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Mixed or average reviews- based on 522 Ratings

User score distribution:
  1. Negative: 83 out of 522

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  1. Mar 1, 2011
    Rift is an excellent first mmo for anyone and a nice relief for WoW veterans. the class system is creative and lets you make a ton of different combinations. the rifts are a nice touch and to tell you the truth i didnt think i would care much for them. the rifts add a sense of urgency and unity in the community and offer decent rewards. the graphics in and outside of rifts are just short of top notch. extremely tiny bits of lags but other than that no technical problems to speak of. I highly recommend this game to anyone who wants all the good of a traditional mmo with a twist for fun Expand
  2. Mar 1, 2011
    I have been playing Rift since its head-start, and I must admit that I've had the best first week experience ever. Servers have been smooth. Updates were done when necessary, addressing issues reported as soon as possible. Leveling has been interesting, although traditional and linear. Graphics look great even on my old computer. Quite a lot of people are playing it, so no shortage of players. However, three things really stood out. First, the whole class system is truly a work of genius. I love how I can mix and match my souls to experiment with different specs. There is no cookie-cutter build, and the strength of a character is determined by the skills of a player, not by whether she or he avidly followed someone else's guideline. Two, there's always something to do in the game. The game is so dynamic, having rifts and invasions all over different zones, not to mention Warfronts (PvP Battleground), challenging instances, and raids (which I've not been able to try yet). You have the sense of actually getting involved in this imaginary world. Third, last but not least, it is fun. It's difficult to pinpoint and state exactly why it is fun, but, trust me, it is so much fun. The game definitely has great and lasting value for its price, so I suggest you run into Rift and try it out now. Expand
  3. Mar 1, 2011
    Excellent and extremely diverse class system. The world isn't stale like you find in many other MMOs. I've routinely had a goal in mind and been pulled into the world events. I am a casual player and I like it a lot more than WoW. I always hate to make that comparison, but it needs to be made. The only downside I can specify right now is that the server gets laggy during larger events. However, I suppose this will be refined as this game develops. There are a lot of people playing which is a plus and most seem to really like the game. I'd also like to state that the game seems to be quite a bit more challenging on the PvE side of the fence which I personally like. Overall this game is quite impressive. A must buy for any MMO fan. Expand
  4. Mar 1, 2011
    Best game I've played since World of Warcraft came out. I would recommend this game to anyone that enjoys MMO's. It may not be he most original game but it takes the best aspects from other games such as wow, eq2, and warhammer and tries to improve upon it while adding it's own twist on things.
  5. Mar 1, 2011
    I can't stop playing. I'm afraid I'll lose my job! Seriously, this is pretty fantastic. The rifts and invasions are the most fun I've had in practically any other MMO I've played. GREAT co-op! Beautiful, addicting, easy to play, AWESOME! Play this game or else you'll always suck.
  6. Mar 1, 2011
    Yes, this game is a lot like Everquest, World of Warcraft and Warhammer--but in a good way. It takes the best of those games and combines them into a highly-polished package. The multi-soul system is an improvement on WoW's talent tree; rifts themselves are an improvement on WAR's public quests. It has its completely unique features as well; rifts can spawn zone-wide invasions which require players to fight off hordes of monsters from other planes. Above all, though, Rift is polished to a level above any MMO released in years. All of the features you expect are here, and they're all well-executed. There's an auction house; public grouping; guilds (with advancement); even twitter integration. The client is stable and performs well, even during zone-wide invasions with hundreds of nearby players and monsters. The servers have been extremely stable during beta and head-start.

