So if you are looking for a thrilling Pacific theatre WWII shooter and don’t mind having to master it to gain the respect of your fellow players, you should definitely be playing Rising Storm right now.
Probably one of the best online FPS games with a WWII setting. This stand-alone expansion of Red Orchestra 2 is a must buy for fans of online shooters.
Minuses:
1) The campaign in the game has been removed, which does not allow you to earn achievements in STEAM.
2) Dumb AI.
3) Sometimes point capture/protection does not work well.
Positive:
1) Perfect balance in the game.
2) Excellent detailing of soldiers' equipment and weapons.
3) Cool shooting and clear gunshot sounds.
I have 2100 hours in Rising Storm (RS from now on in this review) at the time of writing this. I can easily say this it the greatest mil sim type fps i have ever played.
First of all, let's get the obvious out of the way. Yes, the movement can be clunky in this game. Your character often moves about with all the grace **** sausage. This is especially noticeable in the clunky prone/stand up animations. Sometimes mounting your weapon on a surface can be really janky and not worth the time. Leaning and other animals also are lack luster. These take some time to get used to but eventually you will learn to adapt.
if you can look past the clunky animations what you are left with is one of the best fps games ever made. What makes it so good?
1) It has one of the best progression systems I've ever seen in a game. Each weapon in the game has different tiers of upgrades that you can unlock for them. These upgrades can be anything from cosmetic upgrades to actually abilities that can be used on the battlefield to achieve victory. For instance, if you level up the m1 garand, you can get a "false ping" ability that lets you mimic the pinging sound a garand makes when its clip is being changed. This can be used to bate Japanese players into trying to charge you while you're "reloading".
There are dozens of these kinds of upgrades and they all make you excited to use the different classes/weapons in the game.
2)The gunplay in RS is amazing! I really can't emphasize enough how good the gunplay is in general. The game has a fairly good damage model where basically any shot to the torso/neck/head is a one shot kill. This of course means the game has a very steep learning curve. There were definitely camp spots on most maps that experience players would hang out in. If you could get past the initial pains of the learning curve you would evenly be rewarded with one of the best purest fps experiences ever. No other game fps game has so rewarded skill and patience before. Through careful play you could set yourself up to kill enemies by the dozens. There's really no other feeling like ending the game with 100+ kills as a LMG and knowing that you single handedly killed 1/5th of the enemy team. Games shy away from allowing this kind of carnage these days, and I think it's a damn shame.
3) The atmosphere is just the best. The voice lines in all of the native languages, the true to life military uniforms, the amazing battlefield choices from Stalingrad to Iwo Jima. They really tapped into the nitty gritty feeling of ww2. They certainly didn't shy away from realistic gore either as the game features extensive dismemberment and gore systems.
This is one of the great games of the past 10 years and I really wish the community was still as active as it once was!
At the end of the day, Rising Storm occupies an interesting niche. It’s a solid game, loaded with a lot of detail, replay value, and was clearly created by a skillful team and community that really loves the Red Orchestra style of team-oriented competitive multiplayer.
While there is a bit of a learning curve – you're likely to spend your first few games getting instantly killed by cunning unseen enemies – it's worth persevering with. The realistic aspects to the game like bleeding, and quick death by bullet, give it a unique feel among the majority of today's shooters.
Rising Storm is a very special brand of shooter, not that you'd expect any less from Tripwire Interactive. The pacific setting gives the trusty Red Orchestra gameplay a fresh coat of paint and the game does a good job in keeping a good balance between American and Japanese forces, which could have easily been skewed against the latter. Instead, Rising Storm shows very well that it's not always down to who's got the bigger guns at their disposal.
I expected something close to Battlefield but Rising Storm is far more demanding. It’s been a while since I cursed so much while playing an online shooter. With every round I was telling myself it’s enough, but I kept coming back to get my butt kicked again. Try it – you might enjoy it too. [CD-Action 08/2013, p.73]
Solid, realistic shoting mechanics, unsymmetrical but ballanced sides, good graphics, amazing sounds, great map design.
Best realism based online shoter available. And probably things woun't change untill RO3 comes out.
Отдельное дополнение к игре"Red Orchestra 2: Heroes of Stalingrad", разработанное компанией "Tripwire Interactive" в сотрудничестве с моддинг-сообществом.
Дополнение вшитое в основную игру.
Но при этом не совсем длс, но и имеет свою страницу в стиме, зачем?
