- Summary: A particle physicist's mysterious and spectacular death sparks a race to find his hidden vault and claim his terrifying new discovery. The player will take control of four characters whose lives become entangled in the search for the scientist's vault. They will have to learn to trust each other and work together to overcome the obstacles in their way and to keep this new and powerful technology out of the hands of a dangerous organization.… Expand
Aug 6, 201290Overall, Resonance was an extremely satisfying adventure and deserves its place among the genre's finest. Not enough games like this are released these days, and even if you don't play them very often, I would highly recommend taking the time to enjoy this one.
Aug 23, 201285While at times frustrating (like all good adventure games), Resonance is an interesting combination of gritty, creepy, and above all else, humorous. Working with memories, and different characters' perceptions of events makes for a satisfying approach to the story.
10If you like adventure games this ones great, made by the same people who made Gemini Rue and the Blackwell games. Youll even recognize some of the voice actors in it. Its got the same oldschool graphics and the point and click system best for adventure games. Great story, voice acting, game length, and puzzles can be hard at times. I reccomend to any fans of ADV games.… Expand
Just finished my first playthrough of Resonance and that's really my main complaint. It's a really solid puzzle game and the story and voice acting are very good quality. I did have two main complaints, the first being there are a few points where the puzzles/situations seem out of place of the story. The "puzzle box" being prime example. Other than that it was a little short, I clocked about 8-9 hours out of the game on first play but it was only $10. I'd say if your a fan of well written puzzlers its a must, if your not then its a cheap way to have a really good couple of afternoons.… Expand
5First I'd like to make very clear that I'm a big fan of adventure games, especially the point and click variety. I have played almost everything from the old Sierra adventures, through Broken Sword to the newer Perry Rhodan and Alternativa.
Resonance is certainly a good looking game, and its innovative approach to dialogue makes it interesting to play, at least for the first two hours.
Especially the memory-system is worth a mention, in which you can create short term and long term memories of events or objects and then talk about them with your other characters (four in total).
The game falls apart at the game design though. Instead of presenting an evolution of the adventure genre, we are presented with the same old tropes that should have been prevented with the memory system. What is the point of giving the player the freedom to pull every event/object/location into the memory database if there is only -one- precise way to push events forward in the first place?
Arbitrary restrictions to the actions of the characters plague this game like no other. I can deal with "creative" puzzles where the solution is more complicated than it should be, but it should never be arbitrary. In one puzzle for example one of the characters needs to get the floor-plans for a certain lab from the police archives. The automated system refuses him clearance, so we need to go to the person who made the system, convince him to give us insider info how to circumvent the system (this is all fine and good, normal adventure fare). However, when we return and execute our plan to circumvent the system, now suddenly we can't just request the floor-plans anymore, that option is gone. The machine was rigged by us to always give us the Lab-plan on the next print-out, but we can't print anything, the game does not give us that option. Instead we need to have a -very- specific request to print a very specific thing for -no reason- whatsoever.
Another example would be the investigative journalist character not wanting to read a patients prescription information because it would violate the mans privacy (no you need the doctor-character for that), when an hour earlier he was hacking an employment database and reading other peoples emails, even got one fired for giggles. Or the doctor character not knowing what a drug is or what it does unless you talk to a specific character before that (its not a special drug by any stretch)
Arbitrary restrictions like that, are what makes this game frequently frustrating to play because we throw out logical conclusions and trade them in for the game-designers wishes.
Beyond that it is plagued by missing simple conveniences that should be standard for any adventure game, like the ability to run, or skip the walking animation if you are leaving rooms and changing locations (Broken Sword). In a game with four active characters you will frequently make mistakes, send the wrong person with the wrong item to the wrong place and trading items will become a pain in the ass if you have to wait through animations, breaking the flow of the game.
Resonance has an interesting plot, a great cast of characters, good humor, and good atmosphere, but somewhere in all that, it loses any playability that could have been expected.
Resonance needs a lot of refinements to be enjoyable as a game.… Expand
4Even the occasionally clever writing couldn't save this game from its clumsy pre-millennium gameplay and interface mechanics. The multi-character interactions and "memory item" mechanics could've been a lot more interesting, and really didn't contribute to the game in any other way than unnecessarily increased and convoluted complexity that really only resulted in an additional dimension of frustrating "adventure game logic".
In addition to this, the game wouldn't let me proceed past a particular point in the storyline, despite finishing all the goals (at around 208 points). This is very poor and disappointing game design, it's hard to believe it's developed by the team who made "Gemini Rue".
However, I will give it 4/10 for decent graphics and voice acting.… Expand