    Not everyone is going to love Rift or abandon their current MMO. But if you're tired of WoW or disappointed by Warhammer, there's a good chance Rift has what you're looking for.
  7. Mar 1, 2011
    Played in Beta and headstart. So far this game is best MMO out there in my opinion. Trying out different souls is fun.. I have been doing mostly warfronts, fighting rifts and dungeons. It is nonstop action. Lots of people to group with. Game has just launched, but everything is working smoothly. The questing does not feel like grinding, there is a good mix of stuff to do. The graphics are amazing. I've tried 3 different specs for healing on my cleric already and they are all different but fun in their own way. I got the digital deluxe one with the ingame items. It includes a bigger bag and a cool, double-headed turtle mount which you can use as soon as you get near a mailbox, can't remember exactly, but like level 9 maybe. It makes getting around a lot easier so get that one if you can. Expand
  8. Mar 1, 2011
    A great game with smoothest launch of any mmo ive ever played, There is a ton of content to do in the game and being able to participate in zone wide rift invasions is amazing simply one of the best mmo's since wow
  9. Mar 13, 2011
    I give this an average score for an average game

    There's nothing special about it. It's just blah.

    Skip this if youre playing one already. If you're pining for an MMO, then play a free one until something good comes along this year
  10. Apr 25, 2011
    WARNING: Same person who destroyed Warhammer Online - Adam Gershowitz - is in control of game balance here. Great game - up till "balance" patch 1.1, which destroyed a bunch of playstyles in a game which claims to promote versatility in how you can build your characters (this is now gone), and indicates future issues with how game "balance" will be handled. After this patch and the massive outcry from players, it has been revealed that the person responsible for game balance is the same person who destroyed Warhammer Online - Adam Gershowitz. Warning for all gamers intending on playing this game - with Adam in control of game balance. you can expect things to go very, very wrong very soon. Expand
  11. Apr 4, 2011
    There is really nothing NEW here that hasn't been done before. The fanboi excitement reviews are just because they are bored with WOW or never played an MMO before. The first thing I noticed is the game is tooooo solo friendly and hardly anyone wants to group prior to level 50. The game is tooooooo EASY as I leveledup without worry and pretty much stomped everything in my path as I was beating mobs 4 levels higher than me quite early in the game all the way to 50. The death penalty is a joke. You don't lose anything but a small amount of time getting back to your corpse and a few gold coins to get your abilities back to 100%. The market is dead because the leveling is TOO FAST. I went to level 12 the first day. To level 30 the first 3 days and level 50 by the end of 7 days. There's no challenge in that and the combat is so repetitive you can roll your face across the keyboard and beat anything. The skills and spells are dry and just don't stand out like say an Everquest version. In Everquest I really felt I was my character and really felt FEAR of dying and losing stuff. There's not a bit of fear in this game and as I said the death penalty is a joke.
    The colors for characters are bland as well.. Too much BROWN and Grays. THe weapons are horrible looking and there's no procs so nothing stands out as "OHHHHH I WANT DAT!". Boring colors, boring looking and just an overall boring game. To me this is a game for 8 to 10 year olds. It's that easy and then they can go..."Looky Mommy I beat dah bad guy Look Mommy LOOK!" lmao

    The community isn't really friendly especially on the official forums. I've never seen so many negative comments on a game in my life. I mean this game really sucks it's that bad. You're better off waiting for Guild Wars 2.
  12. Mar 21, 2011
    Pretty game, but does nothing new for the genre. This would probably be a great game for those new to MMORPG's, but for vets it will probably feel like more of the same. What it did do was take some good elements from other MMO's and incorporated them. Control and UI wise, almost an exact match for World of Warcraft. Rifts are pretty much the same thing as public quests from Warhammer online. The multiple class/soul trees have been seen in Guild Wars. This game, along with all other MMO's just feels like it's trying to build on what's already out there but better, which it does do, but at the same time it doesn't bring anything new to the table. Expand
  13. Mar 1, 2011
    I played lots of mmos in my gaming years, but boy I was really impressed by this one. Game itself is total ripoff from everything you saw in every mmorpg you can think of, but these guys took only the best things, improved them in lots of ways, and wrap them together in fabulous package. Public quests, superior auction house, excellent PvP and dungeons, tons of action (youll never get bored here), you name it, rift got it. Best polished and bugfree mmo game I ever played on launch day. If you liked any mmorpg out there ever, buy this one, you wont be dissapointed. Expand
  14. Mar 1, 2011
    This has quickly become my favorite MMO ever. It has: a gorgeous world that sucks you right in, interesting but not too daunting lore, very diverse and customizable class system, tons of bonus achievements...i could go on. I just recently completed the first group instance, and it was a blast! I love everything about this game so far. If you even remotely enjoy playing MMO games, then this game is for you. Expand
  15. May 1, 2011
    - Very boring and repetitive questlines. - PvP instances are really mediocre. PvP is quite often premades repeatedly steamrolling pugs, and this is apparently working as intended. Both sides have what is basically a Warhammer Bright Wizard locking down the battlefield with mass AE and mass CC.

