• Summary: The graphically stunning online game is set in a world being torn apart by dimensional "rifts" that tear into the land of Telara, releasing powerful forces that threaten the very existence of the entire universe. Rifts and other dynamic events can be triggered by players, scheduled by the development team, or even occur spontaneously. Dynamic events within the game can lead to a range of changes across the world, including everything from minor events to dramatic shifts in the game's landscape and the opening of new areas. Players will connect with hundreds of thousands of other gamers to battle creatures overrunning the world, as well as each other. Expand
Score distribution:
  1. Positive: 56 out of 59
  2. Negative: 0 out of 59
  1. Apr 4, 2011
    95
    Taking the best aspects of the games that came before it, improving on them and adding its own unique elements has Rift poised to be a long term power in the MMOG community.
  2. May 4, 2011
    92
    Ultimately though, RIFT has had one of the smoothest launches in MMO history, and Trion Worlds has shown publicly that they're willing to own up to their mistakes as soon as they're made, and are quick to enact change to prevent things from recurring, as shown by their near-instant creation of the coin-lock system and their authenticators, as well as their reaction to the end of the River of Souls event.
  3. 70
    Solid MMO attracts players with vast and detailed game world and tested game mechanics but lacks really interesting quests and experiments. [Issue#203]

See all 59 Critic Reviews

Score distribution:
  1. Negative: 35 out of 173
  1. Coming from EQ, DAoC, Warhammer, and WoW, this game seems to be a mixture of the best features from all of those games blended into one. The graphics look great on any system, but if you have a high-end rig, it really looks beautiful. It has been awhile since a MMO has sucked me in like RIFT has. I highly recommend it to gaming vets and newcomers alike. Give it a chance, you might like it. Expand
    • 2 of 2 users said yes
  2. Disappointing game because it's really not about "rifts". It's about dungeons.. and lots of them. The way the game is sold is as an alternative to WoW but it's that only in the sense that fast food is dinner compared to a meat and potatoes meal. There is a TON of grinding for nothing but gear at endgame so if you were looking to escape from WoW because of that, you actually fell out of the frying pan into the fire. Rifts seem to be static loot pinatas that you whack every so often and coins for gear come out. Whack enough rifts and you get some really super average gear that isn't worth the time. the lower levels in this game are absolutely abandoned and if you start now, you won't be doing a lot of the huge boss rift invasions because of lack of interest from the community. most people are level 50 and play on alts which they are speedleveling to 50 to play with buddies, so noobs won't get the time of day. fanbois will say "my server is packed and we do stuff all the time" but that's everygame has one or three servers like that while the rest are dying. Rift has about 70 servers mothballed; not technically closed but not technically open neither. If you have a toon there, you can stay but if you start the game you won't even see the server on your list. There are plenty of folks who made homes on them only to have Trion shut them off from everyone else but you can transfer out. That ruined a lot of communities in the game and people quit. their sub rate is bargain basement (probably the lowest in the industry) due to falling subs so if you pay for a year in advance you can pay as little as $120. Pretty desperate but if it fills the game then good idea I guess. SWTOR and GW2 will be coming out soon (GW2 next year) so I'd play consoles until then like BF3, GoW3, Madden, etc and save the 120 bucks for the big event games coming like those. RIFT will probably be going FTP by next summer so holding off would be wise while they try to fix the awful PvP balancing and at least give people something to fight for as now it's just arenaball with no ball. World PvP is non-existant. The game has good things like hit a button and sell all your grey loot, decent graphics (not AoC or FFXIV worthy), and low price. But the replayability is awful because there are only TWO starting zones.. that's right.. two. For a mmo launching in 2011 that's lazy. The armors look horrible (do a Google search for Rift armor and you'll see) and they repeat like.. level 10, 20, 30, 40 etc. So if you find some epic gear at 50 it will have 50 stats but looks EXACTLY like level 30 gear. Again, LAZY DESIGN. It's hard to believe they spend 50 million dollars on this and five or six years development. They didnt even have guild banks at launch. The mounts are all the same that repeat like CE mount: plain turtle. World event mount: Green turtle. Achievement mount: White turtle. LAZY DESIGN. The lore is pretty bland and mundane; it inspires nothing. You dont feel a part of the world or like your fighting to keep mobs from invading.. it feels like your grinding for loot because the story is canned. The game was few bugs at launch but as it's gone on, it's gotten more buggy. Notsure how that happens but things just get broke. Maintainence is pretty much almost every day and for 20-30 minutes at a time but you can have several of those.. sometimes back to back which is annoying. Better way would be once a week for four hours and then done but the piecemeal work is upsetting. The community is made up of 600k people from WoW (or was) so it was kind of immature to start but now it's just plain nasty with one or two nice guilds telling trying to convince everyone new this isn't "their community" even though they play their game. Amazingly funny that. Anyways, to recap: WAIT FOR THE SUMMER WHEN RIFT GOES FTP as they already have a cash shop in the works from their other game that they will no doubt switch over because the population is dropping fast. if you have other games you've been wanting to try FTP now (Fallen Earth, DCUO, EQ2, LOTRO, AoC, WoW trail, Dragon Nest, Champs Online, Star Trek online) you'd be better off spending 10 or 15 bucks once or twice in there and be done with it. Expand
    • 1 of 1 users said yes
  3. 3
    Don't bother with this one. It's so derivative that it fails to create it's own uniqueness. It may have fun technical features, but it lacks soul. Borrowing heavily from World of Warcraft and Warhammer Online, it fails to be better than either and instead settles as a solid "time filler" while you wait for better games to come out. The animations are poor, the music is generic, and the performance is all over the place. The community is also the absolute worst I've seen in a MMO, and I've played many. When I made a new character on the Seastone, I said "Hi, I'm new to the game" on local chat and everyone told me to "GTFO." So after giving this game 3 weeks of my time, I decided I'd rather not play with a bunch of immature kids who bought time cards at Walmart because they're not old enough to use credit cards, and find something better to do with my time. Expand
    • 1 of 1 users said yes

See all 173 User Reviews