Rise of Nations Image
Metascore
89

Generally favorable reviews - based on 30 Critics What's this?

User Score
9.0

Universal acclaim- based on 195 Ratings

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  • Summary: Dominate 6,000 years of history from the Ancient Age to the Information Age. Which forces will you deploy to lead your nation to global prominence? Trade, espionage, diplomacy?war? Whichever path you choose, you?ll experience the pulse pounding thrill and speed of real-time gaming combined with the epic scope and depth of turn-based strategy games ? brought together for the first time ever in Rise of Nations. Rise of Nations is a new historical real time strategy game from Big Huge Games' Brian Reynolds, designer of PC game classics such as "Civilization 2" and "Alpha Centauri." In Rise of Nations, you'll create new cities, improve city infrastructures and expand national borders. Conquer foes through military might using everything from sling-shots to cannons to stealth bombers to nuclear weapons; corner the market on key commodities and consolidate power under your rule; wheel and deal across time with history's eminent cultures. [Microsoft] Expand
Score distribution:
  1. Positive: 30 out of 30
  2. Mixed: 0 out of 30
  3. Negative: 0 out of 30
  1. The maturation of a genre. More "Civilization" in scope, feel, and satisfaction than even the popular "Age of Empires" series, Rise of Nations is the world's first 4X RTS.
  2. Rise of Nations revitalizes this genre because it blends the mechanics of real time and turn based strategy games into one. As weird as this may sound, the game does this flawlessly and expounds the gameplay a hundred fold.
  3. In many ways, Rise of Nations is better than the strategy games that have come before it. It's smarter. It's more challenging. It gives you more to do.
  4. Rise of Nations is a great fusion of several recent and classic strategy titles. It combines Empire Earth with Age of Empires, puts in a dash of Civilization and Risk, and then mixes it all together with a ton of options for you to play around with.
  5. As solid as bedrock. [July 2003, p.119]
  6. Has a huge amount of game play options and is one of the most intriguing RTS games I have played since Civilization. The only concern I had was with the amount of horsepower required by your computer to play in a bigger game.
  7. This is as unconventional as a conventional real-time strategy game can probably get, at onece like everything and nothing you've ever played. [July 2003, p.66]

See all 30 Critic Reviews

Score distribution:
  1. Positive: 35 out of 37
  2. Negative: 0 out of 37
  1. JDaSilva
    Jun 9, 2003
    10
    This game is a masterpiece. Perfectly balanced, epic, exciting, beautiful and the most important: FUN!!! Every RTS, TBS or War gaming lover must own this gem. Big Huge Games: I must say Chapeau! Expand
  2. Jun 15, 2011
    10
    for being 2003, this game is stunning. The graphics are great for it's time period. The levels are so fun, and challenging. You can pick so many different time periods to start and end with, and playing online especially is the funnest of all. To play against your friends. It's 2011, and i still play this game to this day. There's no bugs, no flaws, nothing. The AI is smart especially for it's day in age. The game is fantastic. 10 from me. Expand
  3. May 24, 2012
    10
    With the most immerse campaign I've ever played (borrowing the concept from Risk), the most diverse nations, and the most diverse units & buildings, this game is the type of RTS that's deserved to be called one of the most realistic RTS yet. Expand
  4. Oct 27, 2014
    10
    Guys if you love this game , then please sign this petition

    https://www.change.org/p/microsoft-studios-big-huge-games-brian-reynolds-rebuild-rise-of-nations-for-next-gen-pc
    Expand
  5. Jul 15, 2012
    10
    By far, this is one of the greatest RTS games of all time - and easily one of the best games of all time. In terms of gameplay, it is superb. The detail and complexity of its resource system ties in amazingly well with its technology and research aspects, which in itself is still unrivaled even in modern games. In addition, the building aspect itself ties into these extremely well. Each city provides bonuses to nearby resources, as well as to nation borders, which in turn help with resource generation. Then the combat adds another layer, with certain units countering others, terrain types affecting combat, generals giving combat bonuses, and so on. On top of this, the game itself is setup exceedingly well. There are a massive number of nations to choose from, each with their own distinct economic and military bonuses, as well as unique units. The user interface is amazingly intuitive as well as fluid. The multiple campaigns allow for the connection of separate skirmishes to a larger picture. As a single player game, Rise of Nations is simply a masterpiece. The AI offers many different levels of play, ranging from basic to very challenging. However, it also offers multilayer, for those who have exhausted the extensive single player AI. While multiplayer plays exactly like single player, the ability to use diplomacy only increases. Two players can team up to defeat a stronger opponent, or to gain an even stronger dominance of the map. In addition, diplomacy can be used to solve long battles with no clear winner in sight. Over all, Rise of Nations is an absolutely astonishing game. Anyone with any interest in strategy games should pick this up (preferably along with the expansion pack). I purchased Rise of Nations only a few weeks after its release, as well as its expansion pack (also a few weeks after release). To this day I still play and enjoy the game, and is easily one of the best games of all time. Expand
  6. TonyG.
    Jul 15, 2004
    9
    In my RTS world, all games are simply shadows of Warcraft III. That being said, this is a really good game! It's an intriguing combo of Age of Empires and Civilizations. The single player is really enhanced by the "Conquer the World" option, which is a nice RTS version of the classic Risk. I prefer this game over Age of Empires because it is more unique. And anything that AOE does, Warcraft III does better. But Rise of Nations has several unique concepts not present in either game: wonders and its cleverly designed research tree. While wonders were technically present in AoE, in RoN they build much faster and provide in-game benefits. As for the tech-tree, it is a very simple, straightforward progression that isn't present in other RTS games. You choose to advance in one of four categories: military, civic, economic, and science. Another great aspect of RoN is how open-ended your expansion capabilities are. Instead of needing to build near resources, you can build a city anywhere you want. This leads to an interesting concept: how do I shape my expansion towns in my growing empire? Do you locate them all in a line to invade enemy space, or do you build out in a circular, turtle like defensive pattern? Combat is not nearly as smooth in WC3, but that's ok. It's different but still a lot of fun. Instead of insane micromanagement, this game concentrates more on macromanagement. The battles spread out over large areas, and you need to be aware of where you're sending your guys. Outflanking is a valid maneuver here. The pacing of battles is relaxed compared to WC3, but AoE players will find it similar. Overall, this is a very enjoyable game. If you're an RTS nut, try it--you won't be disappointed. Expand
  7. Apr 18, 2012
    5
    Bland and generic feeling. Too arcade. The civs are not unique enough, and south american civs are not supposed to have gunpowder troops in the middle ages! I came from having played AgeofEmpires2, cossacks & American Conquest. This is not a bad game, but I felt mildly disappointed. Expand

See all 37 User Reviews