    - While the class structure initially looks great, it in fact is a nightmare of min maxing
    players vs. devs. Yo-yoing balance patches and random nerfs are pretty commonplace, but they seem to break more than they fix. - The Rift events (their signature "thang") are either nonexistant or overly in your face, locking down entire zones with 12 total players in them with no chance against the NPC invaders. The loot from Rifts sort of sucks relative to other lvl 50 gear so its no surprise people dont really seem to bother.

    - The "elite" PvE instances (the ones you run to grind tokens for gear, just like WoW) are rehashes of the instances you see from lvl 1 - 50 with yet more trash to clear.

    - Crafting is a luck based system in which you grind dailies to get tokens to get uber patterns. So are some of the gathering "recipes" - random luck based drops off nodes. Yay for luck based MMOs.

    - The devs seem sort of out of touch as to what the players are actually doing in PvE, PvP and with the construction of their characters using the "unique" soul system. One example is that there are two main healing classes and the one that is the better of the two cannot even queue as heals using the (now in Alpha) looking for group tool. This is apparently working as intended.

    - While gathering or traveling expect masses of gray mobs to aggro you, slow you down, dismount you and force you to clear them. All while trying to get your luck based crafting daily done so you can once again not get a tablet that is necessary to get the good patterns.

    Try it if you gotta, but I highly recommend a one month sub because thats about all the gameplay Rift has in it.
  16. Mar 2, 2011
    First things first. People need to understand that Rift is a very traditional MMORPG. If you played WoW, Everquest 2, or Warhammer, than Rift will feel very familiar to you. But is that necessarily a bad thing? In the case of Rift? Not at all. I'm not a professional game critic, so I'm not going to dive in to every aspect of the game. But, I will let you know right now that one of the aspects really that shine in Rift, would be the classes. There are four primary classes, Mage, Warrior, Rogue, and Cleric. Don't let the number four fool you, because technically Rift has thirty-six classes. Let me explain. Each class that you choose has 9 skill trees (souls). Each class can choose three of those souls to shove skill points in to. So lets say you're playing a Warrior, and you're going to be soloing quite a bit. Maybe you'll want a companion? You can choose the Beastmaster soul. Well, you got a pet now, but maybe you also want to be a dual weapon specialist and dish out lots of damage, you can choose the Paragon soul as well. Well, maybe you want to buff your weapons with elemental power. Then go ahead and pick the Riftblade soul as well.

    So basically you're a dual wielding warrior with fire swords and a pet. And that's basically how it works. But remember there are still 6 other souls to work with, and one of them is specifically dedicated to the PvPer.
  17. Mar 1, 2011
    It looks good, it feels great. Very smooth launch so far, great zones and the rift system is engaging and highly immersive. Will it kill WoW? Who cares, WoW needs decent competition and Rift is a great contender.

