Metascore

Generally favorable reviews - based on 46 Critics What's this?

User Score

Generally favorable reviews- based on 61 Ratings

  • Summary: Rise of Nations: Rise of Legends evolves the franchise's trademark features such as borders, large-scale battles and city-building in innovative ways. Players are able to transform small villages into powerful civilizations and lead vast fantasy armies into strategic battles using formations, unit control and heroic abilities to destroy the enemy. The popular Conquer the World (CTW) Campaign returns in Rise of Nations: Rise of Legends with exciting updates. The new CTW Campaign guides players through a new world of heroes, monsters, loyalty and betrayal. Gamers follow a story through multiple campaigns with fascinating subplots and heroic characters. The campaigns immerse players in an ever-changing three-dimensional world with terrain and cities that evolve as civilizations grow. [Microsoft] Expand
Score distribution:
  1. Positive: 44 out of 46
  2. Negative: 0 out of 46
  1. Everything about this title is simply executed on a level that we rarely see outside a few elite development studios. [July 2006, p.108]
  2. This game ties together many of the great aspects of earlier titles (national borders, heroes, mega-units) seamlessly. The new fantasy setting, with its grand theme of magic versus technology, is a welcome change from orcs versus elves.
  3. Although it was more complex and more ambitious in scope than Rise of Nations, Rise of Legends has proven to be another hit for Big Huge Games and as such is a serious contender for the title of “Best real-time strategy game of the year” award. The only negative thing that can be said about it is the singleplayer campaign, which oddly enough should have been one of its strong points. Fortunately, the multiplayer modes, the three different but very well balanced factions, lots of strategies and the art design recommend it to all RTS lovers.
  4. 70
    The gameplay is solid, but there are far too many mistakes and flaws that really hurt what could’ve been a solid sequel.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 17 out of 20
  2. Negative: 0 out of 20
  1. CasperJ.
    10
    Underrated game. I'm playing through the campaign and find the 3 uniques races very cool and fun. The 3 race design in a 'single time-period' is quite similar to starcraft. But I like Legends more than starcraft, (never finished starcraft, probably due to my 'total annihilation' fascination at the time). I'm surprised so many people compare this game to 'age of empires' or 'rise of nations', because legends is not an 'advance through history' style game. Nations is closer to Command & Conquer Generals, Dawn of war, Warlords battlecry, Act or War etc. (games with 2 or 3 races, 2 resources and a single time period). Pros: No builder type units needed, yeah! Very Cool flying units. Pause and still give orders Excellent interface. Neutral buildings to capture for bonus Very Good AI Board game style strategic map. Territory boundries affect gameplay 2 resources (i don't like more than 2, ideally just 1) Cons: Online multiplayer is sparse. Need an above average computer to play. Weapon sounds could be louder Expand
  2. TJ
    9
    A wonderful game! Amazing graphics, good story, fun campaigns, very unique factions and units, and some nice UI features. I highly recommend this game to any RTS afficionado. Expand
  3. C.W.
    8
    Where Rise of Nations was a compelling hybrid between RTS and turn-based 4X games (particularly Civilization), Rise of Legends is just plain real-time strategy--which is both its greatest strength and its greatest weakness. The RTS aspects of Rise of Nations were undeniably the most entertaining part, which accounts for why Rise of Legends is still fun--and it IS still fun, especially for more casual gamers (like myself) who want the thrill of watching waves of soldiers overrun enemy installations without any of the skull sweat involved in other genre gems like WarCraft 3 (ugh, micromanaging!) or Homeworld (ugh, 3D navigation!). But RoN was enhanced, not shackled, by the infusion of 4X elements; by taking the "Nations" part out of RoL, Big Huge has left us with a game that looks gorgeous but plays like a rather tame StarCraft. It's a better RTS, but a worse game--and, seriously, how many more of those do we need? Expand
  4. KDep
    5
    Average game. A lot like the original RON, so the gameplay is solid. It's similar to AoE or Warcraft for those who didn't play the original. However, it can get tedious and boring fast. There is no really good way to get ahead fast, so a lot of time is spent waiting for resources or upgrades. After that, it basically becomes a trench war to see who can pump out the units fastest. Don't pay $50 for this game, wait for the price to drop to less than $30. Expand

See all 20 User Reviews