• Summary: Set several years after the end of Risen, raging titans have devastated the world and pushed humanity to the brink of existence. Subsequently, monstrous creatures have risen from the watery depths of the sea and their attacks have brought all seafaring to a grinding halt. The hero, now a member of the Inquisition, is sent out to find out how to stop the chaos caused by these creatures from the deep. His quest begins with rumors that the pirates who frequent the southern islands are the only ones who know a way to get rid of the creatures once and for all and end their reign of terror. Expand
Score distribution:
  1. Positive: 17 out of 49
  2. Negative: 1 out of 49
  1. Apr 23, 2012
    86
    Risen 2 transcends its shortcomings by boasting a wonderful living and breathing world and a refreshing new setting, masterfully crafted and executed. Although the combat is way too easy and the ending comes much too suddenly, Risen 2 is a great role-playing experience for any fan of open world games.
  2. Apr 23, 2012
    72
    Risen 2 should have been bigger, bolder and a more interesting than the first one. But its clunky combat makes it no favours, and, overall, the lack of a single, cohesive and huge landmass like the first one undermines the exploration component and makes the world less interesting. It´s still a fairly unique RPG with plenty of freedom, great characters and good sense of humour, so it´s a good alternative if you are a fan of Piranha or looking for something different.
  3. 40
    There's plenty of potential and good ideas here but very little fun, in a game that tries to make a pirate's life seem as frustrating and repetitive as possible.

See all 49 Critic Reviews

Score distribution:
  1. Positive: 59 out of 101
  2. Negative: 32 out of 101
  1. Average game. No more, no less! Nice graphics when looking in distance and in some situations... but absolutely no "polish" work by the devlopers (when the character "climbs" something, half the time it "disappear" in the texture). Bad voice acting and an average story (not very original plot). Really, really annoying fighting system! In the game beginning at normal difficulty it was very difficult to kill an opponent... to the end, everyone, also the bosses are too easy (due to the skill learned by the character)! Nice places and islands... but without things to do (just search treasures in 90% of the cases). The game could be a great game if the developers just spent 6 months more on it.... they released a average game for 25 hours of average game play (with launch "DLC"). Buy it when it drops down to 15-20€ Expand
    • 59 of 66 users said yes
  2. This is a game that I really wanted to love because there aren't many pirate RPGs out there and I love RPGs, I love pirates, and I love most of PB's previous work. All the premises were there, damn it! PROS: The story blends nicely into the theme , so does the humour and insulting part of the dialogue lines. The exploration/wealth/reward balance is very good, I'm always looking forward to the next cave to see what great challenge may guard an epic item. The music is not very piratey at its core but it does sound quite PB'ish, so the new composer has done well. The character development is a free model and you have to work hard for those points and money, so you will feel well the progression and the reward later. Not all the important characters are memorable like in the old Gothics, but I like a select few and did care about them. Last but not least the collector's edition package and content is a good bang for the buck. CONS: While I am aware that bigger doesn't necessarily mean better, in this case I think the islands should have been larger. The sense of exploration and being lost in a huge lush jungle is very limited by the corridor topography. The distances between the points of interest are way too small. Compared to Gothic 3 this is quite frustrating, when you come from the world of Skyrim it's really annoying. The sword combat is quite a disappointment. The animations take your control away and make things harder in an unnatural way. The creatures stun you again (like Gothic3) which makes guns a must and I don't like that. I can't believe they still can't make a proper combat mechanic after all these years and so many games that share a lot of mechanics, one would think they have found a balance. Gothic 2 felt much better in this regard. Magic can't be fun with so small variation. The character models and animations are so bad that they sometimes prevent me from taking the game seriously in the most inappropriate moments. The insular and pirate theme is not developed enough. The atmosphere is there if you’re willing to delve into the role and fill the gaps with your imagination, but what you can actually do in that setting is very disappointing. Swimming would have been a must so was ship to ship fighting. It feels like a wasted opportunity how limited your interaction with the world is. It's like walking in a park with a lot of ...Don't touch the exhibits... signs. The game takes a minimalistic approach on lore revealing via books and side stories, but that's not one of the strong points of PB, I just wish they took their time to build more detailed lore for their worlds, if not on par with the visual details, at least somewhere closer. This game brings too little innovation into the Gothic/Risen series of games, while thinning the stats, options, factions depth. PB production quality is getting shallower and this isn't a good direction, somebody must tell them. I can cope with bugs and poor technology if the game is big, varied and daring like Gothic 3's or small but packed with atmosphere and great unique looking places to discover like Gothic 1 and 2's . I thought Risen 1 direction of smaller world with less story and more bling bling was just a PB way of adjusting their resources to their new economic situation with a franchise in exile, but it seems they are losing their craft. For the first time in many years I am not looking forward to the next PB game. Expand
    • 80 of 85 users said yes
  3. 0
    Before you read this, please note that my "score" is not in reference to the quality of Risen 2 as a game; it is merely a vote against what I feel is blatant consumer abuse on the part of the game's publisher, Deep Silver. As many will have heard by now, a portion of Risen 2's content which was already functional and complete was withheld from customers who purchased the game so that said content could be sold to them at a later date. As a long-time fan of the first two Gothic games, and a fan of the first Risen, I was anxious to play Risen 2 when time and finances allowed. I had my credit card in my hand tonight. However, upon learning that the total cost of the game including "DLC" was over $70, I did a little research and discovered the truth of what I said above. Mind you, I have absolutely no problems with publishers/developers incorporating a smart DLC model into the design of their games and continuing to work on them throughout the life cycles of those products to ensure sales into the future. However, to withhold content that is already complete and functional in order to milk a few extra dollars from paying customers is shady at best and downright unethical at worst. Regardless of how badly I'd like to support Piranha Bytes and the future of this franchise, I simply refuse to support such business practices. Deep Silver has not only lost a sale tonight, but more importantly, my continuing support as a consumer of their products. Expand
    • 2 of 2 users said yes

See all 101 User Reviews