- Summary: Reus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape theirReus is a god game by Abbey Games in which you take control of nature through the hands of mighty giants. You possess all imaginable powers over nature! There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. It’s your responsibility to maintain a balance in which man is not overpowered by nature, and nature does not fall to man’s greed.… Expand
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Jun 7, 2013Challenging and clever, Reus asks that you make the most of its rather small toolset. Gratuitous repetition and the absence of a fast forward button take some of the fun out of its demanding formula after a dozen hours or so. While there aren’t enough possibilities here to influence and care for the people of your planet as would befit a true god game, Reus certainly is an impressive effort and puts indie developer Abbey Games on the map.
May 23, 2013Reus is a god game, but not one that makes you feel particularly omnipotent. That’s partly because all the divine heavy lifting and occasional smiting is performed indirectly, by a set of elemental colossi, but also because Reus’ complex simulation can be rather daunting. God is in the details, it’s true, but he didn’t have to think quite so hard about them.
May 17, 2013A really nice polished god games. Were you control four giants and have to help the humans out and sometimes destroy them. The graphic andA really nice polished god games. Were you control four giants and have to help the humans out and sometimes destroy them. The graphic and music has a casual feeling to it, which is not a bad thing, since it fit's the game very well. The game-play starts out small, but just you wait. When you get farther into the game the difficulty will scale as well since new options are added and there are more things you will have to control and keep an eye on. And it's just 10$.… Expand
Nov 19, 2013"Hmmm... another city, colony, or civilization management simulator..." this was the first thought about Reus. Well, that thought turned out"Hmmm... another city, colony, or civilization management simulator..." this was the first thought about Reus. Well, that thought turned out to be wrong. I was skeptical at first, but soon enough Reus turned out to be one hell of a pleasant surprise!
While the game might look simplistic, childish or even shallow, because of the colorful visuals and the concept of giants ruling the world, I promise you this is not the case. Being a Civilization series veteran, I'm used to deep and complex games. While Reus might not compare with Civilization 5 or other games on that subject, it definitely provides a sophisticated enough mechanism to keep people like me interested, at least so far.
The idea in the game is to contribute to the development of the colonies by supplying resources and improvements, mainly plants, animals and minerals of different sorts. But in order to unlock the better, more advanced resources and improvements (called "aspects" in-game), you must explore and use the more basic options, or you can't progress and reach the advanced stuff. Needless to say, I guess, that the more advanced your giants are, the bigger and more prosperous colonies they can sustain, support and control. ...yes, control. Sometimes a colony gets greedy and arrogant and attacks your giants, and needs a good kick in the ass. In some cases it's even necessary to destroy a colony, if it looks hopeless.
Also, the humans in the colonies will try and develop projects of different sorts, and you're supposed to help them meet the required criteria (if you want that project to succeed). The trick is to choose the optimal combination of resources to supply to the colony, factoring in the resource's position, its level, and the level of synergy it might or might not have with other resources nearby, plus the project's criteria, of course. So far, most projects need specific amounts of either food, wealth or technology or any combination of them. Some projects, though, will also require one or more unusual conditions, such as winning a war with another colony or having another colony completely destroyed (either by going to war or by "divine intervention").
There are more aspects to the game, some of which I don't fully understand myself yet, but I promise to update if I feel l learn something important enough. For one, you have time limits, both for the "Era" type of game (what I've been playing so far) and for the projects. Obviously, it complicates things.
Anyway, to summarize this this game is way more complex and rewarding than it seems, or at least more than it seemed to me at first. If you like strategy and colony management, get it, definitely worth it!… Expand
Jul 28, 2013Saw this during the Steam Sale and said "WTF is this." Rolled the dice and was massively impressed. Basically, you play the part of theSaw this during the Steam Sale and said "WTF is this." Rolled the dice and was massively impressed. Basically, you play the part of the planet. You're totally barren and unable to sustain life. You control 4 different giants who all have different abilities. Your goal is to make the world liveable and grow the cities as big as you can (racking up the city and world score). Every city will produce a semi random special work with certain requirements. Upon completion, you get an ambassador to upgrade your giants skills/unlock new abilities. This is the real key to the game as higher level project require much more resources which cannot be obtained without upgrading resources (which start out locked and are unlocked by completing various achievements).
