Red Orchestra 2: Heroes of Stalingrad Image
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76

Generally favorable reviews - based on 49 Critics What's this?

User Score
7.3

Mixed or average reviews- based on 736 Ratings

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  • Summary: Red Orchestra 2: Heroes of Stalingrad is the follow-up to Tripwire's original hit multiplayer PC title, Red Orchestra: Ostfront 41-45, which has gone on to sell nearly half a million units since launch. This time, the game will feature a greatly expanded multi-player experience, withRed Orchestra 2: Heroes of Stalingrad is the follow-up to Tripwire's original hit multiplayer PC title, Red Orchestra: Ostfront 41-45, which has gone on to sell nearly half a million units since launch. This time, the game will feature a greatly expanded multi-player experience, with multiple new game modes, a complete first person cover system, destructible terrain, enhanced weapon mechanics and realistic WWII combat made truly accessible. In addition, the game will feature single-player and co-op game modes, allowing the player to play a full campaign from the Russian and, for the first time in a first person shooter, from the German point of view. Tripwire's renowned weapon handling improved even further, with new features and sounds. And tanks created with fully-operational 3D interiors, hugely enhancing the original game’s vehicle experience. Expand
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Score distribution:
  1. Positive: 31 out of 49
  2. Negative: 1 out of 49
  1. Nov 27, 2011
    90
    The basic fact is that Red Orchestra 2 spoils you. Playing any other shooter, especially one that claims to be realistic, after going through a few rounds in RO2 is bound to be a disappointment.
  2. Oct 26, 2011
    85
    The game punishes every error, has a steep learning curve and is not made for beginners, but at the same time it's extremly motivating. Once you're into the game, you won't be able to stop playing for hours.
  3. Oct 4, 2011
    80
    It's a well-crafted game that will feel off-putting and foreign at first. But once players give it the time it needs, dive into its systems, and learn them, they will find a game that fills a void that the current trajectory of the FPS genre has left.
  4. Sep 24, 2011
    76
    Brutally satisfying.
  5. Sep 21, 2011
    75
    It's mainly a multiplayer game, bravely defending its hardcore nature with many unconventional gameplay choices. For the best part, it's a great experience, one hardcore shooters fans absolutely have to try. It's a shame though that it has been released still so rough around the edges, in deperate need of performance and debug patches. In a few months it could get better, but as of now it goes just for true fans.
  6. Oct 3, 2011
    70
    Tripwire, "the modders that became developers", delivers a decent, multiplayer oriented FPS based on the WWII battles between the Nazis and the Russians. And the result is game almost perfectly suited for those who love massive online battles.
  7. Sep 22, 2011
    40
    I can appreciate the goals and gumption of the game's small development staff, but the game is just painful to play.

See all 49 Critic Reviews

Score distribution:
  1. Negative: 81 out of 306
  1. Aug 26, 2014
    10
    Buy this game if you are a fan of hardcore game modes in other fps however you can't play this game like cod you will be like all the otherBuy this game if you are a fan of hardcore game modes in other fps however you can't play this game like cod you will be like all the other people rage quiting the game because to be successful in this game you have to have patience and practice in order to be successful. The gameplay is awesome (single player is worthless) the maps and guns are mostly balanced ( excluding the mkb lol) the rising storm dlc is well worth the money but the Japanese side always has the disadvantage in terms of weapons so I suggest picking up a dropped BAR or garand in rising storm if you spawn as Japanese altogether we'll worth the money for those who have the patience to play this wonderful game Expand
  2. Sep 15, 2011
    10
    Haters be haters, this game is awesome, my rig plays it on all max settings, loving every second.

    Yeah there are some bugs but Tripwire as
    Haters be haters, this game is awesome, my rig plays it on all max settings, loving every second.

    Yeah there are some bugs but Tripwire as usual has been quick to stomp on them.

    Played RO since the mod days and worked on the DH mod for RO:OST.
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  3. Sep 13, 2011
    10
    Red Orchestra 2: Heroes of Stalingrad is a refreshing change of pace for the FPS genre. It brings the genre back to it's 2000-2005 roots toRed Orchestra 2: Heroes of Stalingrad is a refreshing change of pace for the FPS genre. It brings the genre back to it's 2000-2005 roots to the WW2 era, and merges it with today's technology to provide an authentic, immersive, beautiful experience. This game plays differently than your popular shooters like Call of Duty and Halo, so it's not for everyone. It's definitely catered to a more hardcore audience than most mainstream titles, but still offers game modes for gamers with all tastes. The combat in this game is fast paced, but realistic. There are minimal hud elements, like no crosshairs for instance. Weapon aiming is quite unique, too. Weapons don't shoot in the center of the screen, but rather the weapon moves with the mouse until you get closer to the edge of the screen, when your camera will shift. For anyone who's played the Arma series, the aiming is similar to that. Weapon and bullet physics are also very realistic. Firing SMGs in more than 4-5 round bursts will make it impossible to hit a target further than 40-50 meters away. The game also features a full ballistics simulation. Bullet drop and travel time must be taken into account when shooting.