    Rift doesn't pretend to reinvent anything, it takes the best bits from other games and rolls them into a great iteration of the fantasy MMO genre. Kudos to Trion, great job!
  18. Mar 10, 2011
    Game has problems with connection and performance. 50 pages of tech problem thread in 7 days speak for themselves. Customer support is awful. Gameplay: Kill and fetch PvE quest system. Farm'n grind, nothing new. Several different currencies allow for specialized grinding. Rift events are permanently popping up everywhere and not challenging. PvP is chaotic, restricted, unbalanced and pointless (no gain whatsoever if the other player was attacked by a mob). If I was able to play it I'd rate it 4/10. But I get disconnected on a regular basis, so the game is unplayable = 0/10. Continuing to wait for Guild Wars 2.â Expand
  19. Mar 13, 2011
    Honestly don't see what the fuss is about, Rift is a average game that has done nothing to progress the MMO genre. It's just so bland, boring and dull with the same old same old kill 10 badgers quest system. Animations are clunky with overuse of glow effects, PvP is unbalanced due to many souls. Dungeons lack imagination and are far to easy, the game doesn't offer a challenge at all and the Rifts just get in your way and become tedious. Expand
  20. Jul 18, 2011
    Rift is a game that fails to live up to it's potential. It has a few interesting concepts: multiple "souls" (aka talent trees) to play around with, and world events in the form of rifts or gateways to elemental planes, which spawn monsters and must be combated. The soul system at first seems like a good idea, but it quickly becomes clear that spreading your talent points between more than 2 trees actually hampers you, and there still is an "optimal" build that you should be using if you want to maximize your effectiveness. It also suffers from talent point bloat, similar to WoW prior to 4.0's talent reorganization - you will spend 5 points to increase the damage of an ability by 5%, for example. The rifts/invasions I felt were fairly well done, if a little simplistic. Even if you shut one rift down, another will open in a short while. I was disappointed when, after closing several footholds on a beach, I turned around to see the first one open again.

    The rest of the game, I'm sorry to say, is horrible. For one, there is virtually no replayability. If you've played one Defiant character, you've played them all, and questing is crushingly linear. Except for dwarves and bahmi, the races are virtually identical and consist of a fair skinned human and elf for Guardian and a dark skinned human and elf for Defiant. Boooooring. Questing is 100% the stereotypical 'go here, kill X, click on Y and talk to Z' fare. You will also encounter many instances of finishing a quest in an area, only to get a follow up quest that takes you back into that same area you just cleared. Also, I hope you enjoy the way you look at level 2, you will be wearing that same outfit up through your 20's, not to mention if you are a pet class such as a beastmaster, that creepy purple cat will be with you throughout the entire game.

    In closing, you might find a few features you like, but they will be drowned out by the negative aspects of the game.
  21. Apr 22, 2011
    Definitely overrated game. Certainly better than other MMO releases within the last 3 or 4 years, but nothing special or new. Pros- beautiful graphics; great scaling with system compatibility; extreme character variety; smooth launch and updates; fresh take on PvP; non-instanced raids; takes the best from well-played MMOs and bundles them.
    Cons- the grind: same old linear quests;
    single player is far too easy, no one forms parties or even chats; PvP is chaotic and unbalanced-but at least it is not WoW garbage; horribly convoluted lore; character classes have too much variablility- I wanted to build a melee healer (Justicar) but the lack of abilities and DPS forced me to cast (Purifier) ranged spells all the time. Most character builds oddly end up performing in a similar fashion despite the vast breadth of choices for development. ---I wish this game luck because WoW veterans (I started in 2004) have been starving for a decent MMO again. Collapse
  22. Mar 5, 2011
    I admit, when I first started playing Rift in Beta 4 I wasn't too terribly impressed. Sure, the graphics were pretty good but the combat didn't really set my world on fire. But things have improved considerably since then and I'm now an active purchaser/subscriber. I've played WoW since 2004 and while it's too early to tell if Rift is a "better" game, I will say that it's certainly one of the first new MMOs to come along that feels complete with tons of stuff to do. The world is new and gorgeous, combat IS a lot of fun once you start gaining abilities, the soul system rocks, and the rift invasions are a ton of fun. My initial impressions of the rifts/invasions were that they might be gimmicky -- but they've yet to become a bore or tiresome. As others have yet, the quest system isn't anything amazing, but the rifts really do help break up the monotony of leveling. In fact, I would say it hasn't been monotonous at all!

