Mixed or average reviews - based on 26 Critics

Critic score distribution:
  1. Positive: 7 out of 26
  2. Negative: 1 out of 26
  1. PC Master (Greece)
    Jun 5, 2013
    It’s one of the games that got me excited because its story is intertwined with the gameplay and with a philosophical view on our reality. Highly suggested for people that enjoy stories in any form. [June 2013]
  2. CD-Action
    Jun 4, 2013
    Remember Me is high quality from beginning to the credits. The developers managed to squeeze out much more than one could expect from the simple formula. The fact that the game was done by the French aided by the Japanese shows even in the main menu – it’s obvious that the artistic side of the project was very important. [CD-Action 07/2013, p.74]
  3. Jun 3, 2013
    I was more surprised by how well the developers mixed fighting, climbing and exciting history with such an unusual and coherent science fiction scenario.
  4. 80
    You get a fascinating vision of the future, in which you have to fill a few gaps yourself, if you don´t want to fall into its holes. But at the core it is a very solid story, entertaining, with a few fresh ideas – something that can’t be said about every work in this genre – and would not have been misplaced in one of the books by Gibson/Sterling. As it is, I experienced Remember Me first as this story and only second as a game of decent climbing-passages and solid brawling, which I enjoyed more as a nice form of diversion.
  5. Jun 4, 2013
    Remember Me is begging you that simple question. Dontnod wants you to remember the experience of Neo-Paris, but falls flat in a few areas.
  6. Jun 3, 2013
    Interesting and unique in its design, Remember Me takes a by-the-book approach to the action genre to create an enjoyable adventure.
  7. Jun 3, 2013
    In general terms, Remember Me works, but it's extremely easy and the new ideas and mechanics don't offer a remarkable addition. We would love to have a sequel in which all these issues are polished and fixed because the universe Dontnod has created is full of possibilities.
  8. Jun 3, 2013
    An ambitious debut title with lots of style and some promising, fancy ideas. The gameplay however falls short in too many ways: a shallow combat system, undemanding climbing sections and extremely linear level design hurt the experience quite a bit.
  9. Jun 19, 2013
    The best way to experience Remember Me is to sit next to someone and watch them play this game.
  10. Jun 12, 2013
    With a little less linearity, some easing of the hand-holding, and more focus to what works in the story, a follow-up could be fantastic. For now, Remember Me is simply a 'Good' way to spend ten hours.
  11. Jun 5, 2013
    So here we go: Remember Me will either be remembered for being a flawed start of an original and probably eventually very fulfilling and fun game franchise, or forgotten for its reminder of many tired video game tropes that we hope developers can start finally retiring soon. I hope it's the former, but I fear it'll more likely be the latter.
  12. Jun 3, 2013
    There are some really cool ideas here, and given more attention and space to grow, the game might have been something truly special. But there’s a feeling that maybe Dontnod and Capcom felt they had to hedge their bets — if they were going to make a game under a new IP with a female antagonist and a fascinating future world, they also needed to bring it back to the mainstream with Batman-like combat and Tomb Raider-like climbing. And overall, Remember Me is significantly weaker for both.
  13. Jun 3, 2013
    Within Remember Me, there's an outstanding game struggling to be set free, held back by a story that never takes off and claustrophobic levels that never allow the fantastic near-future setting to take center stage.
  14. Jun 9, 2013
    The good ideas need to be backed up with good gameplay.
  15. Jun 4, 2013
    Remember Me is a third-person action-adventure teenager. It tries to act insouciant, and tells its story with the breathless zeal of a youngster flushed with first love. But ironically for a game that requires you to build ‘Focus’ in order to achieve great things, it feels greatly lacking in that department.
  16. Jun 21, 2013
    On one hand, it's an okay action game with some welcome twists in the combat, but can be dragged down by the monotony of navigating the line-shaped path of the environment. If the rest of the game could find the same identity as the memory remixes, and even some of the Combo Lab ideas, then we wouldn't be left with a lopsided future sleeper hit on our hands.
  17. Jun 13, 2013
    Overall, Remember Me is just another graduate of Luc Besson's Style Over Substance Academy. It looks amazing and manages to be convincing in minor cutscenes, but the issues it raises are handled superficially and every problem is ultimately solved through violence.
  18. Sep 10, 2013
    Remember Me is a competent action game that never really excels. The story is wasted and the platforming is poorly implemented with the rest of the game. Still the combat system is interesting and the framing around memories is at least somewhat original.
  19. Jul 8, 2013
    There are a lot of ideas packed into this game but I feel like if they would have cut back on a couple of the concepts to focus more on the story then this could have been a real stand out game. As it is now Remember Me is more appealing when it gets cheaper or if you have absolutely nothing to play.
  20. Jun 14, 2013
    A society with lost privacy is doomed. Unfortunately, this poetic message is not enough to make an entertaining game. Remember Me needs one more instalment to enhance its gameplay.
  21. Jun 13, 2013
    Remember Me, ironically enough, is never really memorable. The fights have a few fun twists but never really get interesting and the platforming feels very linear. The dystopian fiction that ties everything together is riddled with holes and explained pretty badly in parts. Remember Me isn’t a bad game, it just isn’t enervating.
  22. Jun 3, 2013
    That art design, the game's intriguing story, and the terrific score by composer Olivier Deriviere are ultimately betrayed by Remember Me's slavish dedication to a game design that just doesn't quite work.
  23. Jun 3, 2013
    Remember Me doesn't do anything outright terrible, but neither does it come together as something truly great either. An interesting big idea sci-fi setting can't hold a whole game together; it needs to be coupled with equally interesting gameplay.
  24. PC PowerPlay
    Jun 23, 2013
    Will amaze for how thorough the dev team were in taking an exciting, original idea and making it as boring as humanly possible. [July 2013, p.91]
  25. Jun 3, 2013
    As you can see, Remember Me inspires excuses and an attempt to polish up the parts that are capable of shining, even after making a case for mediocrity. The anxiety over homogenous AAA games is only growing, making us latch on to the odd ones that dial down the shooting and make way for smart heroines. If only that alone was enough to deliver excellence, and not just the kind of game that ought to be remembered for trying.
  26. LEVEL (Czech Republic)
    Jul 9, 2013
    A game with great potential, great setting and great music. However, it's knocked down by its incomplete implementation of the original ideas and its frustrating battle system. [Issue#231]
User Score