    The game features HUGE maps with up to 64 players. The vehicles in the game feature full 3d-modeled interiors, where players must realistically navigate the inside of the vehicle to move to each position. No more instantly teleporting from the driver seat to the machine gunner seat, for instance. Vehicles also feature realistic damage models. You can take out a tank's engine by hitting it with an armor piercing round, or even kill the gunner with a well placed shot to the gunner's seat, rendering the tank useless until another player takes over the position.

    The graphics and sound design are all top notch in this game. The performance was a little shaky in the beta, but in just two weeks time they have greatly improved framerates and reduced lag. Red Orchestra 2 is a must have for anyone who is a fan of first person shooters who want a more authentic experience than mainstream shooters will give you. It is a game that game developers should take notes on when designing games in the future. Tripwire Interactive put a lot of hard work with limited resources into this game, and the result is something extraordinary.
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  4. Sep 15, 2011
    8
    I took part in the beta as I wanted to give some feedback to the devs regarding how the game plays and maybe ways it can be improved.

    The
    I took part in the beta as I wanted to give some feedback to the devs regarding how the game plays and maybe ways it can be improved.

    The game plays OK for me and it appears much better than the beta, however, some players cannot run it or it crashes during play, I don't have those problems so hopefully the devs are looking into it and will resolve those issues.

    The maps are big compared to some other FPS games I've played, it's a very tactical game and requires a little thought before moving towards a position (Territory), running and gunning can and will get you killed very quickly.

    I haven't tried all the weapons in the game yet but of those I have used they seem effective and do the job.

    The best part of the game for me is atmosphere, the sound of a weapon in the distance or artillery raining down on my position is very good.

    The game does have a few problems, cover/use/bandage assigned to 1 key needs to be changed, lockdown timer needs to go, that stops any kind of tactical play as the game then becomes a mad rush for the cap before the timer runs out, these are small things but some were mentioned during the beta and are still in the full release. I only hope that Tripwire are reading their forums and the Steam forums and taking the feedback from the players as a good thing, I want the game to be perfect and at the moment it isn't, some players do have major problems so hopefully they will be fixed.

    I enjoy the game but the little irritating bugs, some mentioned above, stop me from giving the game a higher rating.
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  5. Jan 20, 2012
    7
    A refreshing FPS, very unlike say COD & BF. Aiming and spotting enemies is much more difficult, and each wound inflicted much deadlier. WhileA refreshing FPS, very unlike say COD & BF. Aiming and spotting enemies is much more difficult, and each wound inflicted much deadlier. While it lacks a lot of polish and it somewhat buggy, it is still quite fun overall. What I really don't like about it though is that most multiplayer servers is over-populated with dumb bots, and it is really difficult to find a server with only human players. When I play multiplayer, it is because I want to play with other people, the increadibly dumb & boring bots should have been restricted to the uninteresting singleplayer part of the game. Also, the maps are often to narrow, and I was dissapointed that there were no real Conquest mode a la Battlefield, the game modes in the game are quite boring. The realism and gameplay aspects of this game is great, but the content is not. Expand
  6. Sep 14, 2011
    4
    Poorly optimized. Fanboys are rating it a 10, when clearly it isn't even close for obvious reasons. Tripwire is a great developer, but evenPoorly optimized. Fanboys are rating it a 10, when clearly it isn't even close for obvious reasons. Tripwire is a great developer, but even the greats make horrible games. In this case, there is potential, but currently the game is broken at best. Clearly Tripwire was in over there heads, and no amount of false 10 ratings here is going to save it from the truth, it is just plain bad. The graphics are ok, but shadows are yet to be optimized correctly. Physics are terrible, and dated. This is the Unreal 3 engine and, for whatever reason, they managed to fail on every level when it came to taking advantage of a proven engine. The sounds is great, but not a break-through in innovation and attention to detail. It is a World War II game, and it sounds like one, respectively.

    The gameplay is as you would expect from a Red Orchestra game. The problem here is that Tripwire is attempting to implement features, such as a cover system, into the game that are simply broken and implemented incorrectly. It just looks out of place. Team work is limited, and unreliable. You simply can not expect everyone to be a mature adult when it comes to interacting with a simulation shooter.

    The value is what I would include, to sum this up, as the compensating factor. Tripwire has promised free updates, and mod tool support. For this reason I see no way this game could completely fail. I would be hard pressed to say it can compete in the coming months with franchising giants like EA. Time will tell, and will be the ultimate saving grace for Red Orechestra 2. It is certainly not worth investing money into now.
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  7. Apr 6, 2013
    0
    I tried it on the free week on steam.-_-. worst game ever in my library...There can only one sniper in each team, why? My grandmother throwsI tried it on the free week on steam.-_-. worst game ever in my library...There can only one sniper in each team, why? My grandmother throws bigger than these soldiers in the game Expand

See all 306 User Reviews