User Score

Generally favorable reviews- based on 29 Ratings

User score distribution:
  1. Positive: 23 out of 29
  2. Negative: 3 out of 29

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  1. Dec 6, 2011
    A great AA title for a budget indie developed price. Uses unreal engine but isn't brown, a nice plus. Short campaign but a lot of fun, I don't think they ever implemented the promised multiplayer, but I more than got my money's worth out of a steam sale of like $3. Give this smooth physics puzzler a try!
  2. Mar 7, 2012
    RoboBlitz started off being a pretty cute puzzle based game with occasional shooter elements, then it flipped 180 into a crazed action frenzy challenged by 6 different enemy NOEDs. They didn't bother to make them easy to kill, nor did they make it obvious how to go about killing them. Beyond that subtle difficulty, the game holds interest with its basic story, handful of weapons, lasers, a spin move, barrel throws, tractor beam, levitation gun, and a few additional power ups. The game play is very consistent making it a tolerable game, but nothing stood out that would make me recommend buying it. Expand
  3. May 3, 2012
    The ideas behind RoboBlitz are not original nor interesting in any way. Despite this, it is a slightly fun game. The puzzles are intuitive, and they are similar to the puzzles found in other story driven first or third person shooters. They do not get in the way of enjoying the overall experience, and they do not seem to be annoying chores that one is forced to complete in order to advance. Given the context of the storyline, it all falls into place adequately, and feels natural. The camerawork is terrible though. You will often move your head by instinct in an attempt to keep the robot's view in perspective so that you may move about the game world and perform various tasks. The camera problems do get in the way, and there is simply no getting used to its shortcomings. While the graphical options allow for full screen display, it forces the image into a letterbox format that I have not seen in any other game I've played in recent memory. This presentation is unnatural, awkward, and strange, but after some time, one adapts to this odd design choice. The music is generic but okay, and the sound effects are fitting of your character's robotic build while sounding a bit cartoony. All levels appear to be well designed and they remain challenging and mildly interesting to the player. The gun play mechanics are satisfactory, but because of the camera troubles, timing your aiming with the firing action can be problematic. RoboBlitz provides ample chances for the player to complete each level by means of unlimited lives/continues and liberal save points. There is also a hints system in place that is well implemented and does not remove any of the fun from realizing how to go about your way to accomplish various tasks. This makes the overall experience more enjoyable, as the game is not exactly easy. The difficulty is adequate in all aspects. There are some upgrades to be obtained as you progress and collect enough points. They range from jump enhancements to armor, and the ever handy weapon advancements. These upgrades are all quite useful and fun to equip, and sometimes your lab partner will provide you with some free breakthroughs in robotic technology that you may put to use. RoboBlitz is prone to crashing during startup or while selecting certain menu options, and this can occur quite often. With all of that said, RoboBlitz has some serious game breaking problems that are directly related to the boss fights. There seems to be some kind of bug that prevents the game from recognizing that the boss is being hit and damaged. This means that certain bosses are invincible and cannot be killed in any way. Many other people have reported similar problems in the Steam forum for RoboBlitz, and the developers have not responded nor addressed these game breaking issues in any way at all. This means that RoboBlitz has been abandoned in an unplayable state, as you will not be able to proceed past certain parts. Developers such as these should be penalized for releasing software that is clearly not in working condition while charging a high amount for it. It is a real shame, as the premise and idea behind RoboBlitz seemed promising. If it only were actually complete, and if it only actually worked, it could have been a decent game. Expand
  4. Feb 23, 2013
    RoboBlitz is by no means bad. The story works fine, the action and puzzle sections are ok. There is a couple of weapons that you can unlock and the visuals have its charm despite being technically dated. So everything in this game works alright. But there isnt a single part of the game that really exceeds either. The action and puzzle elements feels underwhelming compared to other games and neither the levels, visual, weapons,puzzles or enemies really bring life to the game. And personally i found the game to be a little too unoffensive and boring for my taste. Expand

Generally favorable reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 10 out of 11
  2. Negative: 0 out of 11
  1. 80
    Right now the two biggest things going for this game are the fifteen-dollar price tag and the new Unreal engine. Games at that price are just never this beautiful.
  2. RoboBlitz may be a tad on the short side, but at around 15 bucks, the price of admission is perfect for the amount of fun you'll have with this game. Plus, the PC version comes with a level editor, which makes it even more worthwhile.
  3. No matter what your favorite genre happens to be, RoboBlitz is a technical wonder that's a joy to play for pretty much anyone who's smart enough to purchase it.