User Score
8.4

Generally favorable reviews- based on 79 Ratings

User score distribution:
  1. Positive: 67 out of 79
  2. Negative: 3 out of 79

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  1. Oct 5, 2013
    9
    Rise of Legends is everything the psuedo sequel to Rise of Nations needed to be. It was sharper, the visuals were better, the soundtrack was better, the art design is still gorgeous to this day and it trimmed the fat of the bloated resource system that bogged down its predecessor. The hero units were really implemented and the entire game is so startling different that I'm amazed at the number of people who haven't heard of it. It was a rough year for Big Huge Games, as I expect they had trouble presenting it as any sort of "sequel" to Rise of Nations. Take one look at the box for the original PC release and you'll see the problem, "Rise Of Nations: Rise of Legends." Why on earth they featured this bizarre half-attempt at connecting it to their novice first title I still don't know. It doomed the game effectively, as I'm sure many who bought it were not clear how different the game was structured compared to the ridiculously popular "Rise of Nations" and "Rise of Nations: Patriots and thrones." The three factions in the game are all beautifully designed, though equally similar in terms of how they play. Their are only two resources now, which works out just perfectly for a such a fast paced real time strategy game of this kind. This is a game where matches can last just twenty minutes, so I'm sure the change-up from the lengthy Rise of Nations confused many new players. The Cuotl, the Vinci, and the Alin are all so enormously realized, that many should give it kudos for taking something entirely new and fresh for once. The combat system is much tighter this time around, the hero abilities and powers are the chief focus in most battles, which takes a lot of heat off the player constantly activating unit abilities alongside. Yet, what happened? The game had everything to offer to new players and still fell short. Who knows really. It was a bad year for Big Huge Games, but its been many great years since of falling in love with this wonderful world they've created set apart from the scourge of their beginnings. If you haven't played this game, you really aren't a fan of RTS games I'm afraid. It still has so much to offer and though lacking in a solid single player campaign, the skirmish mode is incredibly fun and their is no doubt in my mind- you will have a great time with this game should you play it. Expand
  2. Oct 3, 2013
    3
    it is an awful game compared to the other ron games the only good thing about him was his graphics but all the other aspects of the game ar just some garbage it doesn't compare to the gameplay from ron throne and patriots it is a waste of time
Metascore
84

Generally favorable reviews - based on 46 Critics

Critic score distribution:
  1. Positive: 44 out of 46
  2. Negative: 0 out of 46
  1. It doesn't tamper too much with the underlying engine that made the first game so great but adds just enough novelty to justify a second iteration.
  2. Intense strategy monster that almost lives up to its predecessor's legend. [June 2006, p.94]
  3. Given Bug Huge Game's big huge ambition level when crafting Rise of Legends, some dents in the genie lamp are to be expected. But they don't come close to spoiling Legend's fabulous magic carpet ride. [July 2006, p.65]