По мне лучше бы отдельной игрой сделали, да и одиночную компанию за японцев с американцами, я бы побегал.
I have played this game longer than any other. This is because this game has the best multiplayer if you want the ultimate realistic hardcore FPS experience.
The soundscape is excellent. Weapons sound very realistic, whether near, far, or inside a building. Weapon handling (accuracy etc) are still the best I have ever seen in any game (much better than ARMA series in my opinion). There are some neat gameplay mechanics that simulate suppression, and reward teamwork and discourage camper score-whoring. This is probably the only game that really models suppression. Don't bother with the single-player though, its rubbish and the AI is dumb.
When it was released back in 2011, it was rough around the edges with lots of bugs, but now in 2014, with continuous support from the devs, virtually all the problems have been ironed out, and it now runs very stable.
Being realistic and brutal, this is very unforgiving to noobs (and CoD players). Only 1 rifle bullet is needed to kill. Noobs spawn, run forward, and get killed by enemy artillery, or a tank 300m away, or a sniper 200m away, or a machine gunner 150m away, or a maxed out assault trooper 5m away, and never see it coming. Being realistic, machine guns are almost just as accurate as sniper rifles, but it is slightly harder to spot prone enemies without the scope. I am usually the machine gunner, and by a round's end (20min) I may have killed over 80 of them and only died 5 times. That's how ruthless this game is. This is arguably both the game's biggest strengh, and its biggest problem.
This game uses a leveling and unlock system, but it is still quite fair on new players. While fully levelled guns will help (with slightly reduced weapon sway, recoil, reload time, magazine size etc) it is still only 20% of your effectiveness and the remaining 80% is down to your tactical awareness, teamwork, and most of all, your individual skill. That is the most important thing. If you are naturally good, you will start out quite well and only get better as you level up, but if you are not so good at aiming with a mouse, you might always struggle.
The online community is more mature than in most other shooter games. We still get the occasional 12 year old, but not too often. As of Dec-2014 there are still a good range of servers and a good volume of players online (about 1500 sunday night, 300 monday morning). At peak times there are about 5-10 servers with 64 players, and some servers occasionally go over the 64 player limit. The most I have seen is 85, that was epic. In 800 hours of gameplay I have only seen 1 incident of hacking (the artillery hack), and that one was patched out by the devs within days. So, this game has a virtually hack-free environment.
So, this game is too brutal and realistic for many, but if CoD or Battlefield is not cutting it for you, I recommend you try this.
I just don't like the game content. No single player mode, less tutorials, less cover objects.
Graphics and sounds are quite bad. Poor community, poor weapons system!
RO2 without(at this present time) an armour component. Set in the Pacific theater. No pine trees, you get palms now. No broken English/Deutsche or English/Russian. Now its Japanese, or broken English/Septic.
RS is squarely set as a priority multi player unit. Single player is available via a convoluted process of looking for it in the multi player menu. Under STEAM WORKSHOP. with the option to set up bot matches with dull scripted AI. A separate RO2 singleplayer app can be downloaded as well.
The RS component can be found in your Steam Menu as" Rising Storm/Red Orchestra 2 Multi Player. This combine the two so as that RO2 and RS owners can join the same servers with the least fuss. However. Not purchasing RO2 means RS players join with limited options for weapons and classes. And vice versa for those that haven't bought RS.
as stated elsewhere. This is not the game for those that enjoy twitch gaming. COD and Battlefield enthusiast be warned. This one involve tactics extra teamwork and patience.
On the whole. This expansion to Red Orchestra 2. Is a cut down to it's previous titles. With reason. Armoured combat in the Pacific is less often use compared to the land lock battle of the eastern front. As such thhe scope is smaller, as are the maps.
Sadly. However much work has gone into these maps. They are extremely dated. Foliage and water and structure barely move, or are affected by the chaos around them.
Player models are also sadly. Dull.
If this title were to be judged on merits alone. It would be a worthy 7.5
But it is marred by it's production houses lack of ethics.
Read your fine print before purchase. and contact TripWire Interactive before payment.
They feel the have the right to delete content without your permission.
SummaryRising Storm is the next game in the Red Orchestra franchise. You know the gameplay, features and realistic audio and graphics of RO2 - Rising Storm will take this to the Pacific Theater, adding even more features, new levels, new weapons and new factions. The game allows the player to fight across iconic locations from the famous island...