    Rift is an excellent game. For anyone to rate this game below a 7 hasn't really played it for any length of time OR is desperately wanting a next-gen MMO (which this isn't-- just an evolution of what we're familiar with). If you are a new player to WoW I would say you'd probably be happier staying with that. But if you're like me and have played WoW for years and have grown tired of its "same ol same ol'", then give Rift a try. I think you'll definitely enjoy your time in Telara.
  23. Mar 2, 2011
    I have been playing MMOs for over a decade now and I wanted to address a couple of the negative reviewers: 1. For the person who thinks this is a dumbed down version of WoW, he couldn't be more wrong. Instead of one talent tree, you get three, the crafting system is silimar to WoW, but it has some options in it to make the items much more usable at your level. The UI system is one of the best that I have ever seen. It's very easily customizable and you can easily tailor it to your tastes.
    2. For the guy who complains about questing, leveling up, dungeons, raids and rifts... its an MMO!! That is what these games are played for! Holy crap, if you are going to complain about that, play a different game!

    Seriously though, I've been playing World of Warcraft since its release and if there was ever a true WoW killer, this game is it. I picked it up very easily without even having to look at a manual and was instantly impressed by the spit and polish Trion Worlds put into their product. I highly recommend this game for anyone who is tired of playing World of Warcraft and wants something new.
  24. Mar 28, 2011
    The game has balance issues in both pve and pvp, there are many talents in tree's that don't work, one was giving 100% armor penetration instead of 1% how this gets through alpha, beta and has been in the game for awhile is baffling, the only pvp in the game is a grind and the maximum pvp level can be achieved in a few days.
    There are no arenas or rated clan vs clan warfronts and they have
    stated in interviews they will not add them, so the new problem is premades are vsing public groups which is unfair.