Mixed or average reviews- based on 1046 Ratings

User score distribution:
  1. Jun 7, 2013

    Four days ago I eagerly awaited the release game, and now that it is over I can say without any reserve that this is a game you DO

    Four days ago I eagerly awaited the release game, and now that it is over I can say without any reserve that this is a game you DO NOT WANT TO MISS. I'll put the ending first for those who don't want to read my entire discourse. I rate "Remember me" as an 8/10, however I've decided to keep my official score as a 10 to help tip the scales. The simple fact is that as valuable as metacritic is, these scores can be the life or death of a game. The same way they can destroy or make a movie, or actor on stage. How many people will skip this game, simply because its not an 8 or higher? "Remember Me" is well crafted, it deserves to be played. DONTNOD Entertainment deserves whatever profits they can get, hopefully enough to encourage more games if not a sequel, which I personally would like to see.

    So what games can I compare to "Remember me" to? In my opinion it plays like an assassin's creed warped in a deus ex with a twist (Memories rather than augmentations) The story? Fantastic! Not as good as AC2, or bioshock 1, but better than the ends of either Farcry 3, or deus ex. The combat system was one of genius; and quite frankly something I've been waiting a long time to see. It does have its downfalls eg. the boss battles are repetitive, but unlike AC once I learned this combat system there was never a moment where I had to get my bearings, where combat was too fast, or I was too surrounded. When you add that I was able to, with some restrictions, mold the combos it really puts the player in the action. I stopped worrying about which button at which time and simply enjoyed the game.

    Graphics in "Remember me" are a delight to behold. When my computer reported that the game was running in 32bit, and directX 9 I didn't want to believe it. Of course thats the beauty of the unreal engine, from the moment I saw they used it I knew I'd like the game. I do wish they'd used directX 11, I do understand why they didn't but 11 has been out for a while now, and with top end graphic cards now costing half a grand for a single unit.

    About the linear qualities of the game. I really do feel this was ultimately the downfall of "Remember Me", and it is why I rate it at 8/10. Below I did list some bugs I experienced, but these were all a minor inconvenience, and could be either limited to my computer or fixed with a patch. Many of the story elements of this game depended on it being linear, I understand that and enjoyed the story. However I believe that there was a lot of wasted potential, especially with the memory remixes in which I wish there was more of. Again I look forward to a sequel.

    Errors in "remember me" include: 1) a few subtitle errors, 2) what appear to be some graphical glitches, like a bird stuck in place, and falling through the floor twice. One level appeared all red till I reloaded. 3) The camera is not completely free, it does fight you quite a bit in certain areas.

    END OF UPDATE (Original post below)
    I would like to start by stating that I am not an avid video game reviewer, and in fact this is the first I've posting on this website. However, I do like many users look at metacritic scores to "tip the scales" when it comes to buy and judging games. I like many that have already posted, am trying to stop this game from dying before/at release, due to negative/low score. I have only just started this game, and will edit both my score and review later.

    To start: The game runs smooth and so far flawless on my system with AMD FX6150, and ATI 6950HD. The music and sounds along with the animation in the menu immediately draw you in. It is clear in just starting it up, like hitman: absolution main menu, that some love went into crafting this game. Options for graphical changes were limited, but in no way hindered either my system, or (from what I can tell) the game in running smoothly.

    Upon starting the intro the game loaded extremely fast especially for an HDD, the beginning immediately drew me into the story, my favorite part, and I once again I note care in the games design by a immersive sounds, lighting, sound effects, and small added details to the character's & NPCs clothing, and level design.

    This is about as far as I can go so far, but If you read this, I urge you not to go by the current score. I will update this post as I continue to play the game. I am giving it a 10 atm to help balance until I can determine a fair score.
    Full Review »
  2. Jun 6, 2013
    This is a great game. It's not going to win GOTY, but that's fine. If you're not turned off by the idea of a game on rails then Remember Me isThis is a great game. It's not going to win GOTY, but that's fine. If you're not turned off by the idea of a game on rails then Remember Me is a gorgeous, nuanced action/sci-fi video game that will be remembered fondly for its narrative and stunning visuals long after people have gotten over its minor gameplay shortcomings. Full Review »
  3. Jun 6, 2013
    Great graphics, great music, interesting story, TERRIBLE GAMEPLAY.

    Remember Me is another "interactive movie" where you're forced to watch
    Great graphics, great music, interesting story, TERRIBLE GAMEPLAY.

    Remember Me is another "interactive movie" where you're forced to watch cutscenes between every fight and, when you actually get to play the game, it's actually pretty crap. Fights are just monotonous button spamming, the platforming gets stale in the first chapter, and you're so often bombarded with cutscenes that even walking along a street becomes a tedious experience.

    The one unique element of the game, remixing memories, is interesting, but only seems to happen once every hour of frustrating gameplay.
    Full Review »