The challenge kicks in late in the game from the greed mechanic. When a city has more than 20 of any unused resource (threshold can be raised/lowered by various things like projects, awe, and danger) they gain greed. Too much greed and they'll start attacking other cities and even your giants. Late game they will start work on projects that give cities up to 500 unused resources (bigger gap faster greed accumulation). Losing a city can massively set back your score and cost you valuable achievements. The game is a balancing act of managing multiple cities and their needs while striving for ambassadors without letting the humans kill each other.
My one complaint comes from the 2 hour game mode (needed to unlock a lot of the high end achievements/resources). If you're really striving for absurd scores to get the best resources unlocked quickly, you spend a ton of time pausing and issuing orders to ensure you're maximizing building in the time limit. This can easily result in 4-5 games that I honestly found far less fun than the 30 & 60 min game modes.… Expand
May 26, 2013An entertaining god game. I played 22 hours, over one week, playing the game and got all the way to the third level of challenges. The earlyAn entertaining god game. I played 22 hours, over one week, playing the game and got all the way to the third level of challenges. The early mix of creation and evolution of the villages is very rewarding. The first level of challenges are easy and the second level of challenges are fun to achieve. I feel that the third level of challenges are just tedious to get to. That's when I stopped playing. It is definitely worth 9 CAD. The game shows a good amount of potential, so I'm looking forward to a sequel.… Expand
Aug 22, 20161- GENERAL
Reus is a strategy God game where your control and coordinate 4 different giants (oceans, forests, rocks and swamps) to provide1- GENERAL
Reus is a strategy God game where your control and coordinate 4 different giants (oceans, forests, rocks and swamps) to provide to a planet conditions to humans to settle and prosper. From where do the humans arrive? Who knows, but they came in a donkey.
You start in an empty planet when the giants awake, and then you have to coordinate them and all of the available abilities to sustain life and unlock new stuff during the predefined amounts of gameplay time. Yes, you are not able to choose how many time your gamewill last...
You start from playing 3 different tutorial, and they are very good to be honest, and then you start your slow paced journey through eras. Having no fast forward option surely helps giving the slowish feeling to this game.
Placing minerals, plants in animals in the correct spots to boost production to the max is the secret. This resources will allow us to finish projects that will give us ambassadors, that unlock new abilities, that will allow us to upgrade the resources, to allow new projects to get new ambassadors, to unlock... you understand the point. In top of that you are not able to select projects, and people sometimes are bumb and select projects impossible to finish. Some upgrades are worse than the previous version of the resource, and I do not know that previously to the upgrade. That's not normal.
If you give a lot of resources at a time, people will start to become greedy and will start wars against other villages or even against the giants, and then you'll have to just finish them off. That is fun, but some achievements depends in having war, and you need villages to have those. Bummer!
It's not hard to unlock all content, but you can get bored quite easily with the lack of content of the game.
This is a small and fun game, but with not much to offer. The general mechanics of the game is very good, but I was a bit disappointed with it. It seemed different when I saw some gameplay. Do not get me wrong, the game is fun and entertaining, but it lacks some must have stuff of this kind of games.
At the moment only costs €9,99 and I think this is a fair price for what the game offers.… Expand
Jun 8, 2013It's a number crunching game. Don't like Civilization without combat? Then this one will feel like repetitive work. Otherwise give it a shot.It's a number crunching game. Don't like Civilization without combat? Then this one will feel like repetitive work. Otherwise give it a shot. It's at least an original approach.… Expand
Aug 8, 2013One of the worst games I've ever played. Awful lack of direction, mixed with low quality game-play, and generally boring atmosphere makes forOne of the worst games I've ever played. Awful lack of direction, mixed with low quality game-play, and generally boring atmosphere makes for a terrible game. It is at best annoying. would never play again. Spoiler: It's awful.… Expand