounts to anI don't think you'll find a more enjoyable shooter. The realism of battle, the confusion, the historical accuracy; it all amounts to an amazing experience. Expand
  2. Sep 15, 2011
    10
    Haters be haters, this game is awesome, my rig plays it on all max settings, loving every second.

    Yeah there are some bugs but Tripwire as
    Haters be haters, this game is awesome, my rig plays it on all max settings, loving every second.

    Yeah there are some bugs but Tripwire as usual has been quick to stomp on them.

    Played RO since the mod days and worked on the DH mod for RO:OST.
    Expand
  3. Sep 13, 2011
    10
    Red Orchestra 2: Heroes of Stalingrad is a refreshing change of pace for the FPS genre. It brings the genre back to it's 2000-2005 roots toRed Orchestra 2: Heroes of Stalingrad is a refreshing change of pace for the FPS genre. It brings the genre back to it's 2000-2005 roots to the WW2 era, and merges it with today's technology to provide an authentic, immersive, beautiful experience. This game plays differently than your popular shooters like Call of Duty and Halo, so it's not for everyone. It's definitely catered to a more hardcore audience than most mainstream titles, but still offers game modes for gamers with all tastes. The combat in this game is fast paced, but realistic. There are minimal hud elements, like no crosshairs for instance. Weapon aiming is quite unique, too. Weapons don't shoot in the center of the screen, but rather the weapon moves with the mouse until you get closer to the edge of the screen, when your camera will shift. For anyone who's played the Arma series, the aiming is similar to that. Weapon and bullet physics are also very realistic. Firing SMGs in more than 4-5 round bursts will make it impossible to hit a target further than 40-50 meters away. The game also features a full ballistics simulation. Bullet drop and travel time must be taken into account when shooting.

    The game features HUGE maps with up to 64 players. The vehicles in the game feature full 3d-modeled interiors, where players must realistically navigate the inside of the vehicle to move to each position. No more instantly teleporting from the driver seat to the machine gunner seat, for instance. Vehicles also feature realistic damage models. You can take out a tank's engine by hitting it with an armor piercing round, or even kill the gunner with a well placed shot to the gunner's seat, rendering the tank useless until another player takes over the position.

    The graphics and sound design are all top notch in this game. The performance was a little shaky in the beta, but in just two weeks time they have greatly improved framerates and reduced lag. Red Orchestra 2 is a must have for anyone who is a fan of first person shooters who want a more authentic experience than mainstream shooters will give you. It is a game that game developers should take notes on when designing games in the future. Tripwire Interactive put a lot of hard work with limited resources into this game, and the result is something extraordinary.
    Expand
  4. Oct 2, 2011
    8
    Although the game suffered from a rocky launch, a flurry of post-release patches quickly addressed most of the actual technical problems. WhatAlthough the game suffered from a rocky launch, a flurry of post-release patches quickly addressed most of the actual technical problems. What remains to be fixed are some annoying gameplay issues that might take a bit longer to resolve - notably broken achievements, unlocks, and statistics. Nevertheless, the game is still very fun and quite challenging. Most of the maps are balanced and well done, although the instant death caused by inadvertently straying into an out-of-bounds area is extremely annoying. The clunky interface screens are the worst part of the game but this is quickly dismissed once you are actually in a match since combat is compelling and immersive. The achievements are generally uninspiring but that's a minor disappointment. It would be nice if there were more rewards and unlocks - what's there feels like simply the start of what could have been a great progression system. Vehicle controls are a bit frustrating and the weapon selection limited but fortunately the developer has plans to improve these. The game has a variety of different classes and weapons but the gaps are notable and frustrating (there are no classes for vehicles, there are no stats tracked for vehicle or grenade kills, some weapons have levels yet others don't). Statistics are also limited (no end-of-match stats for number of deaths, team kills, etc). The single player campaign is essentially an underwhelming tutorial/practise session. However, despite the rough edges, the multi-player game experience is much more compelling than either of the more popular Call of Duty or Battlefield franchises. The game requires considerably more teamwork and squad tactics and the atmosphere and realism is a much closer approximation to World War 2 infantry combat than any other than any other first-person shooter. If you are willing to look past the statistics tracking fiasco, the game is quite good and certainly a worthwhile puchase considering how invested the developer is its improvement. Expand
  5. Jan 13, 2014
    7
    A game with a shoddily made engine, terrible servers, abysmal AI in the campaign, and it couldn't be more fun! Despite the game's heavyA game with a shoddily made engine, terrible servers, abysmal AI in the campaign, and it couldn't be more fun! Despite the game's heavy emphasis on realism, it still remains enjoyable, fast-paced, tense and addictive. The maps are stunningly well built, even though the textures are sloppy, and have many strategic vantage points and authentic scenery. The servers, however, are terrible and laggy, which is a major flaw, yet this has nothing to do with the game, and more to do with Punkbuster. Truly enjoyable, and a must buy, either way. Expand
  6. Sep 14, 2011
    4
    I'm sorry TWI, I have to be honest, this game is truly 6/10 and this is from a ROOST veteran.
    Here's the simple list:
    -SinglePlayer is a
    I'm sorry TWI, I have to be honest, this game is truly 6/10 and this is from a ROOST veteran.
    Here's the simple list:

    -SinglePlayer is a joke, its just something they slap on the box. Although they claim they didn't. I'm calling it out. It's BOTS in MP maps. They are those generic go to point A and kill team B bots. A very simple script. If this is SP, I might as well start up Counter-Strike and add bots to the maps and call it a SP. This is a new LOW for developer. -Netcode & Bugs: Needless to say the bugs are still making the game painful to play sometimes. The game is playable but you'll scream at moments where your hit detection didn't read. -Poor customer support: Many player who bought the Deluxe Package did not receive it. These are player who give you $10 extra dollar for pretty much worthless item. The VIP to your game yet again...its a bug. There's no STICKY in the forums where they announce this. TWI your game is unpolished, better yet. Unfinished. You may be proud of your game, or how much you made. But I'am VERY disappointed. I thought a small DEV team like yourself pride yourself into a polish game that WON'T be release till its ready. It may not matter but you have LOST my fan base. I'm asking steam for a refund.
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  7. Apr 6, 2013
    0
    I tried it on the free week on steam.-_-. worst game ever in my library...There can only one sniper in each team, why? My grandmother throwsI tried it on the free week on steam.-_-. worst game ever in my library...There can only one sniper in each team, why? My grandmother throws bigger than these soldiers in the game Expand

See all 301 User Reviews