May 28, 2013Revelation has some flaws - an imperfect controlling system, some short and too easy levels and really stupid story moments, that are typical for the Resident Evil series. Still, despite all this, the new RE is a great game. Episodic formula works great with telling a large, multithreaded story, the game has some real horror, great boss fights and a new game mode. It's definitely worth your time.
May 20, 2013It’s been so long since I could say, without any second guessing or qualifiers, that I like a Resident Evil game. I don’t just like Revelations — I adore it. Slower mechanics, scrounging for items, and marching headlong into the unknown are features not entirely lost in new RE games, but they’re rarely expressed as well as they were in pre-RE4 titles.
May 23, 2013Porting Revelations to make it readily available to millions of gamers was a smart move by Capcom, but if you have played the 3DS version already then there is nothing new here for you. For everyone else, Capcom has done console and PC gamers a favor in providing a thrilling and riveting addition to this truly evil series.
May 21, 2013Challenging, fun, exciting, creepy,
As Resident Evil fan (since Re/bio1)I like the way they brought back the old school "survival horror" and mixed it in with the new school look.
But the Controlls are a bit annoying (at the first moment) and I wasn't happy about jill's look, not the best(preffe the design from re5) but it is okay.
Sep 5, 2013Resident Evil Revelations is a very strange game, to me. Allow me to get the negatives out of the way first :
At first, I hated it with a passion. All of the good things from the recent, modern Resident Evil games were gone. Upon hitting an enemy, they seldom react, if ever. You would end up emptying entire clips into an enemy only for them to go through a pre-baked death animation once their invisible health bar reached zero. The ability to dodge or perform context actions is virtually gone. The only time you can perform a context attack is when the random number roller decides you have triggered a 'stun state' on the enemy, at which point you move close, then hold down the action button, and release to perform a close combat attack. While that sounds similar to recent games, your character is simply stood still in a random pose while they 'charge up damage' for release, and just looks dumb in all honesty. The new dodging mechanic is atrocious. You have to position yourself directly in the way of the attack, and then flick forwards on the controller (if using the USB XBOX360 controller) to dodge. If your timing is even slightly off, you will naturally get hit. The problem? The game doesn't prompt you when the 'flick now to dodge' period is, and the only area to trigger it is often in the dumbest location to be, often directly in front of the enemy.
Now, this said? It isn't that bad of a game. The mechanics can be frustrating as hell, but the game quickly grows on you. Once you discard any notion of playing a 'modern' Resident Evil game, it gets better (albeit with weak bullet-sponging action for a shooter). You have to pay more attention to how you move, so that you don't allow yourself to become cornered or open to certain kinds of attack (there is a 'standard' enemy that has a slow ranged attack). You have to pay more attention to your ammo, be wary of your health, and weigh up how to engage the enemy or whether to just retreat. Granted, I was playing on one difficulty above normal, so I imagine the standard experience is quite tame, perhaps even boring.
The story is a usual hammy Resident Evil affair, but one that feels strangely non-canon given how little mention it gets elsewhere in the series, despite how huge of an event the story would have been in the Resident Evil world (and the formation of the BSAA). Despite the gameplay change, after my first two bitter chapters where I was still hung up on modern RE games, I really got into it, and felt compelled to keep playing to see how it all turns out. The story is a bit messy, with the focus jumping between various groups of characters, but otherwise pretty solid if you don't mind the usual dramatic action tropes. Though as per usual RE writing, there was one supremely aggravatingly poorly written character, the typical random sex-appeal female who makes everything about "do you have a crush on me?" "are you trying to ask me out?" "why won't this guy take my hint?". Thanks for making every one of your players roll their eyes with the force of a tornado, guys. Thankfully Jill provides a stoic, highly effective and mission-focused female lead that squarely flips off all the usual bimbo qualities in favour of being a straight-up field agent. Chris is also less of a complete meathead here too, and when he finally gets to stand beside Jill as a support character, you finally get an "IT'S GO TIME" echo of the original Resident Evils. Parker, the new support character, is suprisingly likeable for a goofball. His sense of humour is not so overdone that he doesn't know when to shut up and put on his game face, and he actually has a bit of depth to him rather than being a slightly chubby comic relief guy. He actually feels like somebody you want to have covering your back, y'know?
The lack of a sprint and dodge function was a bit vexing at first, and the lack of combat reactions really betrayed this game, but overall it's an enjoyable experience if you can just let go of the AAA-style modern REs. It won't be for everyone though, so I would suggest downloading the demo before you purchase. Also, it is worth noting that this is a port of a portable console game, with a little re-working on visuals. Even then, the visuals are not exactly superb. There are some beautiful little details here and there, but the lower-poly enemy models are very noticeable.
I like that they are trying to give their fans a more nostalgic flavour, but I don't think they needed to discard the positives they learned from their newer games. Some of the enemy designs are excellent, while others are quite lacking. Gotta give those concept dudes some real credit for what they replaced the standard zombies with!
Unless you only enjoyed the modern ones, if you are a Resident Evil fan, consider my rating at a +1.
If you aren't a fan of the series, I would subtract one or maybe even two.
I can see this being a real marmite game, you'd either love it or hate it.… Expand
May 24, 2013As the series fan since first RE i had to get this one, but is it really a return to the series "roots" as some press says no,it have nothing to do with first games.Revelations is still a linear shooter with very bad story (this one have probably the worst dialogs in the series),the only difference is some very limited exploration elements here and there.Graphic is good for a small console port and i didn't had any big problems with controls them selfs, however combat is pain when there are more monsters on the screen there are times when i felt like i am playing serious sam and that's a pure chaos with typical for resident evil shooting mechanic.
There are few things i actually liked like monster design witch fits here well.Also i liked boss fights for providing some challenge.
Resident Evil: Revelations is good for 3ds port, but painful combat,identity crisis (it's not either a horror or a pure shooter),and weak story line even for resident evil title (terrible dialogues drag it down.Also there is no coop campaign this time.
Only for series fans
ps.Big for Capcom for listening to fans and taking efforts to port this game.… Expand
May 22, 2013So i will start with the obvious, the graphics. Very sub-par especially for a pc port, very ps2 feel.
The controls, i used both the mouse and keyboard and a controller and well....they are very clunky. Aiming has to be the worst its a combination of magnetic targeting and no real balance between camera speeding out of control to slow-mo.
The dialog is awful, cut scenes are out of sync with the words and their expressions are linear.
The challenge is there if you enjoy fighting the awkwardness of the controls vs. the camera other than that its a pass 4/10.… Expand
Sep 2, 2013terribly ported game. to be honest, on a 3ds it might be fun to play, on a pc its just a waste of money.
the graphics are dated, the are many ugly looking textures and videobugs like floating blood,
enemies often get stuck walking into objects, the levels are so short and boring, then youre spammed with video cut sequences, and to make it even worse, you have to watch a resume of what you just did in a short video as well, every few levels.
i didnt expect much, but this game still disappointed me.
if youre looking for a fun resident evil game, buy any game but this. honestly. in my opinion, even racoon city was more fun to play.
graphics 0 sounds 0 (pistol sounds like a toygun, etc.) animations 0, story 3, controls 1, actual fun while playing 0 all together its not worth buying, not even on sale. get it on ds or else it will feel like a robbery.… Expand