    The good thing about the game is that it only takes 3 days played time to hit max level. It doesn't feel like to big a waste of time when you realize you've rolled the gimp class(rogue).
  25. Jul 16, 2011
    The only way to get even close to objectivity, I have attempted the past few days to take a step back and make a list of things I like about the game. On the same sheet of paper I tried to record day to day what the Official Rift Forum Community says most about the gameâ
  26. Apr 25, 2011
    I played the beta and this should have been a clear indicator of what was in store, but there was a group of gaming friends still interested in playing so I tagged along on release. Here it is a month later and I'm bored to tears of the end game content, fed up with repetitive key mashing for DPS and lackluster PVP. It was a great idea of Trion to learn from their peers in the gaming world, to simply create a frankenstein game that just mashed together parts of others is a bit weak though. The leveling was a series of 'quickly get to the yellow ring and kill everything, never mind WHY I'm doing it' that was simplistic and short lived (thankfully). You are rewarded at endgame with tedious dungeons littered with trash mobs, weak loot and the never ending quest for items with purple frames. Trion did add new class structure and features, but these are not enough to overlook the boring old shell of a game this is. It's environments are generic and cliche, its encounters are the same old formula and the story is lacking on so many levels (as well as utterly unimportant), They had the chance to make something amazing, and instead spit out a WoW clone. Expand
  27. Mar 2, 2011
    This game is visually stunning, beautiful textures and effects. Revolutionary game play. This takes the best of other MMOs and makes it its own in a unique and fluid way. I've been with this game since day one of closed beta. Do not let WoW humpers fool you! This is not a WoW copy, simply an MMO they see as a threat.
  28. Mar 2, 2011
    Since I stopped playing WoW about year and a half now, been looking for new MMO to start with. I really dont care if the game is WoW ripoff or reminds me something "that I have done or seen befo.." What matters is HOW its done. I cant really be sure about the whole game yet cause leveled my character just to lvl 20. But.. I have absolutely fall in love with this game, its truly fabolous! I have been in headstart since beginning and its just good game. Everything works like a charm. You can feel the quality throught the game and of course after the time passes updates will fix problems. After you get out from your character starting area the fantasy world of Telara just suck you in with great graphx and sound design(wich are much superior when comparing to WoW). And after you become all the new things what there are in character development you will really starting to explore the fantasy world and feeling it! I just love searching artifacts and new places. Leveling is somehow more enjoyable than any mmo that I have played. Maybe this is because you char is not just a one "thing", it can be warrior and mage and you can test new abilities all the time and not get bored. First time I feel that I can truly decide what kind or type my playing style is. So I dont know wnything about this game endgame but the game I am playing know contains so much doing its almost overwhelming. You must fight Rifts, dungeons, explore, find artifacts, level and adjust your char and many many many things.. Hey but enough of this. Im really happy that after a couple fo years I can enjoy good MMO. Maybe its **** after three months or so but hell with it.. Im enjoying it right now!!! Expand
  29. Mar 2, 2011
    Rift is the best MMO on the market right now without a question. It is about as much of a WoW clone as WoW is a clone of EQ, meaning they are similar games, yet Rift is the next generation. Every new generation starts out with a game combining the best elements of the previous entries of the genre, adding its own touch and refining the technology. I'm not against WoW, I've played it for years. WoW is a genre defining game, yet rift is the NEXT genre defining game. It takes the instances/raids of WoW, and improves them with its own signature style. It also takes the PQs of Warhammer (Rifts) and adds its own improvments to those. The PVP is a mix of every big name MMO. The questing is slightly boring, yet no more boring than any other MMO. I cannot name an MMO with more interesting quests, as every MMO's questing is fairly boring. If you like questing in MMOs, you will love Rifts questing, if not you won't. Rift is the new big MMO. It innovates where innovation was needed, and keeps tradition where everything worked. The technology is upgraded aswell, creating beautiful graphics and an overall immersive world. Might as well jump on the Rift bandwagon, because MMOs as a genre are going that way aswell. Expand
  30. Apr 22, 2011
    Definitely overrated game. Certainly better than other MMO releases within the last 3 or 4 years, but nothing special or new. Pros- beautiful graphics; great scaling with system compatibility; extreme character variety; smooth launch and updates; fresh take on PvP; non-instanced raids; takes the best from well-played MMOs and bundles them.
    Cons- the grind: same old linear quests;
    single player is far too easy, no one forms parties or even chats; PvP is chaotic and unbalanced-but at least it is not WoW garbage; horribly convoluted lore; character classes have too much variablility- I wanted to build a melee healer (Justicar) but the lack of abilities and DPS forced me to cast (Purifier) ranged spells all the time. Most character builds oddly end up performing in a similar fashion despite the vast breadth of choices for development. ---I wish this game luck because WoW veterans (I started in 2004) have been starving for a decent MMO again. Collapse

Generally favorable reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 56 out of 59
  2. Negative: 0 out of 59
  1. Nov 29, 2011
    There have been obvious comparisons made to WoW, with some even going as far as calling it a clone. But what makes Rift so special is that it goes out of its way to avoid falling into the same traps as the many that have fallen before it. It avoids the painful, mindnumbing grind, makes incremental patches everyday and listens intently to its rapidly growing community.
  2. 89
    It's true that the soul trees offer outstanding flexibility for character development and the rifts bring a welcome sense of insecurity into Telara's everyday life, but for some players this simply might not be enough.
  3. Jun 28, 2011
    Rift offers a really polished MMO experience but looks and feels much like a mix of many good MMOs like World of Warcraft, Lord of the Rings Online and Warhammer Online.