Metascore
56

Mixed or average reviews - based on 23 Critics

Critic score distribution:
  1. Positive: 2 out of 23
  2. Negative: 7 out of 23
  1. All jokes aside, RF Online is a stable and an entertaining game once you progress through the earlier portions of the game.
  2. 80
    RF Online delivers an MMO that focuses more on battles and less on stories and quests. For those who lust after solid plots and definitive quests, they can stick to their "World of Warcraft" and "Final Fantasy XI." For those who just want to log on and kick butt, RF Online is the prescription for you.
  3. I’ve had a lot of ups and downs with this game. One the one hand, the people playing RFO are awesome. On the other, the game itself is not so great. It lags, there are bugs, and its definitely not a game you can just pick up and play. I, however, am addicted.
  4. Somewhat shallow, somewhat lacking in content, but a decent diversion for MMO fanatics if they’ve got no other online addiction at the time.
  5. The graphics and audio do give a respectable performance that most will be satisfied with and RF Online does a great job setting up a game that has potential. The tedious nature of the gameplay however may leave the more casual fans of this genre out in the cold.
  6. This is a title that is fit for the Asian style of gaming, which means it is long on grind.
  7. RF Online has a compelling player-versus-player component, but the rest of the game is tedious and uninspired.
  8. Unfortunately, an hour's excitement out of eight is poor going, so RF Online is best played only if you enjoy continual grind with minimal reward. Most of us get enough of that at work.
  9. A somewhat okay RPG with pretty characters and some all right game play, but far too tedious for the average gamer.
  10. Sorry, RF Online: Life's too short to play a mediocre MMOG.
  11. 60
    RF Online isn’t a bad MMO by any means; it simply suffers from an over-abundance of menial tasks.
  12. In the end RF Online is one of those games that will be a hit or miss depending on whether or not you enjoy the theme, gameplay and game world that it offers (sci-fi with a touch of fantasy).
  13. 55
    Without a compelling, evolving storyline, players are left level grinding until they reach Level 30. PvP is limited to only one battleground, and must be fought for every eight hours. As it stands, this title will appeal only to those who are bored of the other MMOs already out.
  14. It has good art assets, visual design, and sound. However, I cannot recommend this title to veteran MMO players or to those seeking to get into the genre.
  15. You'd be nuts to pick this over "Warcraft" - there's just no contest. [May 2006, p.80]
  16. Oh, and whatever you do, don’t do the tutorial. It’s a punishment from God or some other cosmic being.
  17. If there is an intriguing idea buried within RF Online, it's suffocating. [Apr 2006, p.94]
  18. You've no reason to buy this. [May 2006, p.88]
  19. RF Online is like playing an endless game of slow-motion whack-a-rat, without the entertainment of the fairground surroundings.
  20. 40
    The only thing that makes RF Online stand out is its unique art and setting, and that doesn't count for a lot when the game world and background story has the depth of a kiddie pool.
  21. You buy the potions and upgrade your skills and weapons in order to keep winning the chip wars, the Sisyphean point of which is to afford superior preparations for the next war, and so on. [Jun 2006, p.83]
  22. In short, RF Online fails as a PvE game, and its PvP gameplay isn't engaging enough to make up for that fatal flaw. [July 2006, p.78]
  23. Quests just involve killing a certain number of creatures. Nothing more. If that’s all you want, fine, but most folk are going to want more out of a game.

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